Machiavellian said:
shikamaru317 said:
Ooof, just saw the like/dislike ratio on the 3rd Redfall character trailer and it's the worst ratio yet, almost 50/50. Between the poor IGN First gameplay and now this 30 fps only news, Redfall's momentum feels like it's almost dead in the water. I think Xbox badly needs to just delay the game until like July or August, and then make a really good Redfall gameplay demo for their Xbox Summer Showcase with some professional shooter players or at least Arkane's most skilled shooter skilled employees showing the game in it's best light in co-op.
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Exactly what would be the point of delaying the game. This is what the game is and those short delays isn't going to fundamentally change it in any significant way. The game will either be good or not based on what it currently is because the game is done. You do not need a demo of a game releasing on GP, it either will gain GP subs or it will not. What will sell Redfall is when it gets into users actual hands and people get to play it. Word of mouth is way better than some glorified showcase or even a demo. I think you guys are way to close to the fire
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Think about it this way: Right now, basically most core gamers hate Redfall. Between watching IGN clumsily play it, the multiple controversies (always online, host only co-op progress, no 60 fps on launch on consoles, Denuvo DRM on PC, etc.), hype for the game is at an all time low, and that is saying something because Redfall never had that much hype ever since it's initial announcement trailer which was poorly designed. So most core gamers hate it then, what about the casual shooter players? Well they're all off playing CoD Warzone and Fortnite and Apex Legends and such right now, they don't even know Redfall exists. The only way they give Redfall a chance is if the core gamers like it enough that it becomes a huge hit with the streamers they watch, giving those casuals exposure to the game through streamers.
What a delay gives them:
-Time to quickly put together a new gameplay demo for Redfall, with either professional shooter players or Arkane's most skilled at shooters employees playing it in co-op and presenting the game in the best light possible. Most of the gameplay footage released so far has looked lackluster, but we have heard from the preview testers that it's not the game itself that is the problem, Arkane has just continually managed to release underwhelming gameplay demos for it, and now IGN, who they chose to partner with for IGN First, has too. That demo can then be played on Xbox's Summer Showcase, which typically sees peak concurrent viewer numbers of over 2m people, plus millions more who go back and watch the VoD on youtube. That is 2m+ people seeing a good gameplay demo for Redfall, as opposed to a mere 180k people who have watched the poor IGN First gameplay. They have the opportunity then to completely drown out the IGN First blunder by exposing a better looking demo to more than 10x as many viewers.
-Time to get both the 60 fps mode and the offline play options, which are both planned for after release currently, into the game at release after the delay. Fixing Redfall's 2 most controversial issues at release will go a long way towards increasing hype.
There other option is of course to just cut their losses and release in May as planned. What that does is pretty much automatically chase away the entire crowd who now finds 30 fps unacceptable, which is like 40% of potential players for the game. While there is a chance they come back and play it after 60 fps has been added post-release, many of them will be too busy with the new releases whenever the Redfall 60 fps patch drops to come back and give Redfall a 2nd chance. You usually only get one chance for success with a game release, it's rare for a comeback miracle like Halo MCC or Cyberpunk 2077 to happen in the gaming market.
Last edited by shikamaru317 - on 14 April 2023