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People Can Fly are very interesting they are developing 2 AAA games that they have stated they will release by the end of 2024, Project Gemini with Square Enix and Project Dagger which was originally going to be published by Private Division but got dropped. Dagger which is being directed by Just Cause 3 directors is now going to be self published or find another publisher.
They are also developing a new Painkiller game but it likely won't be AAA they have another game that was very early in development called project Red that is rumored to be Sony exclusive.

I saw a graphic last year that showed their current games in development but can't find it, Project Maverick might take years to come out since the deal seems very recent.

Last edited by EspadaGrim - on 14 June 2023

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Man there was a time when all $50m got you was timed exclusive GTA4 DLC now it’s getting you whole games … crazy.



Ride The Chariot || Games Complete ‘24 Edition

From the Avowed trailer from 2 years ago.  My eyes must not be as sharp as others.

Pics from the new trailer:

There seems to be quite a mix when it comes to colorful characters and less colorful.  I wouldn't be surprised if there are realistic looking spiders in the game and this one is just a different species of one.  

I personally think it l looks gorgeous and I do enjoy bright colors.  

I've watched the old trailer several times and didn't feel like there was enough there to give me a feel for what the final build was going to be like.



...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.

Last edited by Ryuu96 - on 14 June 2023

Ryuu96 said:

I wonder what the next Developer Direct will be.

January

  • Towerborne
  • Hellblade II
  • Avowed

Lets see if they reveal anything else later in the year for 2024.

I would be shocked if they didn't have anything else for 2024. So many possibilities:

  • Contraband development should have started in 2019 or early 2020 at the latest, so I would be surprised if it doesn't make 2024 (only reason I think it wasn't on this showcase is because gameplay wasn't quite ready to show and they wanted to show gameplay rather than just in-engine I'm guess).
  • Fable and Clockwork Revolution both looked far enough along in development to possibly make a late 2024 release considering both had gameplay footage present in their trailers, though 2025 seems more likely for both imo.
  • Project Mara development started in late 2019, and last we heard it was a roughly 2 hour long game. Unless the scope of the game has been massively expanded, or unless all of the developers were pulled off it to help finish Hellblade 2 faster, I just don't see how they could fail to release it sometime in 2024

Then you have the studios who don't have announced projects, but have been developing their games for awhile now and have a possibility of making 2024:

  • id Software (should have started on their next game as soon as Doom Eternal released in March 2020, with the full team moving over after DLC 2 released in March 2021. A possibility of 2024 here, but 2025 or 2026 seems more likely)
  • Arkane Lyon (Deathloop released in 2021. While 3 years of development time might not seem like enough for their next game, Arkane Lyon has proven to be a speedy developer in the past, releasing Dishonored 2 in 2016, Dishonored Death of the Outsider a year later in 2017, Wolfenstein Youngblood 2 years later in 2019 (though it was co-developed with Machine), and Deathloop 2 years later in 2021. Releasing a game with only 3 years of development is probably more of a possibility for Arkane Lyon than almost any other developer in Xbox's stable, except for the Playground Racing team and Double Fine. 2025 or 2026 is more likely than 2024 though.
  • Playground Games racing team (Playground Games made Forza Horizon 1-4 each with 2 years of development. Forza Horizon 5 then received 3 years of development. 2024 marks 3 years since Forza Horizon 5, so there is definitely a chance of Horizon 6 releasing in 2024)
  • Double Fine (Began development on multiple projects after Psychonauts 2 released in 2021. Double Fine were able to release at least 1 game per year almost every year in their history, often more than 1 game per year, their release schedule only slowing down to release Psychonauts 2, the first game they ever developed that required the entire studio working together to develop. Depending on the size and scope of the multiple projects they began developing in 2021, there is a definite chance that at least one of them is ready to release in 2024)


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shikamaru317 said:
Ryuu96 said:

I wonder what the next Developer Direct will be.

January

  • Towerborne
  • Hellblade II
  • Avowed

Lets see if they reveal anything else later in the year for 2024.

