Koragg said:
Strange, for me indiana jones runs a lot better than avowed. Most likely because it doesn't use UE5 |
Indy has just been a total mess for me unfortunately. It was fine on the prequel Jungle map dream from Indiana Jones 1 and The Vatican, was running the game on mostly high settings with a solid 50+ fps (which is enough for my VRR monitor), but once I got to Giza the performance went totally to crap. I started getting huge framerate hitches where my framerate would drop to 2 or 3 fps for like 4 or 5 seconds at a time while just traveling around the map (but especially when exiting caves and buildings), and I tried lowering every setting in the graphics menu and it was still happening. I went online looking for ideas on things I could change in Nvidia's external Geforce settings, downloaded some new drivers which hadn't auto-installed for some reason, which helped somewhat, but I was still getting the huge framerate dropson Giza, but they were only lasting like 1-2 seconds instead of 4 or 5. Changing the foliage animation setting seems to crash the game every time I try changing it, even with the newest drivers. Frame gen seems to be completely broken unlike on Avowed where it works great, on Indy just turning on frame gen drops me to like 5 fps from usually 60+.
Once I got out of Giza finally, the game has run somewhat better on the Himalayas, Shanghai, and Sukhothai maps, but I'm still getting noticeable frametime stuttering. Unfortunately, I will need to go back to the Giza map at some point to wrap up some collectibles and the one side quest on Sukhothai that requires you to revisit each of the earlier maps. Hoping the new patch this week fixes my issues, but I'm doubtful.
Last edited by shikamaru317 - 2 days ago