By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 5.26%
 
Outdated 1 1.75%
 
Slightly outdated 14 24.56%
 
On point 31 54.39%
 
High tech! 7 12.28%
 
A mixed bag 1 1.75%
 
Total:57

Yeah NVDLA is for edge-compute inference loads that don't need much more than low-precision data-types and which you are pretty much not versioning too often. The goal is to reduce power consumption for very well known inferemce tasks, as much as possible. 

Hypothetically, you could use it for low-precision, especially dense, layers in the CNN that powers DLSS, but it would be a lot more hassle than it is worth.

Also everything has to orchestrate via the CPU at compile-time for NVDLA, so that can be another area of bottleneck that you really don't have when directly inferencing from the tensor cores.

And then other issues arise too, like reformatting the data-types of the motion vectors to be consumed by both the tensor cores and NVDLA.

And you're doing all of this for what? Less than a dozen extra tops, in the best case scenario where latency doesn't eat up any gains?

All of the R&D put into this probably would be better spent on training a decently pruned, distilled, and quantized DLSS model that works better on lower-end hardware. Which is why there is speculation of "light-weight Switch 2 DLSS 'bespoke' models" making their rounds.

Last edited by sc94597 - on 23 April 2025

Around the Network

After playing the Oblivion remake a bit on my Rog Ally, I am interested in how a hypothetical Switch 2 port will look and play.

Basically can only get the game to be playeable (for my standards) using FSR 3. The framerate is too unstable, when trying to lock to 30fps. So I run the game at 900p output, FSR3 performance, low-med settings and can get a stablish 60fps with a cap and vsync, albeit with a lot of annoying input latency.

Patches might fix this, but I can imagine this being a game that is hard for the Switch 2 to run in a stable state.

It would also be a nice benchmark for what unoptimized/lazy port UE5 games would be like. Not saying Bethesda was lazy with this, but the hodge-podge of the two engines is a much harder task than just using UE5 for everything.

Game is beautiful though, even at low-med settings. I was skeptical of the art direction change, but love the character models and the world looks far less skyrimish than I initially thought from the trailers. Can't wait to try it at maxed settings on my 4090.



Oblivion will probably have to make do with DLSS performance mode from 360p or 540p, which appears to work reasonably well from CP2077 and SF6.



 

 

 

 

 

sc94597 said:

After playing the Oblivion remake a bit on my Rog Ally, I am interested in how a hypothetical Switch 2 port will look and play.

Basically can only get the game to be playeable (for my standards) using FSR 3. The framerate is too unstable, when trying to lock to 30fps. So I run the game at 900p output, FSR3 performance, low-med settings and can get a stablish 60fps with a cap and vsync, albeit with a lot of annoying input latency.

Patches might fix this, but I can imagine this being a game that is hard for the Switch 2 to run in a stable state.

It would also be a nice benchmark for what unoptimized/lazy port UE5 games would be like. Not saying Bethesda was lazy with this, but the hodge-podge of the two engines is a much harder task than just using UE5 for everything.

Game is beautiful though, even at low-med settings. I was skeptical of the art direction change, but love the character models and the world looks far less skyrimish than I initially thought from the trailers. Can't wait to try it at maxed settings on my 4090.

~40-45fps @4K native I reckon, from seeing how 5090 performs? 



HoloDust said:
sc94597 said:

After playing the Oblivion remake a bit on my Rog Ally, I am interested in how a hypothetical Switch 2 port will look and play.

Basically can only get the game to be playeable (for my standards) using FSR 3. The framerate is too unstable, when trying to lock to 30fps. So I run the game at 900p output, FSR3 performance, low-med settings and can get a stablish 60fps with a cap and vsync, albeit with a lot of annoying input latency.

Patches might fix this, but I can imagine this being a game that is hard for the Switch 2 to run in a stable state.

It would also be a nice benchmark for what unoptimized/lazy port UE5 games would be like. Not saying Bethesda was lazy with this, but the hodge-podge of the two engines is a much harder task than just using UE5 for everything.

Game is beautiful though, even at low-med settings. I was skeptical of the art direction change, but love the character models and the world looks far less skyrimish than I initially thought from the trailers. Can't wait to try it at maxed settings on my 4090.

~40-45fps @4K native I reckon, from seeing how 5090 performs? 

At 1800p (~56% of 4k) over Oculink eGPU (Ryzen HX 370 for the mobile processor) I am able to cap it at 60fps with DLAA.  Given that this is on a 13.3 inch display, the image is very clean. Also tried it on my 5120 x 1440 UW display (~90% of 4k) and got a variable 65-90 fps with DLSS Quality, almost can cap it at 60fps without DLSS but there are too many drops to 50fps for it to be a smooth experience. Plus even DLSS Quality looks better than the native AA or no AA. If I enable DLAA I can almost get a stable 50fps though, which isn't that bad of a frame-rate for a game like this and this monitor supports G-Sync. 

