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Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 5.26%
 
Outdated 1 1.75%
 
Slightly outdated 14 24.56%
 
On point 31 54.39%
 
High tech! 7 12.28%
 
A mixed bag 1 1.75%
 
Total:57

I actually dislike DLSS. I want native where possible even if the effects are scaled back and art pushed front and center.




www.youtube.com/@Pemalite

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Biggerboat1 said:


Nintendo have now released 2 games and neither use what is regarded as one of the system's, if not THE stand-out feature.

Maybe one of the more tech-literate peeps can suggest the thinking behind this, it seems like they've left a large amount of performance on the floor.

Higher resolutions, more stable frame rate & even headroom to improve shadows and other areas would have been a given surely?

I'm def gonna grab it though as it looks like a tonne of fun.

I think the main reason is because both games started as Switch 1 titles. Not sure which engine Nintendo is using or how DLSS is implemented in their SDK, but it might be non-trivial to add DLSS support, and since the games have a relatively high internal resolution to start with it is less important. 

I expect Nintendo games that push the system's GPU more will likely use DLSS.



curl-6 said:
HoloDust said:

I don't know, MKW looks fairly jagged on my kid's TV.

Can't say for DKB, he still didn't bought it ("next week").

Mario Kart uses a post-process AA pass in docked mode according to Digital Foundry: https://www.eurogamer.net/digitalfoundry-2025-mario-kart-world-tech-review

DK uses SMAA.

Yeah, I know MKW uses AA in docked, just saying it still has lot of jaggies on TV (42" from ~2 yards away).



HoloDust said:
curl-6 said:

Mario Kart uses a post-process AA pass in docked mode according to Digital Foundry: https://www.eurogamer.net/digitalfoundry-2025-mario-kart-world-tech-review

DK uses SMAA.

Yeah, I know MKW uses AA in docked, just saying it still has lot of jaggies on TV (42" from ~2 yards away).

I didn't notice any jaggies myself, though I sit a bit further back from the TV than you.

It seems that while Nintendo are embracing AA again, they prefer a lighter post-process method to the heavy TSSAA many other devs use. I'm fine with that personally, as while TSSAA has its benefits, it can also make things a bit soft.

Last edited by curl-6 - on 19 July 2025

HoloDust said:
curl-6 said:

Mario Kart uses a post-process AA pass in docked mode according to Digital Foundry: https://www.eurogamer.net/digitalfoundry-2025-mario-kart-world-tech-review

DK uses SMAA.

Yeah, I know MKW uses AA in docked, just saying it still has lot of jaggies on TV (42" from ~2 yards away).

Zero jaggies on my 55 inch LG C3 OLED.  Objects and characters look perfectly smooth.  Even shimmering on horizontal lines (like where the water comes up on the shore) is almost non-existent.  And I mean, you really have to look for it with the intention of noticing to catch any shimmering at all.  The picture looks incredibly clean and the HDR looks terrific with HGiG enabled.

I even had a chance to check my mom's "lesser" TV (43 inch Sony Bravia 3) and while not quite as clean, even there the shimmering isn't bad and I really didn't notice any jaggies.  Not like you describe on your television anyway.



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curl-6 said:
HoloDust said:

Yeah, I know MKW uses AA in docked, just saying it still has lot of jaggies on TV (42" from ~2 yards away).

I didn't notice any jaggies myself, though I sit a bit further back from the TV than you.

It seems that while Nintendo are embracing AA again, they prefer a lighter post-process method to the heavy TSSAA many other devs use. I'm fine with that personally, as while TSSAA has its benefits, it can also make things a bit soft.

archbrix said:
HoloDust said:

Yeah, I know MKW uses AA in docked, just saying it still has lot of jaggies on TV (42" from ~2 yards away).

Zero jaggies on my 55 inch LG C3 OLED.  Objects and characters look perfectly smooth.  Even shimmering on horizontal lines (like where the water comes up on the shore) is almost non-existent.  And I mean, you really have to look for it with the intention of noticing to catch any shimmering at all.  The picture looks incredibly clean and the HDR looks terrific with HGiG enabled.

I even had a chance to check my mom's "lesser" TV (43 inch Sony Bravia 3) and while not quite as clean, even there the shimmering isn't bad and I really didn't notice any jaggies.  Not like you describe on your television anyway.

I guess it has something to do with distance - I sit 2 feet away from 32" monitor when gaming, so I tend to notice pretty much anything at all times, resulting in probably being oversensitive to aliasing, and this 2 yards away from my kid's 42" TV translates to very close as well, so I've noticed a lot of jaggies.

