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Forums - Gaming - Head of Capcom R&D slams Sony's Sixaxis Controller

Whoa, whoa. I just share my thought. And I feel exactly like that Capcom R&D Head do. Don't mean to be offense here, sorry about that. My list above is about the way Nintendo change you play videogames in major way. Not some minor like turn off the console from controller, home button or custom soundtrack. For albhum, I agree with that discs thing, but atari wireless controller and MS sidewinder motion controller, that's what I called 'something unpopular'. And I agree with fooflexible 100%.



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ion-storm said:
I thought Sony won an emmy for their dual shock http://www.gamesindustry.biz/content_page.php?aid=22121 even if they did think it was for the six-axis at first :P

I had no idea about this. Time to go eat some crow I suppose.

Hats off to Sony if this is the case, but it doesn't seem quite right to me as improving the rumble feature to be built in to a controller versus the still "this gen" D-pad is a bit lopsided.

I mean rumble is last gen and all.  XD



"There are three types of lies : Lies, damned lies, and statistics." - Benjamin Disraeli ( Made famous by Mark Twain )

PSN ID: DeviantPathways

Wii Number: 0081 3044 1559 2355

 

souixan said:

Never said you didn't play games before the DS with a touch screen, what I did say is no -game- system had this feature untill the DS and with that I'm correct. I know of pleanty devices with touch screens pre DS for MANY a year from palm pilots to an endless string of other items. I don't know of any company that thought to use it exvlusivly for games however. Also Starfox was indeed the game it was invented for but other games did use it, the Ocarina of Time to a lesser extent. It was used it just wasn't a standard so developers ignored it. Again Nintendo had to prove it was a viable option, regardless of if Sony had it standard or not first Nintendo initially came out with it. It's not fanboy you just took my words the wrong way.

 To finish up, it would be an innovation to use it in most of your games, if the games were first party, to that effect at best it wasn't Sony's idea they just encouraged it along. In addition the Starf fox game with the rumble pack so to that effect if you want to argue star fox the only game that used it, then it was pretty much standard if you ask me. It was a good idea to use it standard but that's just cutting the fat off the production, not so much thinking up a new idea.


Ok. Sorry if I mis-interpreted your post. I just feel that every console maker has their own fair share of innovations. All these accusations of technology copying by fanbois is kinda way out of line.

Look at the similarity of the 2 controllers.... Sony PS1 came first, then the N64. Did Nintendo copied the palm grips of Sony PS, and added a tail in the middle? I have owned most of these consoles, I am glad that they use the idea of one another, and improve it. As a consumer, I get the best out of my money. Btw, Sony didn't invent the hand grips, the first time i saw hand grips were from some 3rd party company that made it an attachment for the SNES controllers. And I think PS was the first to incorporate it into their controllers.



Gballzack said:
Sony doesn't have dualshock anymore, they at least can't call it that because they lost the lawsuit with the guy who developed it for them and they then refused to pay. And unlike Nintendo and MS who always settle out of court, Sony fought it to the bitter end when they were clearly at fault.

They settled the suit, and will have rumble back by this winter.



Gballzack said:

albhum said:
1. Great! Now I expect Capcom to ditch making games at all playable on the 360 since they copied rumble, D-pad, analog controllers, 4 main button layout, shoulder buttons and overall shape.

2. On nintendo’s side they have to avoid the analog stick, since even if supossed experts think it was a N64 first, it was actually a Vectrex first almost a decade before.

3. If this was really told, it’s the most stupid thing coming from an industry insider. I appreciate Capcom as one the really good producers of games. I guess this idiot is not involved in the creative process. Head of R&D at Capcom? what does he do? research on how zombies blood should flow from a headless body? Or research on names for sequels to SF2?

