So the leaked core clocks are confirmed.
So much for the 800 GFLOPs handheld mode speculation, lol.
Wonder if we'll ever see the 1.4 GHz GPU clock mode be allowed/enabled. Regardless, would be fun to see Switch 2 overclocking like with Switch 1 once the console is moddable.
Bummer on the CPU and memory allocations for the OS, but maybe Nintendo will free up resources as time goes on.
Was expecting 2GB max for OS allocation given how little Switch 1 used. Seems like their chat/networking features are more resource intensive than I would have thought.
Edit:
It is becoming clear that the biggest bottlenecks are probably going to be the CPU, memory capacity, and memory bandwidth, in that order. Mostly because bandwidth can be mitigated by DLSS, capacity can be mitigated with lower resolution textures and lower quality RT, but the CPU doesn't really have much to scale unless you can off-load CPU heavy tasks on the GPU or you have some sort of dynamic power management where the CPU can clock higher at certain points but with the cost of GPU power-consumption (and performance.)







