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SvennoJ said:

Second impressions: Not good.

I turned the adaptive triggers off for the brakes. It's just annoying, not helpful at all.
Races are the old upgrade to win again while the AI is the same rubber band nonsense as always.
The perspective or FOV in default bumper cam is off, zoomed out to increase the sense of speed I guess, Tracks look longer and wider as a result, stretched.
Sport mode has tuning, no contact penalties, it's a crap show. And now also the indication whether you gained or lost SR is gone after the race.
Lobbies are missing the show only rooms with friends option, annoying.

I tried to race on the Nordschleife in a lobby (still locked in single player, got to grind) which I have been racing on all week in GT Sport. It looks ugly in GT7. Maybe it was the time of day (low sun) chosen by the host, yet the road looked like plastic and overall the lighting is a big downgrade (but dynamic)

Single player is kinda boring, collect cars and unlock more things to do by doing the cafe missions. I'm not far in yet mind, yet at this point I prefer the 'campaign' of GT Sport lol. This cafe stuff is already feeling tedious after 9 'menus' (need to complete the first 9 to unlock multiplayer) It's the same thing over and over, place 3rd or better in 3 short Sunday cup races to collect the cars.

I guess it will get better when it opens up more and I unlock more. Atm it feels like a heavy dose of buyers remorse and I'll be playing GT Sport again tomorrow. I'm going to play Horizon FW now to get rid of this yucky feeling from GT7. It feels like a step backwards, messing more things up that worked in GT Sport at the start.

Did you play any previous GT titles before GT Sport? To me, it seems that you enjoy multiplayer the most. GT7 is aimed at old GT fans who loved the career mode and slower progression of it, tuning a shit car and seeing it getting better and better, reward cars, licenses etc. For me, it's quite the opposite; I hated GT Sports, it was focused so much on online races (which I don't play at all) and the tuning was really, really bad (no proper parts, just unlocking stages 1, 2 and 3). The car roster was also poor (I think it's just slightly north of 300, even after all these years of updates and add-on's). It did look good though, I'll give it that much.

One thing they finally fixed in GT7 is the SFX for engines, I knew they made a huge improvement when I first drove my Honda Integra and heard that proper VTEC roar near 6.5k rpm. There are also proper crackles and bangs when you ease the throttle, some amazing audio details on upshifts as well, classic manual no longer shifts like a semi-auto with auto clutch (you actually shift better by releasing the throttle right as you shift and then engage again, a decent simulation of a clutch for a controller).

I agree that the cafe bit is tedious, I think it's simply meant to create more linear starts for inexperienced players. I wish one could choose two different starts, much like you choose driver aids etc. Lots of features seem aimed at people who never played a GT game before, which is certainly not the case for me. Then again; many titles do these really basic tutorials and beginnings, it seems to be the norm today. They also still have that bullshit rolling start placing you dead last, and often half a kilometer or more behind first place, forcing you to enter with a car that exceeds the recommended PP in order to have a shot in only 2-3 laps.

Overall, I'm really loving the gameplay and sound, not loving all the time I spend browsing slow menus and looking at loading screens (on PS4 as I can't find a PS5 anywhere) and the insane pricing on some used JDM classics cars (395k for a R34, anyone?). Between this, Elden Ring and Horizon: Forbidden West, I'm starting to see the PS4's age for real, it's really affecting my experience on the technical side of things.