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firebush03 said:

Is Driver San Francisco like a big deal game for XB360? Random question lol but I'm currently working on my friends computer, getting him set up with the game on Xenia. I've been playing the game through for at least an hour or so just to test everything and make sure there aren't any unforeseen hiccups. I'm on mouse and keyboard, and it's quite an experience so far. Reminds me of back when my bro and I were little (yeah I played GTAV back when I was in 4th grade and not Nintendo... crazy how that works LOL) and would just screw around in GTAV, driving around and creating chaos.

I know Driver was pretty big on the original PlayStation. Don't think it had much love on later releases lol.

I haven't a good experience with Xenia though. I'm still waiting on them still getting into a good position. Xbox emulation in general is well behind in the field lol



You called down the thunder, now reap the whirlwind

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Talk about a 180 in tone!



You called down the thunder, now reap the whirlwind

Matthew Ball also revealed that Xbox lost millions of Gamepass subs when they increased the price in October 2025. Becoming more and more clear why Phil retired and Sarah was replaced.



shikamaru317 said:

Matthew Ball also revealed that Xbox lost millions of Gamepass subs when they increased the price in October 2025. Becoming more and more clear why Phil retired and Sarah was replaced.

Not only was Sarah replaced, but she didn't even get much of a farewell.

I hope we get a Jason Schreier article one day going over the full change in mentality after the Activision purchase. It's insane the course trajectory that Xbox has gone through the past couple of years.

Now we're back to where we were prior to the Activision purchase.....letting contractual obligations finish off to go back to exclusives lol let's see if it sticks this time around.



You called down the thunder, now reap the whirlwind

This is crazy to read. Series consoles had an insanely strong start the first few years, even with limited exclusives through that time. Once the business model started to shift, you started seeing less and less consoles being sent to retailers, even entire regions.

Now, back to playing catchup. In a time when components are so hard to come by that there's been crazy price increases across all platform holders.



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Like I said yesterday, this is why there weren't more exclusives announced. This and they also didn't want to pull PS5 ports that were already announced last year like Halo and FH6. They just don't have consoles for exclusives to move, when the sales slumped after Phil's multiplatform move for their first party, Phil lessened the volume of their S and X production orders, and their hardware production partners took other manufacturing deals to fill the space, mainly lucrative AI server parts deals. Now Xbox is left with the prospect of paying more money to produce Series S and X units than they sell for. 

Hopefully they delay Project Helix to 2028 or 2029 and quickly design a Project Helix S console so that they have a mass market product for exclusives to sell next gen, because exclusives aren't going to be able to move very many of the rumored $1000+ main Xbox Helix console if that is their only console.

Last edited by shikamaru317 - 5 hours ago