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Forums - Gaming - Excited for GT7? Me, too, so I unboxed a Thrustmaster T300RS!

Not really since both the launch track and car list are pretty underwhelming, I wait until it's on sale for under $50 by then they should have closer to 500 cars and added a few more tracks. Hopefully they bring back Silverstone Circuit or Twin Ring Motegi and add a new track like Yas Marina Circuit, Circuit of the Americas, Watkins Glen International, or Road America.



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sethnintendo said:

I'm sorry 3 seconds slower than WRX in damp conditions.

https://youtu.be/KNEXZqQwaBM

That video just makes me want to play FM6 and FM7 since that track is in both games.



SvennoJ said:

I don't need to wear special glasses to get motion sickness. When I get new glasses everything moves weird again for a couple days due to barrel distortion in my eyes (sort of have fish eye lenses for eyes). When my prescription is updated I have to get used everything 'moving' different again than expected. Plus it takes a while to stop seeing curves where there are none, sort of straighten out the world again.

But you get used to it. I spend as much time with as without my glasses, no issues switching between. I'm near sighted so can't see up close with glasses on, anything beyond a lap top screen I need my glasses. And sadly in VR as well since the focal point is in the distance.

Btw, Elden Ring with Ring Fit controller
https://www.eurogamer.net/articles/2022-03-01-streamer-plays-elden-ring-with-a-ring-fit-controller

Hmmm, didn't realize you had barrel distortion, that can unintentionally intensify brightness because certain parts of the distortion "focus" the brightness.  In other words, imagine a flat object that's, well, perfectly flat and all white.  Then increase the FOV until the entire white flat image is now "compressed" into a small circle in the middle.  The brightness of the object hasn't changed, but instead is now coming at you from a pinpoint instead of a wider, broad image.  I can see how this would make you sensitive to HDR, so the more you explain, the more clear this becomes!  Obviously, my example is exaggerated, but I can see how high nits brightness, if distorted, can work against you and create more intensity than it's supposed to have for "normal" shaped eye balls.

I'm pretty much in a filtered bubble when it comes to Elden Ring, but that Ring Fit thing isn't entirely impressive if you know how it's working lol... Remapping controls to something that was already designed for 3D movement (the game Ring Fit) is not as difficult as it sounds.  But mapping it to a steering wheel setup? Imagine the gas is run forward, brake is run backward, and steering left and right is strafing.  Then maybe the left paddle is dodge, the right paddle is attack.  It'd be WAYYY harder than this Ring Fit idea lol

Chris Hu said:

Not really since both the launch track and car list are pretty underwhelming, I wait until it's on sale for under $50 by then they should have closer to 500 cars and added a few more tracks. Hopefully they bring back Silverstone Circuit or Twin Ring Motegi and add a new track like Yas Marina Circuit, Circuit of the Americas, Watkins Glen International, or Road America.

I'm going to play and see, sometimes "numbers" aren't the whole picture!  Besides, it's not like that can't just add that stuff... It's 2022, almost every game is modifiable post-launch in just about every aspect.  Look at Fortnite and Warframe, both games of which have completely overhauled their entire graphics engines!  Anything's possible nowadays haha



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I've been playing GT7 for a bit, another release launching with broken HDR. It's not giving me headaches but it's washed out, a bit too bright, low contrast. It makes no sense since GT Sport looks amazing on PS5. GT7 doesn't seem to have any calibration options for HDR, just a saturation slider and brightness. I guess I could turn the brightness down, maybe that helps. Why is it not using the system settings :/

I'm actually playing GT Sport next to GT7 atm, GT7 while waiting for the next sport race to start, and tbh, GT Sport looks better? I guess that's the price you pay for dynamic time and weather. I have it set to RT mode for replays, however someone will have to point out the differences. I prefer the look of the replays in GT Sport doh. Pre-baked lighting still looks better than what RT PS5 can handle.

The rain and wet tracks are awesome though. Puddles, dry lines, changing during the race. Yet the one thing I was looking forward to the most, adaptive triggers, are to me the most disappointing. On default the brake adaptive feedback is so heavy it's interfering with my braking. On weak it still feels intrusive and wrong. The throttle side is fine though and the rumble feedback is excellent. Love that 'clunk' when changing gears in classic cars. It's just the brake that feels wrong, nothing like when ABS kicks in on my car when stopping on an icy road.

Oh, and you have to unlock everything. I haven't unlocked multiplayer yet :/ Just got to the tune shop.



Second impressions: Not good.

I turned the adaptive triggers off for the brakes. It's just annoying, not helpful at all.
Races are the old upgrade to win again while the AI is the same rubber band nonsense as always.
The perspective or FOV in default bumper cam is off, zoomed out to increase the sense of speed I guess, Tracks look longer and wider as a result, stretched.
Sport mode has tuning, no contact penalties, it's a crap show. And now also the indication whether you gained or lost SR is gone after the race.
Lobbies are missing the show only rooms with friends option, annoying.

