Yeah, CPU is quite anemic, Steam Deck has much faster CPU (along with faster GPU vs SW2 Docked), and something like AYN Odin 2 for $369 has even faster CPU (though ~15% slower GPU than SW2), with 8000mAh battery.
Switch 2 is out! How you classify? | |||
| Terribly outdated! | 3 | 5.26% | |
| Outdated | 1 | 1.75% | |
| Slightly outdated | 14 | 24.56% | |
| On point | 31 | 54.39% | |
| High tech! | 7 | 12.28% | |
| A mixed bag | 1 | 1.75% | |
| Total: | 57 | ||
Yeah, CPU is quite anemic, Steam Deck has much faster CPU (along with faster GPU vs SW2 Docked), and something like AYN Odin 2 for $369 has even faster CPU (though ~15% slower GPU than SW2), with 8000mAh battery.


| sc94597 said: Bummer on the CPU and memory allocations for the OS, but maybe Nintendo will free up resources as time goes on. Was expecting 2GB max for OS allocation given how little Switch 1 used. Seems like their chat/networking features are more resource intensive than I would have thought. |
I was hoping for 3-4GB to be honest, to fix one of the biggest annoyances with the Switch... Which was the sluggish store, UI and lack of voice chat and other features.
But in return I hoped the console would have 16GB to let it breathe.
I got half my wish.
| sc94597 said: Edit: |
Bandwidth will likely be the first bottleneck, followed by the RAM capacity.
Remember Nintendo has leveraged nVidia's ability to add some extra hardware blocks to allow the CPU to do less work.
I.E. Hardware decompression and Ampere is pretty good at GPU compute, so there are tasks it can do there, especially as it seems to have an extra abundance of GPU compute available, more so than anything else.
In retrospect:
3X in Ram Capacity for Games.
3.1Xin Ram Bandwidth.
10X increase in GPU FP32 compute if we take the lowest portable clocks. (Other aspects like improved RT, DLSS, Improved Delta Colour Compression, Culling, Polymorph and more also give it a big edge.)
The CPU is probably one of the least of my concerns to be fair.
A57 per-core performance is 222 points in GB5 verses 918 for the A78C.
Normalizing clocks per core it's 123.33 for the A57 305.93 for the A78C.
So basically 2.5x the performance per core.
....Then they went ahead and double the amount of cores available for games from 3 cores to 6 cores.
It's actually pretty good.
Is it Zen3 @ 3.8Ghz good? Not a chance. But I am still happy with where the performance should fall for the CPU.

www.youtube.com/@Pemalite
New updated footage for Hogwarts on Switch 2 is out and it's been compared to PS5 Pro and other platforms. This game is a tad harder to compare sometimes because seasons/time of day look a bit different ... but this is a pretty darn good result for the Switch 2. Some floor reflections are missing but I feel like sometimes that is overdone as an effect. I think a few times (and it's probably the DLSS) the image quality on the Switch 2 looks better some how, crazy.
Last edited by Soundwave - on 16 May 2025https://youtu.be/3VVHAa4dEbA?si=RJuhb-znYZHy7L-0
I guess this is first direct gameplay video from switch 2 and it looks quite good tbh.
| Greykun said: https://youtu.be/3VVHAa4dEbA?si=RJuhb-znYZHy7L-0 |
Looks great!
I think its a bit of a shame for me that it's 3rd parties really showing off the power of the hardware and not Nintendo themselves. I miss that about the N64/Gamecube years. Boasting 120fps or 4k is nice but ultimately immersive, gripping visuals are what pull me in above framerate or 4k. I really hope they don't target anything above 1080/30p for the next Zelda and make the world as rich and alive as possible.
| Soundwave said: New updated footage for Hogwarts on Switch 2 is out and it's been compared to PS5 Pro and other platforms. This game is a tad harder to compare sometimes because seasons/time of day look a bit different ... but this is a pretty darn good result for the Switch 2. Some floor reflections are missing but I feel like sometimes that is overdone as an effect. I think a few times (and it's probably the DLSS) the image quality on the Switch 2 looks better some how, crazy. |
Sometimes its quite drastic in quality though.
Like the transition at 3:15 to 3:19 is insane.
You got vegetation and tree looking like flat cutout cardboard on the switch2, and then the picture is replaced by the PS5 one and its just night and day better.
Other times the differnces are not as big.
The cardboard tree stuff, was one of the things that bugged me on the Switch.
Like once resolutions and textures go past a point (too small) or ram issues (cutbacks to texture quality) it just results in stuff looking poor.

That said, low resolution and DLSS artifacts are quite prominent in some places. (referring to CP2077 footage)
| HoloDust said:
That said, low resolution and DLSS artifacts are quite prominent in some places. (referring to CP2077 footage) |
And in hogwarts, lots of disocclusion fissle in action scenes around characters or fast moving objects. I think reflective of the cheaper DLSS solution Nvidia built for the Switch. Still very solid though
Well it better perform, no VRR crutch for the dock
https://www.eurogamer.net/nintendo-admits-switch-2-wont-support-vrr-on-tv-after-all
Switch 2 won't support Variable Refresh Rate (VRR) on TVs after all, despite Nintendo previously suggesting it would.
The Mario maker today set the record straight in a comment to Nintendo Life, acknowledging that VRR would only be available when playing Switch 2 in handheld mode.
An earlier, now-removed statement on Nintendo's website had not made that distinction, and suggested VRR while docked would also be possible.
Otter said:
And in hogwarts, lots of disocclusion fissle in action scenes around characters or fast moving objects. I think reflective of the cheaper DLSS solution Nvidia built for the Switch. Still very solid though |
Yeah, plenty of DLSS artifacts all around. Hogwarts also shows quite a bit of deficits compared to XSS (no surprises there really), but it does look pretty good overall.