But yeah, native 4k 60fps is likely not going to happen on the 4090 at max settings for this one. Even if I popped the 4090 into a full build without the slight (5%) performance penalty of Oculink I think this would be true. 

I remember playing Oblivion on a Geforce 8600GT back in the day at 20-30 fps, at like 1024 x 768, if I recall? So definitely a wonderful experience compared to how I first played the game. 

Last edited by sc94597 - on 24 April 2025

Around the Network
sc94597 said:
HoloDust said:

~40-45fps @4K native I reckon, from seeing how 5090 performs? 

At 1800p (~56% of 4k) over Oculink eGPU (Ryzen HX 370 for the mobile processor) I am able to cap it at 60fps with DLAA.  Given that this is on a 13.3 inch display, the image is very clean. Also tried it on my 5120 x 1440 UW display (~90% of 4k) and got a variable 65-90 fps with DLSS Quality, almost can cap it at 60fps without DLSS but there are too many drops to 50fps for it to be a smooth experience. Plus even DLSS Quality looks better than the native AA or no AA. If I enable DLAA I can almost get a stable 50fps though, which isn't that bad of a frame-rate for a game like this and this monitor supports G-Sync. 

But yeah, native 4k 60fps is likely not going to happen on the 4090 at max settings for this one. Even if I popped the 4090 into a full build without the slight (5%) performance penalty of Oculink I think this would be true. 

I remember playing Oblivion on a Geforce 8600GT back in the day at 20-30 fps, at like 1024 x 768, if I recall? So definitely a wonderful experience compared to how I first played the game. 

Yeah, I guess that what's UE5 over Gamebryo does to even most powerful of GPUs.

That said, 3050 laptop (so 2048 shaders at 1950+ MHz):




Atrocious "optimization" - I looked up Atomfall on 3050, it runs high at 60fps@1080, 100% scale...of course, it doesn't run on UE5, but in-house engine.

UE5 is bane to modern VG industry.

Anyway, back to Switch 2 - I went down the rabbit hole, looked up some 10 year old benchmarks and did some cross-referencing - Switch 2 vs PS4 should be around 1.6x - initial math regarding where SW2 falls compared to 2050/3050 mobile still stands (which is some 5-6% below 1050Ti), but these old benchmarks where 1050Ti is pitted against R7 265 give clearer picture where it is compared to PS4, as well against PS4 Pro (around 1.6x SW2) - so I guess right in the middle between base PS4 and PS4 Pro.

Of course, these are just conjectures based on equivalent PC GPUs and cross-referencing various benchmarks across the years with sometimes fairly limited selection.



I want to see Ninja Gaiden II Black ported to Switch 2.



Bite my shiny metal cockpit!

Well the first CODE-IN-A-BOX has appeared it's head.



 

 

CD Projekt Red on porting Cyberpunk to Switch 2:

“Development still had challenges, of course, as any development process does, but we’ve been careful in picking tradeoffs to not compromise the game’s vision. We haven’t had to fight with fitting into memory. And the speed of the data storage has helped alleviate some of those early streaming problems. This has allowed us to focus our attention on improving other things, and we’re very happy with the result.”

https://www.gonintendo.com/contents/47851-cyberpunk-2077-dev-says-a-f-tonne-of-work-went-into-the-switch-2-port

In another interview with Game File, they describe the memory/performance situation on Switch 2 as "way better" than PS4/XBO:

https://x.com/stephentotilo/status/1915502077322686703

Last edited by curl-6 - on 27 April 2025

So based on what I've seen and read so far, the general consensus is that Switch 2 is anywhere between a PS4 Pro and Xbox Series S in power level. Which is very impressive and definitely much better than I expected going into Switch 2.

It seems evident that even with raw power not including other features like DLSS the Switch 2 is more capable than a PS4 Pro, PS4 couldn't do 120fps, and couldn't run the PS5 versions of these games like the Switch 2 is getting. With DLSS and just overall more modern features the Switch 2 might even be able to punch up to Series S level which is insane.

I'm hoping that this is gonna be the generation where once and for all 30fps games will die when it comes to Nintendo first party games with maybe the only exception being the next Zelda game which would obviously be very demanding and is the type of game you'd want to maximize picture quality. I think with this hardware every single Nintendo game should be completely 60fps without sacrificing picture quality, and even a few with 120fps options as well. Stuff that was 30fps on Switch 1 like Animal Crossing, Kirby, Luigi's Mansion, Pokemon should all be 60fps minimum.