I tried to race on the Nordschleife in a lobby (still locked in single player, got to grind) which I have been racing on all week in GT Sport. It looks ugly in GT7. Maybe it was the time of day (low sun) chosen by the host, yet the road looked like plastic and overall the lighting is a big downgrade (but dynamic)

Single player is kinda boring, collect cars and unlock more things to do by doing the cafe missions. I'm not far in yet mind, yet at this point I prefer the 'campaign' of GT Sport lol. This cafe stuff is already feeling tedious after 9 'menus' (need to complete the first 9 to unlock multiplayer) It's the same thing over and over, place 3rd or better in 3 short Sunday cup races to collect the cars.

I guess it will get better when it opens up more and I unlock more. Atm it feels like a heavy dose of buyers remorse and I'll be playing GT Sport again tomorrow. I'm going to play Horizon FW now to get rid of this yucky feeling from GT7. It feels like a step backwards, messing more things up that worked in GT Sport at the start.



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SvennoJ said:

Second impressions: Not good.

I turned the adaptive triggers off for the brakes. It's just annoying, not helpful at all.
Races are the old upgrade to win again while the AI is the same rubber band nonsense as always.
The perspective or FOV in default bumper cam is off, zoomed out to increase the sense of speed I guess, Tracks look longer and wider as a result, stretched.
Sport mode has tuning, no contact penalties, it's a crap show. And now also the indication whether you gained or lost SR is gone after the race.
Lobbies are missing the show only rooms with friends option, annoying.

I tried to race on the Nordschleife in a lobby (still locked in single player, got to grind) which I have been racing on all week in GT Sport. It looks ugly in GT7. Maybe it was the time of day (low sun) chosen by the host, yet the road looked like plastic and overall the lighting is a big downgrade (but dynamic)

Single player is kinda boring, collect cars and unlock more things to do by doing the cafe missions. I'm not far in yet mind, yet at this point I prefer the 'campaign' of GT Sport lol. This cafe stuff is already feeling tedious after 9 'menus' (need to complete the first 9 to unlock multiplayer) It's the same thing over and over, place 3rd or better in 3 short Sunday cup races to collect the cars.

I guess it will get better when it opens up more and I unlock more. Atm it feels like a heavy dose of buyers remorse and I'll be playing GT Sport again tomorrow. I'm going to play Horizon FW now to get rid of this yucky feeling from GT7. It feels like a step backwards, messing more things up that worked in GT Sport at the start.

Did you play any previous GT titles before GT Sport? To me, it seems that you enjoy multiplayer the most. GT7 is aimed at old GT fans who loved the career mode and slower progression of it, tuning a shit car and seeing it getting better and better, reward cars, licenses etc. For me, it's quite the opposite; I hated GT Sports, it was focused so much on online races (which I don't play at all) and the tuning was really, really bad (no proper parts, just unlocking stages 1, 2 and 3). The car roster was also poor (I think it's just slightly north of 300, even after all these years of updates and add-on's). It did look good though, I'll give it that much.

One thing they finally fixed in GT7 is the SFX for engines, I knew they made a huge improvement when I first drove my Honda Integra and heard that proper VTEC roar near 6.5k rpm. There are also proper crackles and bangs when you ease the throttle, some amazing audio details on upshifts as well, classic manual no longer shifts like a semi-auto with auto clutch (you actually shift better by releasing the throttle right as you shift and then engage again, a decent simulation of a clutch for a controller).

I agree that the cafe bit is tedious, I think it's simply meant to create more linear starts for inexperienced players. I wish one could choose two different starts, much like you choose driver aids etc. Lots of features seem aimed at people who never played a GT game before, which is certainly not the case for me. Then again; many titles do these really basic tutorials and beginnings, it seems to be the norm today. They also still have that bullshit rolling start placing you dead last, and often half a kilometer or more behind first place, forcing you to enter with a car that exceeds the recommended PP in order to have a shot in only 2-3 laps.

Overall, I'm really loving the gameplay and sound, not loving all the time I spend browsing slow menus and looking at loading screens (on PS4 as I can't find a PS5 anywhere) and the insane pricing on some used JDM classics cars (395k for a R34, anyone?). Between this, Elden Ring and Horizon: Forbidden West, I'm starting to see the PS4's age for real, it's really affecting my experience on the technical side of things.



