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curl-6 said:
bdbdbd said:

Actually it's the same division. All the teams were making games for handhelds and home consoles. I think the problem with Yamauchi was delayed product launches because of earlier product's success - NES was doing so good that there was no need for it's successor, so Megadrive had two years headstart from SNES. Eventually SNES was dominant in the market, so Nintendo did not have to hurry N64 to the market, so it was delayed due to Miyamoto procrastinating with Super Mario 64, so Sony had quite a headstart. Gameboy was supposed to have a successor already in 1996, but due to it's dominant position on the market, we did not have it until 2001 with GBA.

Iwata, on the other hand, understood the importance of early launches and this was Sony's strategy aswell.

I wasn't referring to their software teams but rather the home console component of their business, which saw both great success under Yamauchi but also a significant decline and loss of market leadership.

Agreed on the launches, though these didn't always go to plan under Iwata either as both 3DS and Wii U launched without enough software ready.

I understand, but it's still the same resources that the company is using and the same cash register the comes to regardless of which they are selling. The hardware is the box to get to play the games.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.