KLXVER said:
zorg1000 said:
Sure it’s opinions but we have the power of hindsight where we can look back and analyze various things that happened during previous generations to create informed opinions. Taking a single trend and ignoring the other variables isn’t a good way to come to a conclusion. For 3DS & Wii U, I agree that their names were a factor as they did not do enough to indicate that they were brand new consoles, the average person could easily mistake 3DS for a DS revision with a 3D screen or think Wii U was a tablet accessory for Wii but there were clearly other very large issues on top of that so they would have had large declines regardless of name. As for Super Nintendo & Gameboy Advance, I would really like to hear how those were poor names that contributed to their declines from NES/GB or why GameCube did so poorly despite having a completely unique name from previous consoles. |
Well do you think the GC would have done better if it was called N64 2 or the Super N64? Also I dont ignore other factors. All Im saying is the naming of a console seems to be A factor in why these systems do less than their predecessors. I believe if the Wii U was called the Nintendo Fusion for example(sorry I suck at naming consoles) I think it would have sold more. It wouldnt have the negative association that comes with the name Wii. From confusing or feeling unnecessary to casuals and making core gamers think of casual games and shovelware. Now I dont think it would have made the system a success, but I think more people would have given it a chance. |
No, and that’s my point, it didn’t matter what you called GameCube, it was going to fail because of a bunch of other factors.
Nintendo spent the 90s getting mocked for being for kids and they combatted that by releasing a console/controller that looked like it was made by Fisher-Price.
They followed up Mario 64 with Mario cleaning trash on vacation, that just sounds like a spin-off rather than the next mainline title.
They followed up their dark/gritty Zelda titles, Ocarina of Time & Majora’s Mask, with the cartoon, cel-shaded Wind Waker.
They followed up their successful on-rails shooter, Star Fox 64, with Star Fox rescues dinosaurs.
They followed up their big multiplayer FPS hit GoldenEye with……….losing that market to Halo on Xbox. This also had a snowball effect of losing their sports and racing user base since the shooter/sports/racing audience has a lot of overlap.
They followed up their successful 3D platformer, Donkey Kong 64, with rhythm based games that use bongo controllers.
Pokemania had died down from its peak a few years earlier so the various Pokémon spin-offs had less of an impact.
PlayStation & Xbox were multimedia devices that let you listen to music and watch movies in addition to playing games and were laying the groundwork for successful online ecosystems, things Nintendo largely ignored.
The biggest hit of the generation, Grand Theft Auto, skipped the system entirely. A bunch of other 3rd party titles either skipped or came late.
When you combine all these different factors, the name itself becomes a very small or non-existent issue. A bad name can potentially hurt sales but your argument that names that are similar to predecessors hurts sales doesn’t hold much weight.