SvennoJ said: I wonder if this can help a game like Horizon FW, with lots of high frequency detail constantly changing frame to frame. |
Do we know what AA Horizon FW uses?. I think it could work, but I'm left wondering about the abundance of foliage the game has and how it will look. I imagine FW will be a real test to see how 2.0 would deal with jaggies and smoothing.
As long as it doesn't have aggressive TAA, it should be fine, though with the advent of TAA and devs using slightly different variants of it these days has got me wanting devs to just agree on using one version of it for FSR's sake.
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