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Forums - Sony - Days Gone vs Ghost of Tsushima, sales vs expectations of Sony

twintail said:
ironmanDX said:

8 million should be enough for a sequel tbh. That's one hell of a playerbase. Even if half bought it at full or near full price for the sequel...

I'm sure at the time of launch it may not have seemed like a good idea but damn...

Imagine not releasing a new mass effect because of andromeda?

apples to oranges example you got there

Agreed but it's what I had at the top of my head.

Tomb raider is a better one. Sold 10 million, square weren't happy. Made a trilody anyway. 

What about the rest of the post?



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I think we are forgetting that Sony has a number of other metrics that we don't have in addition to reviews and sales. Such as average playtime, completion rates etc.

So in addition to the need for discounts to move that number of sales, its entirely possible that a good number of people who bought the game didn't end up playing it for a significant amount of time.

In this particular scenario I think forcing the studio to move on to a new IP was the right decision. I think Sony could have allowed the sequel but in all honesty its likely that the Days Gone fanbase is limited and if the sequel is just a continuation of story with slightly added gameplay elements then I think the opportunity for growth is near impossible. This is perfectly fine but it needs to be weighed against the estimated cost it will take to build the sequel.

Investing in a new IP is a clean slate for the team and Sony and the potential fanbase for the new IP will most likely exceed that of the Days Gone sequel.



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GoT was acclaimed and loved by media and customers 

Days Gone was bashed because of its bugs and whatnot. Sony expects only very high quality and acclaim from their games, a game with 71 on Metacritic is not what they are looking for 



Shinobi-san said:

I think we are forgetting that Sony has a number of other metrics that we don't have in addition to reviews and sales. Such as average playtime, completion rates etc.

Good point. Sales aren't enough to measure how liked was a game



ironmanDX said:

8 million should be enough for a sequel tbh. That's one hell of a playerbase. Even if half bought it at full or near full price for the sequel...

I'm sure at the time of launch it may not have seemed like a good idea but damn...

Imagine not releasing a new mass effect because of andromeda?

So many games would benefit from not receiving sequels, even more endless one.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Kyuu said:

Holy crap at these Days Gone numbers. This goes down in my opinion as Sony's most surprising success story of the generation. And yet they aren't happy about it. Weird.

From the OP source the studio management wasn't happy not Sony. If you look at other studios interviews you'll know that Sony have their studios with a very good freedom to decide on what to work on.

If we are to believe the story of the refused pitch, perhaps it was the studio management that refused a director pitch isn't of Sony denying the studio the sequel.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

https://www.neogaf.com/threads/jeff-ross-days-gone-has-sold-over-9-million-units-on-ps4-and-pc.1627134/page-4

Its sold through, over 9million copies now.



IcaroRibeiro said:

GoT was acclaimed and loved by media and customers 

Days Gone was bashed because of its bugs and whatnot. Sony expects only very high quality and acclaim from their games, a game with 71 on Metacritic is not what they are looking for 

"and whatnot"

nah, it wasnt the bugs, it was mainly journalists and critics, getting angry at the male role, and his attitutde towards women.
Femanists went wild, and journalistes all showed up to support them, and gave it worse reviews than it deserved.

I've been saying this since forever, its a underrated game.
Its a much better game than its review score, shows.

Apparently, word of mouth, and solid gameplay, beats journalists dogpileing on it.



Mnementh said:

Well, there can be reasons why good sales don't equal good success (depending on the definition of success). At least I am happy to see a lot of gamers enjoyed the game after the initial bugs were ironed out.

But I would add another take, just my personal opinion: I think Days Gone probably deserves a sequel more than Ghost of Tsushima. There are some reasons for it. For one: GoT is a great game without a doubt. This is a reason, because it is much harder to improve on an already good game. There is a big chance a sequel might just fall short and tarnish the reputation of the franchise. A mediocre game with good roots on the other hand might be refined into a gem with a sequel.

Also a very subjective view, but mine: I feel like GoT is more samey with other Sony games. That is nothing bad in itself, it is just that a lot of Sony games are big, cinematic, narrative driven and visually pleasing action adventures. The details may differ, so they all have their place, but as I feel it God of War, Last of Us, Horizon Zero Dawn and Ghost of Tsushima all are tapping into a similar market. Days Gone feels more sandboxy, more systemic driven. Giving that series a sequel would help Sony to diversify their lineup.

As I said, my take is very subjective, so you all probably disagree, but it is just my opinion.

They are making a new IP as we speak and it's an open world game and according to them builds and expands on what they learned from Days Gone.                        

Last edited by mjk45 - on 06 January 2022

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Hiku said:

The numbers for both games seem amazing.

There's a lot going on behind the scenes that we don't know of course. Like what the budgets were for the games. What kind of complications they had to go through to get the game shipped. Etc. Things that affect a publisher's trust in a development team going forward.

But if we ignore all that and just look at the surface of what we know, the major standout difference I think between them is that one launched in a state where every review I saw complained about the bugs.
Even if you had no interest in the game, it was difficult to avoid seeing comments about the bugs.

Whatever the case, sales are not the end all be all for one entry in a franchise.
A publisher will survey how many of the previous customers were satisfied and would be willing to buy a sequel, if they continue.

Pasted from a post I made in the frontpage article.

He referred to local management and we don't know the return on investment, those roi numbers might not have been enough for a sequel since these figures seem to have have been heavily driven by sale prices and the decision not to follow up with an immediate sequel was made fairly early on , and that is backed up by John Garvin who was the creative director and lead writer for Days Gone, he blamed the lack of full priced sales for them not getting the green light for a sequel, also some of the noise surrounding the studio and Sony seems to stem from them after completion iirc not being to happy with being tasked with helping ND finish up The last of us 2,, because management thought the game had earned them enough status to do what they wanted, still although they didn't get a Days Gone sequel they did get a new IP approved that they are working on, now all we know about it is its an open world game .

Last edited by mjk45 - on 06 January 2022

Research shows Video games  help make you smarter, so why am I an idiot