Farsala said: When I think of a developer that often delays games, Nintendo developers are not the developers that I think of. |
Correct, we aren't talking about a widespread Nintendo problem here, but rather a more specific Zelda problem. In the earlier stage of video game history, gaming journalism was almost entirely focused on reporting on released games rather than games that were still in development, so delays weren't really a known thing up till the 1990s. But at least since the mid-1990s it was absolutely common for video game magazines to write elaborate news and previews for upcoming games.
Ocarina of Time was originally planned to release in 1997, ended up as late 1998 game. Majora's Mask was delivered on time and is therefore the only 3D Zelda game to meet its scheduled deadline in its intended state. The Wind Waker was pushed out in time, but it's common knowledge that two dungeons were cut to accomplish that. Twilight Princess was supposed to release in 2005, but eventually ended up as cross-gen game. Skyward Sword came out a bit later than planned too. Breath of the Wild is of course still fresh in people's minds, had basically the same history as Twilight Princess.
Essentially, a new Zelda game getting delayed has to be considered the norm. A release on time should be taken as a pleasant surprise.
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On topic: Since Zelda games get Nintendo's biggest development teams already, I am not sure if adding even more people would solve the problem. My impression is that development direction tends to change during development and then everything takes a bit longer as a result.
Nintendo is expanding their in-house workforce continually, so it's redundant to request that course of action. I don't think the common industry alternative of releasing a game on time, but incomplete, is what people would want Nintendo to do, so delays of a few games will remain inevitable in the future; in fact, it's very hard to think of any developer who could avoid a delay or the release of an unfinished game in their history. The vast majority of Nintendo's Switch games have not been delayed, so the current situation isn't grim anyway. The Wii U days were a whole nother story, but that's the past and things have changed for the better since then.
The bottom line is that you can't have it all all the time and have to learn to live with it. A few of Nintendo's games have been announced when they were very early in development, but as a console manufacturer Nintendo has to have at least one huge title on the horizon at all times, as something that fans will look forward and instills confidence that Nintendo is still committed to the current platform. It's said early announcements that are prone to delays, but when you know the pattern, then you'll be less disappointed when such a game is hit by a delay.
Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.
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