Biggerboat1 said:
Nintendo have now released 2 games and neither use what is regarded as one of the system's, if not THE stand-out feature.
Maybe one of the more tech-literate peeps can suggest the thinking behind this, it seems like they've left a large amount of performance on the floor.
Higher resolutions, more stable frame rate & even headroom to improve shadows and other areas would have been a given surely?
I'm def gonna grab it though as it looks like a tonne of fun.
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I think the main reason is because both games started as Switch 1 titles. Not sure which engine Nintendo is using or how DLSS is implemented in their SDK, but it might be non-trivial to add DLSS support, and since the games have a relatively high internal resolution to start with it is less important.
I expect Nintendo games that push the system's GPU more will likely use DLSS.