| Ajax said: so because FFVII in your opinion did not revolutionize the genre of the series gameplay wise , you can't appreciate it's gameplay well? so you would have rather seen the changes brought by FFXII already implemented in FFVII? well I'm glad they didn't. But this no argument actually, not revolutionizing a genre gameplay wise is not a big deal, did Dragonquest do it? no but VII and VIII are great, did FFIV or VI do it in comparison to the NES FF's? only in the case of FFVII people come up with those gameplay arguments that are missplaced. |
I just said it's not my cup o' tea. Neither were FF 1-6. However, I have played 1-3, 6, and 7, so it's not like i've just not experienced them. I just have other preferences.
Regardless of my preferences, however, can we really say that FF7 embraced the third dimension as well as the other games mentioned (once again, not commenting on MG/MGS)?
It's not that FF7 didn't have 'revolutionary' aspects to its gameplay (although I would deem it more evolutionary than revolutionary, thats just my opinion), it's just that everything 'revolutionary' about it could just as easily have been done in a 2-D, sprite-based game (as evidenced by NoName's link [thanks for that
] ). It's not bringing the gameplay into a third dimension; it is keeping the gameplay 2D and adding 3D graphics. That's not necessarily a bad thing; Sonic and the Secret Rings was pretty fun, once you got past some early control issues. But when the argument is talking about providing new ways to play a game, keeping the old way of playing games doesn't really count.
Also, is anyone mentioning Dragon Quest in the same vein as Ocarina of Time and Metroid Prime? I personally don't consider it that highly, but once again, not my cup o' tea.
On a more serious note, though, I can't agree with your post on this one. I definitely belong to the old-school final fantasy fan side of things, and think VII is responsible for destroying the direction of the series. That said, the game definitely did adopt itself to the new era quite well. Final Fantasy VII added in quasi-three dimensional backgrounds, CG sequences, over the top summons, and the Limit system. I don't much care for the latter three, and the first one was executed fairly roughly, but I don't think you can argue that RPGs were ever really the same afterwards. In my mind, that's mostly a detriment, but I was absent when the industry asked people what direction RPGs should go in, so my loss.
Just reiterating: I am not saying that the game didn't have any changes; I am just saying that it did not really expand gameplay to a whole new dimension; pretty much everything done in the game could have been done in the old style as well, which is exactly what the original poster was saying about games that made the 3-d transition based on graphics vs. gameplay. FF7 skews heavily towards the graphics side, as gameplay could have been done (mostly) in a 2-d game. OOT, MP, and I assume MGS would be a fundamentally different game in 2-d.
In any case, back to Okami, because this argument is worthless and offtopic. The post Ajax was responding to originally even said that FF7 wasn't the best example.
Please, PLEASE do NOT feed the trolls.
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