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Forums - Gaming Discussion - PlayStation Studios and Nintendo Entertainment Planning and Development - Which is the better first party group?

twintail said:
Wyrdness said:

Nintendo by a significant margin, more efficient, diverse and intricate in their designs.

Care to explain how they are more efficient, diverse and intricate in their designs?

Efficiency: Their output is not only consistently higher due to what their first party put out but they're able to deliver comparable high quality with much lower budgets.

Diversity: This speaks for itself their consistent output has more variety which includes 3D Adventure, TPS, Tactical RPG, JRPG, party games, fitness game, game builder, 2d platformer, 2d platform builder, Metroidvania, Racing, Fighting game, 3D platformer, RTS, Turn based strategy, Life Sim, 2d adventure, various sports titles, Puzzle titles, Minigame collections, Horror, Peripheral AR etc...

Even with in some of the genres and franchises the are experiences that vastly differ from each other, for example Arms is very different to Smash, BOTW is a different adventure experience from the likes of PM: Origami King or Luigi's Mansion let alone its 2D counterparts like Links's Awakening, Switch Sports will be nothing like the Mario Sports titles, Xenoblade is nothing like the Pokemon titles which themselves vary amongst each other let alone other RPGs like Ring Fit and Miitopia, 1 2 Switch is nothing like Warioware, Tomodachi is nothing like Animal crossing etc...

In comparison PS' first party output as mentioned in the op has a lower yearly output and has more focus and priority on a particular section of experiences as the variety on their platforms is provided by the third parties this is a major reason the MS Acquisitions have implications for PS going forward hence all the concern and arguments of games still coming to the platform.

Design: This of the three is the one with no contest tbh after all the is a reason they've always been know to create gameplay first and build the game around it, we already have the perfect example in BOTW and its design of absolute freedom allowing a multitude of feats that no other game released can do in a single package and this is further compounded when you read the developer diary in how they factored in so many aspects in the game's design highlighted from the director detailing how if the player wants they can push a random boulder all the way to the final boss as the game is to visual and audio ques to signal to the player use of mechanics and physics are possible.

Even when looking at other games Smash is another series where aspects of design are very intricate which is one reason several attempts at making such a game by other companies, Sony included, have fallen flat as the mechanical and character design as mechanical aspects from D.I to the angling of a moves knock back all have to be individually assessed which when you often have 40 plus characters is a huge undertaking. 3D Mario are another obvious example of how intricate their designs from 64 full 3D worlds spearheading the benefits of analogue sticks to Galaxy's gravity manipulation platforming to Odyssey's emergent sandbox they've always had a core mechanic that the rest of the game is built around. This is why with a lot of Nintendo games even in popular franchises you don't really know what you're going to get due to a concept influencing the whole design which is why we can go from Skyward Sword to Breath of the Wild in one step despite the former having some influence on the latter. 

PS' first parties in comparison aren't as intricate in their games they're more into pushing a particular type of experience as high as they can only exception among them was Japan Studio who operated like Nintendo but they've been dissolved. The post someone has with the MCU is a good analogy that sums it up because you know the type of experience you're going to get for better or worse, it's not going to be anything new for most part but it'll be a solid execution that either hits the spot or not.



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Spindel said:

So many answers and not a correct one.

Nintendo will continue be to be undisputed master because they put game play first.

There are a lot of words in this thread and they are all about how pretty Sony games are and how polished the games looks. But not a word about game play.

Unknowingly they answer the question to why Sony plays second fiddle to Nintendo.

The trouble is, what is game play ? it can be a tricky little bugger hard to pin down changes game to game and even with in the same game, in the end it comes down to how you enjoyed the experience.



Research shows Video games  help make you smarter, so why am I an idiot

aTokenYeti said:



This more or less mirrors my thoughts on Sony first party these days

Wow that’s pretty perfect. And those focus groups are mostly shill game journalists like Greg Miller ?



mjk45 said:
Spindel said:

So many answers and not a correct one.

Nintendo will continue be to be undisputed master because they put game play first.

There are a lot of words in this thread and they are all about how pretty Sony games are and how polished the games looks. But not a word about game play.

Unknowingly they answer the question to why Sony plays second fiddle to Nintendo.

The trouble is, what is game play ? it can be a tricky little bugger hard to pin down changes game to game and even with in the same game, in the end it comes down to how you enjoyed the experience.

Game play is all the interactive actions you do in a game. 