Mummelmann said:

Did you play any previous GT titles before GT Sport? To me, it seems that you enjoy multiplayer the most. GT7 is aimed at old GT fans who loved the career mode and slower progression of it, tuning a shit car and seeing it getting better and better, reward cars, licenses etc. For me, it's quite the opposite; I hated GT Sports, it was focused so much on online races (which I don't play at all) and the tuning was really, really bad (no proper parts, just unlocking stages 1, 2 and 3). The car roster was also poor (I think it's just slightly north of 300, even after all these years of updates and add-on's). It did look good though, I'll give it that much.

One thing they finally fixed in GT7 is the SFX for engines, I knew they made a huge improvement when I first drove my Honda Integra and heard that proper VTEC roar near 6.5k rpm. There are also proper crackles and bangs when you ease the throttle, some amazing audio details on upshifts as well, classic manual no longer shifts like a semi-auto with auto clutch (you actually shift better by releasing the throttle right as you shift and then engage again, a decent simulation of a clutch for a controller).

I agree that the cafe bit is tedious, I think it's simply meant to create more linear starts for inexperienced players. I wish one could choose two different starts, much like you choose driver aids etc. Lots of features seem aimed at people who never played a GT game before, which is certainly not the case for me. Then again; many titles do these really basic tutorials and beginnings, it seems to be the norm today. They also still have that bullshit rolling start placing you dead last, and often half a kilometer or more behind first place, forcing you to enter with a car that exceeds the recommended PP in order to have a shot in only 2-3 laps.

Overall, I'm really loving the gameplay and sound, not loving all the time I spend browsing slow menus and looking at loading screens (on PS4 as I can't find a PS5 anywhere) and the insane pricing on some used JDM classics cars (395k for a R34, anyone?). Between this, Elden Ring and Horizon: Forbidden West, I'm starting to see the PS4's age for real, it's really affecting my experience on the technical side of things.

Yes I played them all. I actually enjoyed the open nature of GT Sport's campaign and the simplified tuning. Mileage points to 'upgrade' and simple sliders for power and weight. I have no interest in grinding money to be able to afford parts and tires. The car roster was great for racing, but yeah not all that great for car collecting.

Maybe I'll warm up to it after I get through the cafe stuff. It seems to be the most hand holding GT game so far. It feels like I'm playing an extended tutorial. The AI is still as bad as it always was, which makes the progress just more tedious. It's not fun going last to first against brain dead AI over and over.

For now I'm back in GT Sport, enjoying the much better version of the Nordschleife there :/




I used my 25th anniversary code for the 1 million credits to buy my favorite car. Livery import works, but as I noticed before with every other car, all look thinner and taller in GT7 compared to GT Sport. It looks weird to me when the camera is panning around the Lexus.

GT Sport


GT7 with ray tracing





The cars look great, but the proportions feel slightly off. I have the same feeling when racing on the track. Cars look too thin, yet the track looks too wide. It's very weird. It seems more cars fit on the same tracks next to each other than you can fit in GT Sport. Maybe it's just an FOV change yet why do cars look thinner when racks look wider. It feels weird, will investigate further once I finally unlock the Nordschleife. (Probably the last thing to unlock :/)



Comparing GT Sport vs GT7


GT Sport on PS4 Pro, GT7 on PS5.
N24 circuit, custom race at sunset (what the game sets as the sunset preset)
Racing in the GR.3 Lexus RC F (BoP) against Pro AI, starting 20th, 35 meter starting interval.

Video and sound switches back and forth between the two races with replay footage in between also from both games.

- It seems graphics are a bit more stretched vertically in GT7 as if the aspect ratio is slightly different, different FoV.
- Far less tire noise in GT7 but more detailed sound effects when driving over kerbs.
- The AI is slightly faster in GT7, I didn't have to brake as much not to run into the AI.
- The track is less bumpy in GT7 but maybe it reflects improvements made to the ring since GT Sport came out. The track has recently been repaved.
- Payout is much higher in GT Sport. (37.2K for a win in GT Sport vs 9,927 in GT7)

GT Sport: finished first with 8:53.7 time, however you start 22.7 seconds back compared to GT7.
GT7: finished third with 8:26.7 time, since the counter starts later, the difference is only 4.3 seconds.

I entered the straight in third in both races. In GT Sport the AI rolled over and I could draft pass them both. In GT7 I could not catch up with the AI while right in the slipstream 0.3 sec behind. The AI did make a draft pass in GT7, in GT Sport the AI never tried and 2nd stayed out of the slipstream of first.

The biggest difference is in the quality of the replays, and of course GT7 has fully dynamic time and weather.



Y'all are making me jelly, thanks to Elden Ring, I haven't even been able to touch GT7 other than my initial 2 hour stream so I could just dabble.

But in that short time, GT7 definitely has decent replays in RT mode (which is how I play it). HOWEVER, since I played it with my Dualsense, I have yet to make any real comparisons in steering wheel feel to other games.



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