alpha_dk said:
I can't comment on MG/MGS. But in the other cases, Zelda:OOT is still an amazing game, yes. Metroid prime is an amazing game, yes. However, the reason they are so well-loved is because they managed to *adapt* the same gameplay to a new dimension, making it better in the process. In my opinion, FF7 did nothing to adapt the gameplay to a new dimension. The battles are exactly the same, the overworld is exactly the same, the characters could easily be higher-resolution sprites and probably would have aged better (see Starcraft for proof of sprites aging well I am not saying that FF7's gameplay is bad (it isn't my cup o' tea, but thats not something that I'd generalize over). However, the gameplay was not adapted at all, and so while it may have been good, it wasn't revolutionary in the same way that OOT and Metroid Prime were. If you took the game, and made everything sprites, you be able to have basically the same game. OOT and MP were designed around the third dimension; that's why they are looked upon better. |
I vote that some brave soul test your theory.
http://www.joystiq.com/2008/02/22/final-fantasy-vii-ported-to-the-famicom-finally/ 
On a more serious note, though, I can't agree with your post on this one. I definitely belong to the old-school final fantasy fan side of things, and think VII is responsible for destroying the direction of the series. That said, the game definitely did adopt itself to the new era quite well. Final Fantasy VII added in quasi-three dimensional backgrounds, CG sequences, over the top summons, and the Limit system. I don't much care for the latter three, and the first one was executed fairly roughly, but I don't think you can argue that RPGs were ever really the same afterwards. In my mind, that's mostly a detriment, but I was absent when the industry asked people what direction RPGs should go in, so my loss.








). In the end, all FF7 added was another dimension to the graphics without adding it to the gameplay as well.
