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Ryuu96 said:

I wish sometimes more asset reutilization would occur, it can be quite a practical solution to this. You can only push poly counts and texture resolutions so much before you have diminishing gain in immersion anyway. Kinda like a DLC / GaaS do but extended to full standalone tiles as well.

A game like Fable has enough assets that can be reorganized and reused to tell a completely different story.

e.g. TotK was still a long dev but no doubt it would have been even longer if it had not reused a lot of assets from BotW.

At the very least this should be a useful tool for devs to be able to push 2 titles in the same generation by acting as a Tick–tock cycle.

Last edited by EpicRandy - on 14 June 2023