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Hiku said:

The numbers for both games seem amazing.

There's a lot going on behind the scenes that we don't know of course. Like what the budgets were for the games. What kind of complications they had to go through to get the game shipped. Etc. Things that affect a publisher's trust in a development team going forward.

But if we ignore all that and just look at the surface of what we know, the major standout difference I think between them is that one launched in a state where every review I saw complained about the bugs.
Even if you had no interest in the game, it was difficult to avoid seeing comments about the bugs.

Whatever the case, sales are not the end all be all for one entry in a franchise.
A publisher will survey how many of the previous customers were satisfied and would be willing to buy a sequel, if they continue.

Pasted from a post I made in the frontpage article.

He referred to local management and we don't know the return on investment, those roi numbers might not have been enough for a sequel since these figures seem to have have been heavily driven by sale prices and the decision not to follow up with an immediate sequel was made fairly early on , and that is backed up by John Garvin who was the creative director and lead writer for Days Gone, he blamed the lack of full priced sales for them not getting the green light for a sequel, also some of the noise surrounding the studio and Sony seems to stem from them after completion iirc not being to happy with being tasked with helping ND finish up The last of us 2,, because management thought the game had earned them enough status to do what they wanted, still although they didn't get a Days Gone sequel they did get a new IP approved that they are working on, now all we know about it is its an open world game .

Last edited by mjk45 - on 06 January 2022

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