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Ryuu96 said:

Oof.

Yeah, I can't see AI speeding up game design much anytime soon. While you could theoretically use AI to create the concept art for a game, which would speed up the pre-production process somewhat, it wouldn't be ideal compared to just hiring concept artists and having them concept out all of the characters and environments for the game. AI was still useless for writing a story last I checked, it would only be capable of writing a meme tier storyline for a game if you used it for that purpose. And I have yet to hear anything about AI being able to 3D model characters, if AI could create 3D models based on 2D concept art of characters and environment objects as easily as it can create 2D art, that might actually shave off some development time, but to my knowledge AI isn't even close to being able to create a AAA game quality 3D models. We're likely at least a decade away from AI being useful for significantly shortening game design.

Now something that can actually speed up game design is Unreal Engine 5, which is a big part of why so many developers have announced they are switching to Unreal 5 in recent years, from CD Projekt to Bioware. Not only does using a licensed engine speed things up compared to updating an in-house engine, but Unreal 5 has several useful features for speeding up game development. For starters Unreal 5 comes with a big library of high quality photogrammetry texture assets which speeds development time compared to having a team of developers scan their own photogrammetry assets and texture everything in the game themselves. Secondly, Unreal 5 has technology that can automatically light a scene with pretty good results, compared to the old days when a developer had to create a light map for each scene. Thirdly, Unreal 5 can automatically handle LoD's (level of detail changes to textures and models based on the distance between that texture and the game camera) so that the game will stay at a stable framerate at all times, compared to the old days when developers had to fine tune their own LoD's to maximize framerate on each platform. These are all things that, when combined, likely shave at least a half a year off a game's development time I'd say.

Last edited by shikamaru317 - on 14 June 2023