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Forums - Gaming Discussion - 16-bit Generation Wars!! Tech Specs and Graphics: Megadrive Vs Super NES Vs Neo Geo Vs PC Engine CD-ROMs/SuperGrafx Vs Megadrive+MegaCD

 

Which one had the most impressive graphics for the 16-bit generation era?

PC Engine / SuperGrafx + Super CD-ROM 1 3.57%
 
Megadrive + MegaCD + SVP Chip 4 14.29%
 
Super NES + SFX* Chips 12 42.86%
 
Neo Geo 11 39.29%
 
Total:28
Pemalite said:


SA1 chip which had a 3.58Mhz CPU, 2Kb of Ram, new math functions and more which was used in games like Super Mario RPG.

SA1 was very similar to the SNES main CPU but running at 10 MHz.



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Neo Geo definitely packed the most punch, but that's to be expected as it was a premium priced system that basically stuffed an arcade board into a console shell and was outside what was possible for a mainstream console at the time. Still, none of that discounts that it boasted some of the most gorgeous pixel art of all time.

The SNES though really held its own with games like the Donkey Kong Country Trilogy, Yoshi's Island, and Super Mario RPG, all of which I'd argue still look beautiful nearly three decades later.

Last edited by curl-6 - on 29 August 2022

curl-6 said:

Neo Geo definitely packed the most punch, but that's to be expected as it was a premium priced system that basically stuffed an arcade board into a console shell and was outside what was possible for a mainstream console at the time. Still, none of that discounts that it boasted some of the most gorgeous pixel art of all time.

The SNES though really punched above its weight with games like the Donkey Kong Country Trilogy, Yoshi's Island, and Super Mario RPG, all of which I'd argue still look beautiful nearly three decades later.

 

Final Fantasy VI. Didn’t have the intricate animation of DKC but the attention to detail was amazing. 



Salnax said:

Assorted Thoughts

  • That SNES CPU is SLOW, and I suppose this is what Sega meant by not having "Blast Processing." Apparently this was essentially the same CPU used by the Apple IIGS computer, but even back in the 80's, people were complaining that the Apples IIGS was a slow computer. If anyone knows why this chip was used, I'd appreciate a TLDR version.

Comes down to cost and design choices.

Nintendo invested heavily into it's graphics and audio processing.. And because consoles are cost-sensitive devices, there had to be some corners cut... Which ended up being the CPU.

It did mean that games like Donkey Kong could truly shine on the hardware as it was front and center a visual and audio feast back in the day.
The SNES could have more colours+Mode 7 and sample real-life sounds.

One thing to keep in mind is that... People are comparing them based on clockrates alone, which would be highly erroneous, the SNES CPU could definitely punch above it's weight when programmed it's way.
The SNES CPU would actually require less cycles for most instructions, which some developers leveraged, which meant that both CPU's had relatively similar MIPS (Although Sega still had a slight theoretical advantage.)

The main reason why the 68000 typically legged it ahead of the SNES was actually due to the memory bus, it had a wider internal memory bus and a wider external memory bus, so it was far more efficient at shifting data around to be executed.

In the end due to these smaller memory nuances, the 68000 was fairly similar to Ricoh's performance on most instructions... But some instructions it was significantly better. (I.E. larger ones that would saturate the bus.)

Overall, Sega definitely had the hardware advantage when not accounting for external cart-processors or addons.



--::{PC Gaming Master Race}::--

Leynos said:

SNES is one of my fave systems ever so on that merit I will choose SNES but that is the greatest generation in console history. You would not be unhappy with any of them. They alll offered something unique in their libraries and yes I will say it, personalities as consoles. Something that has been lost in modern gaming.

Also Super Famicom was released in 1990 not 1989.

Fixed, thanks.



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JimmyFantasy said:
Leynos said:

SNES is one of my fave systems ever so on that merit I will choose SNES but that is the greatest generation in console history. You would not be unhappy with any of them. They alll offered something unique in their libraries and yes I will say it, personalities as consoles. Something that has been lost in modern gaming.

Also Super Famicom was released in 1990 not 1989.

Fixed, thanks.

Should also add that the SNES didn't have T&L... Even on the FX chip.

T&L can be done in "software" but it was never a hardware feature until the Nintendo 64, OG Xbox and Playstation 3 for the respective 3 console manufacturers.

Otherwise... Ray Casting aka. Rudimentary Ray Tracing might as well be a feature of the Mega Drive. (I.E. Toy Story.)



--::{PC Gaming Master Race}::--

Pemalite said:
JimmyFantasy said:

Fixed, thanks.

Should also add that the SNES didn't have T&L... Even on the FX chip.

T&L can be done in "software" but it was never a hardware feature until the Nintendo 64, OG Xbox and Playstation 3 for the respective 3 console manufacturers.

Otherwise... Ray Casting aka. Rudimentary Ray Tracing might as well be a feature of the Mega Drive. (I.E. Toy Story.)

Ok I see, that's an important distinction. I'll update the data, thank you.



Neo Geo was well ahead of everything else at the time.



Ranger X on Genesis had some neat tricks to fool you into seeing 3D. It's not 3D at all.



Bite my shiny metal cockpit!

Graphically SNES destroyed Genesis.  The color palette was night/day.  And the music in games like Trigger and VI was just a generation ahead of the Genesis.  The SNES controller was far superior, with a button layout/should buttons that are still used today.  

Graphically the Neo Geo was unmatched...  but good God the prices of those cartridges.

Last edited by Chrkeller - on 29 August 2022