Machiavellian said:
Oh I think we all know Halo isn't being rebooted nor was this tweet along those lines, as my cheeky post was more of what I want then something that would actually occur. Still, the current formula is barely keeping the old heads and its not bringing any one new. That is why most creative heads leave a franchise because its way to restricting. It gets to the point where you touch anything and the old heads bitch and complain about everything. You are trapped into "Well this isn't Halo" mentality and trying to take the IP to a new direction is a chore. My take is go to another part of the universe and let the team make something new and unique to their skills but the risk would always be to great but this is the reason why IP decline. Old head fatigue with the series and new heads no longer caring. |
I don't think that this is really true. Halo Infinite had a huge launch. Everyone was excited for it. Everyone enjoyed actually playing the game. People just didn't stick around, because of all the bells and whistles it was lacking, and the painfully slow rollout of content. If Halo Infinite had been a complete package at launch, Halo would likely be in an amazing place right now.
This narrative that classic Halo doesn't sell, or that there isn't a huge demand for it, is flatly, and demonstrably false.
And that's not to say that I wouldn't be interested in more spin-offs. Hell, I would happily agree that the potential of Halo as a larger universe is VASTLY underutilized. There absolutely should be more efforts made to create different, unique experience within the IP.