4. I own all three consoles, and IMHO it was very fortunate Sony added the motion feature in the Sixaxis, being it a copy or not. Actually I dislike a lot the pointing functionality of the Wiimote, as it is as little accurate as lightguns were 20 years ago. I believe motion detection is the killer feature, and the wiimote/nunchuck combination is far more uncomfortable to play many games than with the traditional controllers. Even in Zelda TP the part played with the nunchuck feel clumsy (and I’ve put 50 hours into the game, so it’s not I didn’t give it time. You can play it well, but it just doesn’t feel right)


1. MS never claimed to have invented any of those, I think that's the issue here.

2. Nintendo was the first to standardize the analog stick in modern gaming, if you want to you can argue cassette vision was the first console to have four controllers too with its four knobs but that really doesn't matter since it didn't establish the norm. The fact of the matter remains that if Nintendo didn't put an analog stick on the N64, no system would have one today.

3. Wow, you sure told him

4. Oh since you own all three I guess that makes your opinion better than ours. Also, you do realize Twilight Princess is a Gamecube port that had the wiimote functionality added on last second. Don't try and use it as a standard.


1.  So what, they use all of it.  Sony didn't claim to invent motion detection, either.

2.  Nintendo still did not invent the analog stick.

3.  Yes.

4.  The motion detection in the Sixaxis is very good.  I've used it for Motorstorm (FPS view) and it's actually a lot easier to drive that way.  Lair and Warhawk also use the motion detection well and will be more comfortable than the Wii remote would be (and have a lot more buttons available).  Nothing wrong with the sixaxis.  The Eyetoy (and new playstation eye) and sixaxis combined I think could do more than the Wiimote.

Like others have said, the Wiimore needs to have calibrations for different TVs.  I've been saying that for months. 



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I'd also like to request a link to the ACTUAL QUOTE. Thanks.

Edit:  The link you provided says this (after you clink the link to "read the rest of the story"...how convenient, huh?).

"If this is true, (we’re trying to get an online copy of the video for all to see) this is a pretty harsh step as a mean to criticize a company for copy catting."

 

PLEASE STOP POSTING THINGS AS FACT.  Thank you. 



windbane said:
Gballzack said:

albhum said:
1. Great! Now I expect Capcom to ditch making games at all playable on the 360 since they copied rumble, D-pad, analog controllers, 4 main button layout, shoulder buttons and overall shape.

2. On nintendo’s side they have to avoid the analog stick, since even if supossed experts think it was a N64 first, it was actually a Vectrex first almost a decade before.

3. If this was really told, it’s the most stupid thing coming from an industry insider. I appreciate Capcom as one the really good producers of games. I guess this idiot is not involved in the creative process. Head of R&D at Capcom? what does he do? research on how zombies blood should flow from a headless body? Or research on names for sequels to SF2?

4. I own all three consoles, and IMHO it was very fortunate Sony added the motion feature in the Sixaxis, being it a copy or not. Actually I dislike a lot the pointing functionality of the Wiimote, as it is as little accurate as lightguns were 20 years ago. I believe motion detection is the killer feature, and the wiimote/nunchuck combination is far more uncomfortable to play many games than with the traditional controllers. Even in Zelda TP the part played with the nunchuck feel clumsy (and I’ve put 50 hours into the game, so it’s not I didn’t give it time. You can play it well, but it just doesn’t feel right)


1. MS never claimed to have invented any of those, I think that's the issue here.

2. Nintendo was the first to standardize the analog stick in modern gaming, if you want to you can argue cassette vision was the first console to have four controllers too with its four knobs but that really doesn't matter since it didn't establish the norm. The fact of the matter remains that if Nintendo didn't put an analog stick on the N64, no system would have one today.

3. Wow, you sure told him

4. Oh since you own all three I guess that makes your opinion better than ours. Also, you do realize Twilight Princess is a Gamecube port that had the wiimote functionality added on last second. Don't try and use it as a standard.