I would be shocked if they didn't have anything else for 2024. So many possibilities:

  • Contraband development should have started in 2019 or early 2020 at the latest, so I would be surprised if it doesn't make 2024 (only reason I think it wasn't on this showcase is because gameplay wasn't quite ready to show and they wanted to show gameplay rather than just in-engine I'm guess).
  • Fable and Clockwork Revolution both looked far enough along in development to possibly make a late 2024 release considering both had gameplay footage present in their trailers, though 2025 seems more likely for both imo.
  • Project Mara development started in late 2019, and last we heard it was a roughly 2 hour long game. Unless the scope of the game has been massively expanded, or unless all of the developers were pulled off it to help finish Hellblade 2 faster, I just don't see how they could fail to release it sometime in 2024

Then you have the studios who don't have announced projects, but have been developing their games for awhile now and have a possibility of making 2024:

  • id Software (should have started on their next game as soon as Doom Eternal released in March 2020, with the full team moving over after DLC 2 released in March 2021. A possibility of 2024 here, but 2025 or 2026 seems more likely)
  • Arkane Lyon (Deathloop released in 2021. While 3 years of development time might not seem like enough for their next game, Arkane Lyon has proven to be a speedy developer in the past, releasing Dishonored 2 in 2016, Dishonored Death of the Outsider a year later in 2017, Wolfenstein Youngblood 2 years later in 2019 (though it was co-developed with Machine), and Deathloop 2 years later in 2021. Releasing a game with only 3 years of development is probably more of a possibility for Arkane Lyon than almost any other developer in Xbox's stable, except for the Playground Racing team and Double Fine.
  • Playground Games racing team (Playground Games made Forza Horizon 1-4 each with 2 years of development. Forza Horizon 5 then received 3 years of development. 2024 marks 3 years since Forza Horizon 5, so there is definitely a chance of Horizon 6 releasing in 2024)
  • Double Fine (Began development on multiple projects after Psychonauts 2 released in 2021. Double Fine were able to release at least 1 game per year almost every year in their history, often more than 1 game per year, their release schedule only slowing down to release Psychonauts 2, the first game they ever developed that required the entire studio working together to develop. Depending on the size and scope of the multiple projects they began developing in 2021, there is a definite chance that at least one of them is ready to release in 2024)

Well they also have Flight Sim 24 but I'm not sure if they'd put that in the Developer Direct.

But yeah I think they should have more than that too.

Hi-Fi Rush was a complete shadow drop after-all and we still have 2 events at minimum (Gamescom/TGA) to announce something for 2024, likely 3 events if another Developer Direct happens in January 2024.

Last edited by Ryuu96 - on 14 June 2023

Oof.



Ryuu96 said:

I wish sometimes more asset reutilization would occur, it can be quite a practical solution to this. You can only push poly counts and texture resolutions so much before you have diminishing gain in immersion anyway. Kinda like a DLC / GaaS do but extended to full standalone tiles as well.

A game like Fable has enough assets that can be reorganized and reused to tell a completely different story.

e.g. TotK was still a long dev but no doubt it would have been even longer if it had not reused a lot of assets from BotW.

At the very least this should be a useful tool for devs to be able to push 2 titles in the same generation by acting as a Tick–tock cycle.

Last edited by EpicRandy - on 14 June 2023

Another game skipped Xbox... Oh wait... hmmm. Totally unrelated, but we heading into day three of embargo exclusivity for Metaphor. 



https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png

Ryuu96 said:

Oof.

Yeah, I can't see AI speeding up game design much anytime soon. While you could theoretically use AI to create the concept art for a game, which would speed up the pre-production process somewhat, it wouldn't be ideal compared to just hiring concept artists and having them concept out all of the characters and environments for the game. AI was still useless for writing a story last I checked, it would only be capable of writing a meme tier storyline for a game if you used it for that purpose. And I have yet to hear anything about AI being able to 3D model characters, if AI could create 3D models based on 2D concept art of characters and environment objects as easily as it can create 2D art, that might actually shave off some development time, but to my knowledge AI isn't even close to being able to create a AAA game quality 3D models. We're likely at least a decade away from AI being useful for significantly shortening game design.

Now something that can actually speed up game design is Unreal Engine 5, which is a big part of why so many developers have announced they are switching to Unreal 5 in recent years, from CD Projekt to Bioware. Not only does using a licensed engine speed things up compared to updating an in-house engine, but Unreal 5 has several useful features for speeding up game development. For starters Unreal 5 comes with a big library of high quality photogrammetry texture assets which speeds development time compared to having a team of developers scan their own photogrammetry assets and texture everything in the game themselves. Secondly, Unreal 5 has technology that can automatically light a scene with pretty good results, compared to the old days when a developer had to create a light map for each scene. Thirdly, Unreal 5 can automatically handle LoD's (level of detail changes to textures and models based on the distance between that texture and the game camera) so that the game will stay at a stable framerate at all times, compared to the old days when developers had to fine tune their own LoD's to maximize framerate on each platform. These are all things that, when combined, likely shave at least a half a year off a game's development time I'd say.

Last edited by shikamaru317 - on 14 June 2023