Not saying it's bad, but honestly, I'd never call it smooth.



HoloDust said:

I guess it has something to do with distance - I sit 2 feet away from 32" monitor when gaming, so I tend to notice pretty much anything at all times, resulting in probably being oversensitive to aliasing, and this 2 yards away from my kid's 42" TV translates to very close as well, so I've noticed a lot of jaggies.

Not saying it's bad, but honestly, I'd never call it smooth.

It's highly dependent on display size, display quality and distance you are viewing your display from... Plus rendering tricks the games use... And of course personal preference/sensitivity.




I Remember during the 7th gen... Console gamers used to proclaim their console of choice had the best graphics... And were better than PC's due to a myriad of reasons... But also were often gaming at less than 720P resolutions with excessive pixel crawl. It was messy.
Then 1080P became all the rage once consoles caught up, then again with 4k, then again with upscaling... PC was always that one step ahead, but compared to consoles 1080P, 4k, DLSS was "irrelevant" until their platform had it as well apparently.

I see jaggies, but I run an 85" 4k OLED and only sit a few meters away.

My PC monitor is a 32" 1440P VA panel that I am only a 2 feet away tops.

I'm not phased by it though, I still go back to and play old games from the 90's.




www.youtube.com/@Pemalite

It bears mentioning that production on DK Bananza and Mario Kart World was well underway by the time they were moved from Switch 1 to Switch 2, (both started in 2017 but were shifted to next gen in 2020/2021) so a lot of their core technology was probably already in place, hence them mostly sticking with Switch 1 level rendering techniques.

Nintendo has also been making games at a similar level of technological advancement (Wii U/Switch 1) for well over a decade, and they use their own in-house technology, so their internal tools probably weren't overhauled to take advantage of Switch 2's capabilities in time for games like these to really benefit from it.

We'll see how things progress once titles that were designed from the ground up for Switch 2 start to come down the pipe.



curl-6 said:

It bears mentioning that production on DK Bananza and Mario Kart World was well underway by the time they were moved from Switch 1 to Switch 2, (both started in 2017 but were shifted to next gen in 2020/2021) so a lot of their core technology was probably already in place, hence them mostly sticking with Switch 1 level rendering techniques.

Nintendo has also been making games at a similar level of technological advancement (Wii U/Switch 1) for well over a decade, and they use their own in-house technology, so their internal tools probably weren't overhauled to take advantage of Switch 2's capabilities in time for games like these to really benefit from it.

We'll see how things progress once titles that were designed from the ground up for Switch 2 start to come down the pipe.

Yeah. It will take a few years.
Even Pokemon Z/A looks like garbage because it's not taking advantage of the Switch 2's hardware nuances.

... But take OLDER games like Cyberpunk which was built from the ground up to take advantage of the SSD, Deferred Rendering, RT and more... It looks great on the Switch 2, much more so than some of the up-coming exclusive titles... And that's a "downgraded" title.




www.youtube.com/@Pemalite

Pemalite said:
curl-6 said:

It bears mentioning that production on DK Bananza and Mario Kart World was well underway by the time they were moved from Switch 1 to Switch 2, (both started in 2017 but were shifted to next gen in 2020/2021) so a lot of their core technology was probably already in place, hence them mostly sticking with Switch 1 level rendering techniques.

Nintendo has also been making games at a similar level of technological advancement (Wii U/Switch 1) for well over a decade, and they use their own in-house technology, so their internal tools probably weren't overhauled to take advantage of Switch 2's capabilities in time for games like these to really benefit from it.

We'll see how things progress once titles that were designed from the ground up for Switch 2 start to come down the pipe.

Yeah. It will take a few years.
Even Pokemon Z/A looks like garbage because it's not taking advantage of the Switch 2's hardware nuances.

... But take OLDER games like Cyberpunk which was built from the ground up to take advantage of the SSD, Deferred Rendering, RT and more... It looks great on the Switch 2, much more so than some of the up-coming exclusive titles... And that's a "downgraded" title.

Cyberpunk looks great for sure, definitely the best showcase for the system so far.

At this point, with Nintendo keeping their cards close to their chest, we've seen relatively little of what's to come; Hyrule Warriors Age of Imprisonment is also a game that started out as a Switch 1 title (and it runs on Tecmo Koei's Katana engine which is an unoptimized mess that routinely delivered poor visuals and performance) and the only other upcoming exclusive we have seen is Splatoon Raiders, which as a spinoff looks like its repurposing a lot of material from Splatoon 3, so again likely rooted in Nintendo's last gen machine.

The next Nintendo Direct (rumored for later this month) will hopefully prove illuminating.