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windbane said:
Gballzack said:

albhum said:
1. Great! Now I expect Capcom to ditch making games at all playable on the 360 since they copied rumble, D-pad, analog controllers, 4 main button layout, shoulder buttons and overall shape.

2. On nintendo’s side they have to avoid the analog stick, since even if supossed experts think it was a N64 first, it was actually a Vectrex first almost a decade before.

3. If this was really told, it’s the most stupid thing coming from an industry insider. I appreciate Capcom as one the really good producers of games. I guess this idiot is not involved in the creative process. Head of R&D at Capcom? what does he do? research on how zombies blood should flow from a headless body? Or research on names for sequels to SF2?

4. I own all three consoles, and IMHO it was very fortunate Sony added the motion feature in the Sixaxis, being it a copy or not. Actually I dislike a lot the pointing functionality of the Wiimote, as it is as little accurate as lightguns were 20 years ago. I believe motion detection is the killer feature, and the wiimote/nunchuck combination is far more uncomfortable to play many games than with the traditional controllers. Even in Zelda TP the part played with the nunchuck feel clumsy (and I’ve put 50 hours into the game, so it’s not I didn’t give it time. You can play it well, but it just doesn’t feel right)


1. MS never claimed to have invented any of those, I think that's the issue here.

2. Nintendo was the first to standardize the analog stick in modern gaming, if you want to you can argue cassette vision was the first console to have four controllers too with its four knobs but that really doesn't matter since it didn't establish the norm. The fact of the matter remains that if Nintendo didn't put an analog stick on the N64, no system would have one today.

3. Wow, you sure told him

4. Oh since you own all three I guess that makes your opinion better than ours. Also, you do realize Twilight Princess is a Gamecube port that had the wiimote functionality added on last second. Don't try and use it as a standard.


1. So what, they use all of it. Sony didn't claim to invent motion detection, either.

2. Nintendo still did not invent the analog stick.

3. Yes.

4. The motion detection in the Sixaxis is very good. I've used it for Motorstorm (FPS view) and it's actually a lot easier to drive that way. Lair and Warhawk also use the motion detection well and will be more comfortable than the Wii remote would be (and have a lot more buttons available). Nothing wrong with the sixaxis. The Eyetoy (and new playstation eye) and sixaxis combined I think could do more than the Wiimote.

Like others have said, the Wiimore needs to have calibrations for different TVs. I've been saying that for months.


Yep, anyone who thinks Sony doesn't copy well is being stubborn. The PS2 controller was great, and the Sixaxis controller is good (and will be great once it's got rumble added again).

The one sticking point here is just that: it's a copy. Sony isn't particularly innovative or creative. They're very good at copying, no question. So is that necessarily a bad thing? Should they be brought down a notch for simply copying and streamlining? And as others have pointed out, isn't Microsoft the same (in every market, not just gaming)?

Personally, I hold great esteem for pioneering new ideas, but there's also a great deal to be said for adaptation. My personal feeling: Sony is better at adapting, Nintendo at innovation.



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