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curl-6 said:
HoloDust said:

Yeah, I know MKW uses AA in docked, just saying it still has lot of jaggies on TV (42" from ~2 yards away).

I didn't notice any jaggies myself, though I sit a bit further back from the TV than you.

It seems that while Nintendo are embracing AA again, they prefer a lighter post-process method to the heavy TSSAA many other devs use. I'm fine with that personally, as while TSSAA has its benefits, it can also make things a bit soft.

archbrix said:
HoloDust said:

Yeah, I know MKW uses AA in docked, just saying it still has lot of jaggies on TV (42" from ~2 yards away).

Zero jaggies on my 55 inch LG C3 OLED.  Objects and characters look perfectly smooth.  Even shimmering on horizontal lines (like where the water comes up on the shore) is almost non-existent.  And I mean, you really have to look for it with the intention of noticing to catch any shimmering at all.  The picture looks incredibly clean and the HDR looks terrific with HGiG enabled.

I even had a chance to check my mom's "lesser" TV (43 inch Sony Bravia 3) and while not quite as clean, even there the shimmering isn't bad and I really didn't notice any jaggies.  Not like you describe on your television anyway.

I guess it has something to do with distance - I sit 2 feet away from 32" monitor when gaming, so I tend to notice pretty much anything at all times, resulting in probably being oversensitive to aliasing, and this 2 yards away from my kid's 42" TV translates to very close as well, so I've noticed a lot of jaggies.

Not saying it's bad, but honestly, I'd never call it smooth.