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Koragg said:
shikamaru317 said:

Started on Avowed even though I'm not quite done with Indiana Jones yet, will try and play some of both each day until I get Indy done. My early impressions of Avowed:

+Fun combat, basically Elder Scrolls but better (hopefully Bethesda takes some lessons from it)
+Game looks great running with fairly high settings on my PC
+Story seems interesting so far
+Good music and voice acting so far

-Performance isn't great on a somewhat older mid-range CPU like mine, with a pretty good amount of stutter, and neither lowering graphics settings nor turning on frame generation really helps all that much with the stuttering issue, it's just that Unreal 5 is very CPU intensive and you really need a newer CPU with 3D Cache to run UE5 games properly (though it runs significantly better on my PC than Indiana Jones does at least)

-The character creation is somewhat lackluster, not as many sliders as I would like to see, and body customization is even more limited, with only a male and female human and elf body, for 4 bodies total. No lighting change option and no option to change your character after initial creation.

Strange, for me indiana jones runs a lot better than avowed. Most likely because it doesn't use UE5

Indy has just been a total mess for me unfortunately. It was fine on the prequel Jungle map dream from Indiana Jones 1 and The Vatican, was running the game on mostly high settings with a solid 50+ fps (which is enough for my VRR monitor), but once I got to Giza the performance went totally to crap. I started getting huge framerate hitches where my framerate would drop to 2 or 3 fps for like 4 or 5 seconds at a time while just traveling around the map (but especially when exiting caves and buildings), and I tried lowering every setting in the graphics menu and it was still happening. I went online looking for ideas on things I could change in Nvidia's external Geforce settings, downloaded some new drivers which hadn't auto-installed for some reason, which helped somewhat, but I was still getting the huge framerate dropson Giza, but they were only lasting like 1-2 seconds instead of 4 or 5. Changing the foliage animation setting seems to crash the game every time I try changing it, even with the newest drivers. Frame gen seems to be completely broken unlike on Avowed where it works great, on Indy just turning on frame gen drops me to like 5 fps from usually 60+. 

Once I got out of Giza finally, the game has run somewhat better on the Himalayas, Shanghai, and Sukhothai maps, but I'm still getting noticeable frametime stuttering. Unfortunately, I will need to go back to the Giza map at some point to wrap up some collectibles and the one side quest on Sukhothai that requires you to revisit each of the earlier maps. Hoping the new patch this week fixes my issues, but I'm doubtful. 

Last edited by shikamaru317 - 2 days ago