The first one MTAxMDI2, you see around the gloves, the gun itself, the text "brain" with the rays, and the "queen of riddles" text, same with the OP letters in neon in the background, all look better with FSR 2.0, than the native shot to me. The only spot, zoomed out, going back and forth with the slider where I think native wins out, is on the tv screens, where the fsr sharping brings out these streaks (which I dont think was the look the artists where going for).
the 2nd slider, MTAxMDI4, is much harder for me to point out differnces when zoomed out.
I think things are more easily readable (text ect), and certain textures look sharper with FSR 2.0 than native.
Imo, if I had the option, even without performance gains, I might choose to run FSR2.0 if I had the option.
I think it beats out native here (in these screenshots), in terms of image quality.
I just noticed, but I had to squint a few times, especially looking at distant text to pop out the same way the Queen of Riddles text did (that text pops easily in 2.0 vs native, each time you slide it).
I've noticed that some colours like the reds appear slightly blurrier in 2.0, but that could just be a banding issue. I believe FSR's sharpening is what is making that Queen of Riddles text stand out, now I think of it.
The 2nd Slider is the one I feel is the least worthwhile of a slider, mainly because of it's angle, a huge wall is taking up nearly half the screen and the cables to the left are rather close and angled in such a way that makes jaggies not show up as much.
I'd like to see this included in as many new games as possible, but since it's AMD and they want to show it off more, they'll likely include it in said games they'll be showing off more often, making it another cherry picked line of examples, which is why I want them to let devs add it to as many games as possible so we can see other people's examples of better angles.
I'd choose FSR without a doubt if it was the only option of saving more perf, but if I had an RTX card I'd be using DLSS, but seeing as how I don't atm, I'll be going with FSR like I am currently in cyberpunk.
Since most of you on consoles play from a distance, using 2.0 will make it a worthwhile addition to saving perf since the image quality is already close enough, but we'll see how it fares with Cyberpunk, as they use an aggressive form of TAA, and FSR 1.0, even at 1440p, still produces jaggies and shimmering (And the sad thing is, if you disable Cyberpunk's TAA, it looks worse and FSR 1.0 has forced CAS sharpening, which you cannot disable manually, but I managed to via an ini config and it fares a bit better).