By using this site, you agree to our Privacy Policy and our Terms of Use. Close
hinch said:

GDC 2022 for FSR 2.0

2.0's perf mode looks drastically different compared to 1.0's, that's a good gain.

It'd be nice if we could disable most game AA like TAA since 2.0 is taking an already aliased image and producing it's own output, but I doubt that will make much of a difference, I just really dislike Cyberunk's TAA and disabling it completely via an ini file produces bad results (You pretty much have to turn off SSR, because without TAA SSr is totally messed up and relies heavily on TAA).

It does sound a bit odd how they mention 2.0 being built completely from scratch and the ground up, which kinda tells me that FSR 1.0 was merely tossed out into the crowd to entertain, while they worked on 2.0 (esp since 1.0 hardly got many updates to it's progress, while 2.0 looks like a big changeup). 

I take it input resolution is your monitor's res, and output is 2.0's ideal result? (kinda comes off as confusing when they could have just stated input as monitor res and output as FSR 2.0's res). 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"