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Forums - Nintendo Discussion - Nintendo quarterly sales update (To September 30th 2022) Switch 114.33 million

Switch's attach rate is now 8 games, which interestingly is more in line with Nintendo's home consoles than their handhelds, which had lower attach rates.
If you subtract Wii Sports as it was a pack-in with almost every system, the Wii is also at 8 games per console, as is the NES, the two most successful of their consoles.

Last edited by curl-6 - on 29 November 2022

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If you subtract Mario kart and Animal crossing the Switch attach rate would be lower.



Chicho said:

If you subtract Mario kart and Animal crossing the Switch attach rate would be lower.

If you subtract all games it would be zero.

Also there's digital only games.



curl-6 said:

Switch's attach rate is now 8 games, which interestingly is more in line with Nintendo's home consoles than their handhelds, which had lower attach rates.
If you subtract Wii Sports as it was a pack-in with almost every system, the Wii is also at 8 games per console, as is the NES, the two most successful of their consoles.

No need for such shenanigans as substracting pack-in games when Switch's tie ratio will continue to grow anyway.



Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.

Kakadu18 said:
Chicho said:

If you subtract Mario kart and Animal crossing the Switch attach rate would be lower.

If you subtract all games it would be zero.

Also there's digital only games.

if you subtract all games and consoles, your only left with boxes



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Ashadelo said:
Kakadu18 said:

If you subtract all games it would be zero.

Also there's digital only games.

if you subtract all games and consoles, your only left with boxes

Damn, such genius.



Kakadu18 said:
Chicho said:

If you subtract Mario kart and Animal crossing the Switch attach rate would be lower.

If you subtract all games it would be zero.

Also there's digital only games.

Yeah, it's kinda like saying, "That Usain Bolt would be nothin' if you took away his legs".



Wyrdness said:
mjk45 said:

I agree with curl-6, on face value now it seems like you could just add the Wii U and 3Ds numbers together and there's your base outcome, but at the time with mobile and online on the rise the climate was one of decline and while it was in a financial position to be able to ride out another Wii U/3Ds gen or two if needed in the hope of a turn around, the fact that the decline was affecting Nintendo on both the home and handheld front meant it needed to act sooner and its that climate along with the crossover aspect of how Nintendo's home and console sales intermingle meaning just combining both lots of sales is not the fairly predictable sales outcome it may seem on the surface, that like Curl said made it at that time look like a tall order .

Mobile had been around since the Wii/DS though and established it  couldn't replace dedicated experiences in gaming it wasn't as tall an order as some people think because I and a significant amount of other people pointed out that Nintendo had a monopoly on the dedicated portable market which alone made it almost impossible to sell less than the 3DS as consumers from the 3DS and Vita equaled at the time 80m and would have to go somewhere for their dedicated portable experience, when you add WiiU numbers into the mix it becomes even more of a tall order to sell less than the 3DS as in total that's 93m units if we take into account overlap of these three platforms 3DS was really the minimum it could sell. If anything those who thought it would sell less than 3DS where being overly pessimistic with out looking at all the factors this isn't a case of hindsight in this regard.

The state of Nintendo at that time was one of decline, and that did have an impact on people perceptions like you mentioned not everyone but a lot regarding whether the move toward a hybrid model could halt that decline.

The audience for a dedicated Nintendo experience was in decline the 3Ds wasn't anywhere near the power house of the DS and as for the Wii U enough said.

mobile was growing not just in sales but importantly its technological capabilities and that saw Nintendo bringing more of its Nintendo experiences into that space those factors were exactly why we had the conversation at that time around whether or not the switch could stem the tide now it turned out that it did but that was still unknown back then.



Research shows Video games  help make you smarter, so why am I an idiot

RolStoppable said:
curl-6 said:

Switch's attach rate is now 8 games, which interestingly is more in line with Nintendo's home consoles than their handhelds, which had lower attach rates.
If you subtract Wii Sports as it was a pack-in with almost every system, the Wii is also at 8 games per console, as is the NES, the two most successful of their consoles.

No need for such shenanigans as substracting pack-in games when Switch's tie ratio will continue to grow anyway.

It wasn't a defintive measure of the two, the Wii does remain higher for now at 9 games per console, just an aside on how it affects the equation if we theoretically set it aside.

Wii U also has an attach ratio of around 9, while the highest attach ratio for their handhelds is the DS at just over 6.

Consoles tend to consistently sell more games than handhelds, and in this respect, the Switch is behaving much more like a console.



archbrix said:
Kakadu18 said:

If you subtract all games it would be zero.

Also there's digital only games.

Yeah, it's kinda like saying, "That Usain Bolt would be nothin' if you took away his legs".

Exactly.