SKMBlake said:
Leynos said:
OG Trilogy used Unreal 2. MP4 isn't going to do that. If it's not in house then UE4 is likely. |
No it's a heavily modified UE2, and it became Retro's in-house engine that they still use as of today (as I said, they also used in Donkey Kong Returns and Donkey Kong Tropical Freeze). Remaking MP on the latest version of their engine doesn't seem surprising, nor if they use it for MP4. Remember Mortal Kombat 11 uses a heavily modified UE3 for eg |
h2ohno said:
When has it ever been said that the RUDE ending was based on Unreal Engine 2? The timeline doesn't add up. They had a working FPS engine in 2000 that Miyamoto saw and suggested they use for a Metroid game, and they had a playable demo of Metroid Prime at E3 2001. Unreal Engine 2 didn't even release until 2001. |
curl-6 said:
I haven't seen any verifiable source on RUDE being based on Unreal 2, and I've looked. I'm happy to stand corrected if anybody can provide actual evidence, but from what I've read it seems to be an unsubstantiated rumor. |
Okay so I digged (dug?) into this and some "dataminers" and articles claimed the RUDE engine was based on UE2, but no source confirming this, and even sources explaining how sophisticated the RUDE engine was, and how it was its own thing.
So yeah, I should be more careful with what I read online.