TheMisterManGuy said:
But that also came with the caveat of rewarding the most successful team, while paying less attention to the underlings. You can see this as early as the Nintendo 64 era, where EAD and Miyamoto effectively had a monopoly on first party development for the console, while R&D1 and R&D2 were off supporting the Game Boy Color. And when the N64 wasn't getting enough third party support, Yamauchi's plan was to basically throw money at the problem by making a bunch of confusing startups and deals (Marigul, Q-Fund, etc.) in hopes that they could release something on the system. Iwata had to clean up a lot of that mess by restructuring EAD into multiple sub-departments to make it less Miyamoto-centric, and created SPD for smaller internal development and out-house productions, with plenty of money and freedom to create or seek out games that were just as good as anything Miyamoto's gang could make (SPD was responsible for half of Nintendo's best games during the Iwata years). He also had the task of trying to fix up all the third party bridges that Yamauchi burned during the N64 days, and it wouldn't take until the Nintendo Switch to fully repair most of them.
Sony listened to third parties a lot with PS4, but they also listened to what their teams at Worldwide Studios wanted as well. The PlayStation 3 was developed completely in secret not just from third parties, but also Sony's own developers, which is a large reason why the console was notoriously difficult develop for. The PS4 was Sony essentially taking lessons from Nintendo in regards to integrating its own developers into the hardware development process. |
Sony's position when developing the PS3 was similar to Nintendo's when they developed the N64; they did not need to listen to anyone else - or so they thought. PS3 had the DSP as a CPU because this was what Sony was planning to use on all it's devices. If I recall PS3 wasn't supposed to have a dedicated GPU in the first place and as an afterthought it was "upgraded" having two Cell-processors, until that idea was ditched too. I believe it was the developers that wanted a dedicated GPU (and that without it 360 had been a lot more powerful, atleast graphically) so that the the system could be programmed at a relative ease in comparison.
Well, I can see the downsides with the competing teams too, but that's how things are done even today around the world. Of course it depends a lot whether your worst competitor is the other team or the competing company.
Nintendo mostly managed to fix it's issues with 3rd parties already with Gamecube, the new CEO surely helped a lot in that regard, but since GC did not sell, the 3rd parties were not interested in it. When Wii came out, nobody wanted to develop games on it because of it's lack of system power relative to competition. It was also why it was hard to port any PS360 games to. Wii could have had ports of PSP games, because it was a lot easier to make. Switch is interesting 3rd parties because of it's sales numbers and since there aren't other handheld systems, the 3rd parties' dev resources for handhelds go to Switch.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.