1. So what, they use all of it. Sony didn't claim to invent motion detection, either.

2. Nintendo still did not invent the analog stick.

3. Yes.

4. The motion detection in the Sixaxis is very good. I've used it for Motorstorm (FPS view) and it's actually a lot easier to drive that way. Lair and Warhawk also use the motion detection well and will be more comfortable than the Wii remote would be (and have a lot more buttons available). Nothing wrong with the sixaxis. The Eyetoy (and new playstation eye) and sixaxis combined I think could do more than the Wiimote.

Like others have said, the Wiimore needs to have calibrations for different TVs. I've been saying that for months.


Yep, anyone who thinks Sony doesn't copy well is being stubborn. The PS2 controller was great, and the Sixaxis controller is good (and will be great once it's got rumble added again).

The one sticking point here is just that: it's a copy. Sony isn't particularly innovative or creative. They're very good at copying, no question. So is that necessarily a bad thing? Should they be brought down a notch for simply copying and streamlining? And as others have pointed out, isn't Microsoft the same (in every market, not just gaming)?

Personally, I hold great esteem for pioneering new ideas, but there's also a great deal to be said for adaptation. My personal feeling: Sony is better at adapting, Nintendo at innovation.



http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">

Silver_Z said:
souixan said:

Never said you didn't play games before the DS with a touch screen, what I did say is no -game- system had this feature untill the DS and with that I'm correct. I know of pleanty devices with touch screens pre DS for MANY a year from palm pilots to an endless string of other items. I don't know of any company that thought to use it exvlusivly for games however. Also Starfox was indeed the game it was invented for but other games did use it, the Ocarina of Time to a lesser extent. It was used it just wasn't a standard so developers ignored it. Again Nintendo had to prove it was a viable option, regardless of if Sony had it standard or not first Nintendo initially came out with it. It's not fanboy you just took my words the wrong way.

To finish up, it would be an innovation to use it in most of your games, if the games were first party, to that effect at best it wasn't Sony's idea they just encouraged it along. In addition the Starf fox game with the rumble pack so to that effect if you want to argue star fox the only game that used it, then it was pretty much standard if you ask me. It was a good idea to use it standard but that's just cutting the fat off the production, not so much thinking up a new idea.


Ok. Sorry if I mis-interpreted your post. I just feel that every console maker has their own fair share of innovations. All these accusations of technology copying by fanbois is kinda way out of line.

Look at the similarity of the 2 controllers.... Sony PS1 came first, then the N64. Did Nintendo copied the palm grips of Sony PS, and added a tail in the middle? I have owned most of these consoles, I am glad that they use the idea of one another, and improve it. As a consumer, I get the best out of my money. Btw, Sony didn't invent the hand grips, the first time i saw hand grips were from some 3rd party company that made it an attachment for the SNES controllers. And I think PS was the first to incorporate it into their controllers.


 Uh, the PS1 controller shown there has the following features:

Buttons (invented by Atari?)

Direction Pad (invented by Nintendo)

Shoulder buttons (invented by Nintendo)

They later added a rumble feature (invented by Nintendo) and Analog sticks (invented by Vectrix, reintroduced by Nintendo 15 years later) to the PS1 controller.

Is there anything on the PS1 controller that had not been used by Nintendo for 6+ years? The answer is no.  



http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">

People are so desperate to think Sony is always right its just kind of funny watching them try and rationale their false hope.



"I mean rumble is last gen and all. XD" It's so last gen they are bringing it back. Nothing quite like retro gaming on a new system :) Probably going to be a good excuse for them to up the price of the controller :( The six-axis shock? Being able to use the d-pad and analogue stick without having to change prongs.... PS1 :P as a side note though.... "Is there anything on the PS1 controller that had not been used by Nintendo for 6+ years" Yeah the analogue and rumble... I believe the summary of this topic is. Nintendo steal it's innovation. Sony steal it's copying. No one cares when Microsoft or Sega do it :) Just found this on another thread http://www.game-machines.com/consoles/segapico.php Touch screen gaming eh :P



Yes