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BasilZero said:
shikamaru317 said:

I haven't seen the new FF16 footage yet, but what they have shown previously really underwhelmed me personally. The return of AI only companions from FFXV (no character switching like earlier FF games, and only 1 companion at a time instead of a full party), the combat is that super fast paced DMC style action combat that I'm not a fan of because it's too hectic to keep track of, the world design and even some of the character design looks very western which sucks as I obviously want a Japanese aesthetic in a JRPG, I have plenty of great western RPG's to play for the western aesthetic. If it were on Xbox I would probably still buy it in a sale in spite of my misgivings about the game, but then they took Sony timed hat money again. And if it's anything like FF7R, that timed hat may well turn into a lifetime hat for no good reason, and I'm damn sure not going to buy this game on PS5 once I get a PS5 after Slim drops and reward that kind of poor hatting behavior by Sony and Square, maybe if it's on PS+ mid tier by then I will sub to that for awhile and play it. If it does somehow make it to Xbox unlike FF7R I will buy it in the bargain bin or play on Gamepass if it hits Gamepass. 

Edit: Ok, upon perusing some of the new gameplay, I see they added assistance accessories to help with that super fast paced DMC style combat just like Nier Automata had, that at least helps to fix that particular issue I had with FF16.

I'm not missing the ability to control characters at all.

Even after they introduced party member swapping and the ability to play the DLCs in FFXV - I still played as Noctis for post-game content.

The high pace action is something I wanted FFXV to be but it ended up being a slog in comparison. I'm super hyped for XVI especially since it looks way more promising than XV.

For me it was one of my favorite elements, and FFXV lacked it after FF Versus 13 had it (at least on launch when I played it), and now FF16 lacks it as well. FF7R has it thankfully, but it is still yet to hit Xbox sadly. 

I have never been into these high pace action games, I have sensory issues and these super fast paced action games cause sensory overload for me. The addition of the auto-dodge and auto-block accessories in FF16 will certainly help with that, Nier Automata had them and allowed me to play it, and the same with the Ninja Gaiden trilogy remaster, they added an auto-block accessory for it which helped me alot too. But even with the accessory I would still prefer a mid-pace action RPG to a fast paced one, FF7R combat is far more my speed, as well Kingdom Hearts and Witcher 3 and such. It's only these fast paced action games that I struggle with, I played the mid paced action RPG combat of Dragon Age Inquisition on the highest difficulty, Nightmare, just as a for instance.