Watching a cut scene is not game play. 
Pretty graphics in it self is not game play. 
Story is not game play. 

Game play is the way you control the game/in game character. 
Game play is how you over come challanges in the game, be it how to traverse an ingame space from point A to B, defeat a n enemy or solve a puzzle (usually the examples given here are intervowen) within the rules set by the game. 

Actually think of game play more in terms of a board game or card game. You don’t play Canasta, Risk, Monopoly, MTG etc for the story, the visuals (even if it might be nice with a set with great artwork). You play it for the game play loop and the ”story” you build yourself while playing. And everything is defined by the rules of the game, not the story or the visuals. 

Video games are the same, the mechanics (rules) need to be consisten, make sense and give you a feeling of achievement upon mastery. Be it the button combination for a certain action, timing of a certain reaction, the recognition of a pattern or the solution to a puzzle problem. 

Just pressing A to proceed or pressing X because a flashing sign says is game play but it’s not good game play. 



Kakadu18 said:
faustian.empire said:

when did i say that Nintendo games are for everyone? - Are you dreaming or something? OR making things up to suite your argument?

If Insecure teenagers were the only ones wanting to look at Beautiful things aka Graphics then all the adults would want ugly looking men & women.Everybody likes to look at beautiful things.

You seem to think that all of Nintendo's games are only for children. What the hell do you even base this on? Non realistic graphics are childish? Anime is apparently also childish according to you. Seriously, there are tons of anime games and shows that have mature themes and stories. No actually, most of them have that.

Mnementh's point is that you need to be seriously insecure to think games with non realistic graphics are only for children. The graphical style of a game does not determine for what age group a game is, it never did.

Go touch some grass and get a gripp on reality.

I didn't say all of Nintendo games are for children but the general Tendency is that.

For example,A Good Guy(Hero) has some negative tendencies and a Bad Guy(Villain) has some positive tendencies but we look for the dominant energy which the Good Guy is overall mostly positive and the Bad Guy is overall mostly negative.

This is is what we identify somebody or something with not "Oh the Bad Guy isn't really bad cause he did one good thing among a thousand evil things"



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aTokenYeti said:



This more or less mirrors my thoughts on Sony first party these days

spot on



IcaroRibeiro said:
faustian.empire said:

what about it?

Are you pointing out the fact that older people watch Anime? - If,then also point out how in today's day and age the public is more immature and want Big Daddy Government to take care of them and not hold them responsible to their actions as adults

If you are making an effort to have the most stupid comments in this thread, congrats you a delivering it 

my pleasure, Sir - Did I Hurt your feelings?



faustian.empire said:
Kakadu18 said:

You seem to think that all of Nintendo's games are only for children. What the hell do you even base this on? Non realistic graphics are childish? Anime is apparently also childish according to you. Seriously, there are tons of anime games and shows that have mature themes and stories. No actually, most of them have that.

Mnementh's point is that you need to be seriously insecure to think games with non realistic graphics are only for children. The graphical style of a game does not determine for what age group a game is, it never did.

Go touch some grass and get a gripp on reality.

I didn't say all of Nintendo games are for children but the general Tendency is that.

For example,A Good Guy(Hero) has some negative tendencies and a Bad Guy(Villain) has some positive tendencies but we look for the dominant energy which the Good Guy is overall mostly positive and the Bad Guy is overall mostly negative.

This is is what we identify somebody or something with not "Oh the Bad Guy isn't really bad cause he did one good thing among a thousand evil things"

By far the most Nintendo games can be enjoyed by all age groups.



It really goes to show how much Sony's blockbuster titles dominate the conversation when the rest of the SIE portfolio is ignored.



The perception of Sony games being "MCU lite" recently is in part because of their focus on PSVR starting in 2017.

Many of the smaller, more niche titles, that some PlayStation fans want were directed towards VR. The majority of their development teams started to move onto PS5 development in 2018. All that was left in the pipeline was blockbuster releases, a few smaller titles, & the yearly MLB game. Heading into this generation, SIE will be focused on the PS5, without having to split off resources for a handheld, partnering and acquiring various VR & multiplayer teams, while internally growing their studios, with Sony Corp ready to spend big on their gaming division. 

The PS5 is shaping up to be PS3 levels of variety, with a focus on high quality blockbuster releases, complimented by PC ports and multimedia adaptations that could push their tentpole IP into the 25 - 30+ Million club.

Last edited by PotentHerbs - on 16 February 2022