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Forums - Sony - PlayStation VR2 | OT | PC support 2024

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The closest comparison on PC is almost certainly the HP Reverb G2. Compared to that:

- PSVR2 has slightly lower resolution screen

+ better display technology (better OLED)

+ 120 Hz vs 90 Hz

+ eye tracking

- built in off-ear headphones

+ other minor stuff like haptics

There are some minor things, I get the impression that PSVR2 has higher quality external cameras, better tracking probably, and it may have better lenses. 

This launched at $599, currently being sold for $449.

The price of eye tracking is a little tricky, because they're mostly in premium headsets. For those, the eye tracking cost is probably very inflated due to not being able to spread out costs as much. If it costs $100 million to make eye tracking work, and you're only expecting to sell ~300k headsets, you kind of need to sell your eye tracking tech for $300. If you're expecting to sell 3 million headsets, you can sell your eye tracking for $30.  

Eye tracking has tended to cost $300 on PC. But that's largely due to how few headsets have them, but it's hard to say what the actual PSVR2 costs for eye tracking are.

I personally would guess that Sony is about breaking even on PSVR2, at least in the long run. Sony will still have to make up R&D and other set up costs. 



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I believe Sony is bitting a lot more cost then people believe. They are definitely betting on software sales to prop up the cost. I do believe that Sony wants to push VR and get it in as many hands as possible but the PC space probably will not be something they support in the near future. Its really going to be the modders that get this headset to work on the PC just like they did with Kinect.



It's also tech that can be expanded on, unlike PSVR which was severely limited by the camera tracking setup. It has all the components now for further iterations, inside out tracking, eye tracking for foveated rendering and great controllers that can do both hand and stick movements.

This is V1 of PSVR2, likely sold at a loss I agree, to set a baseline. Nothing is left in the way to make a wireless version, a PC compatible version, a pro 4K (per eye) version, or even a standalone version with build in processing like Quest. It's time, scale and as a result price, that are the limiting factors. Components get cheaper over time and PSVR2 first needs to start to build a user base so it will be less risky to make games for it.

BC would have been nice, maybe, however I'm glad Sony made a clean break with PSVR1. It was great for a first generation device, re-using already researched and working components (eye toy, ps move). Lot of things were learned, lot of devs got to experiment with VR, now it's time for 2nd generation VR. Trust me, a lot of generation 1 VR games are better left behind! There have been plenty hits, lot of misses as well. Plus I'm glad to put the Move controllers out to pasture. I played The Solus Project with a DS4 in my left hand and a Move controller in my right, the other laying on my knee (displaying the wrist heads up display) so I could walk, run, turn and use my hand to manipulate the environment (with moves alone, only teleportation available). Not what you call ideal...

It will be so nice not to have to fiddle with camera placement anymore, some games worked better with the camera high, some better lower, some better with the camera at an angle. (aiming down sights with the aim controller easily got it confused due to blocking the headset lights). Some were very sensitive to ambient light levels and there was always the problem of moving a controller out of the field of view of the camera.

Thus imo, no BC is a plus in this case. The good games will get an update, re-doing the control scheme. The bad ones will simply stay in gen 1. (Which you can also play on ps5 btw, but only with the old hardware)



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Cool, there are five demo versions of PSVR2 games:

I already have the full version of RE Village, but it's awesome to try out the other demos for free, especially the €70 game Horizon CotM.

And I can upgrade Thumper PS4/PSVR1 to PS5/PSVR2 for just €5 (around €4 due to discounted PSN credit).

Last edited by Conina - on 21 February 2023

Conina said:

Cool, there are five demo versions of PSVR2 games:

I already have the full version of RE Village, but it's awesome to try out the other demos for free, especially the €70 game Horizon CotM.

And I can upgrade Thumper PS4/PSVR1 to PS5/PSVR2 for just €5 (around €4 due to discounted PSN credit).

How do you upgrade Thumper? And is "Runners" listed in the EU store?
I'm looking on the Canada PSN store and no results. No PSVR2 section either. VR only lists the 600! PSVR titles.

Ah I see now, click on the big PSVR2 ad, don't use the menu, silly me... Still no Runners though, nor Thumper. Sony playing hard to get as usual lol.



SvennoJ said:

How do you upgrade Thumper?

I just opened the store page of Thumper and was offered a digital upgrade for my digital PS4 version already bound to my PSN account:



If they announce Spider-man in VR, I'll go nuts

And will probably have motion sickness



Conina said:
SvennoJ said:

How do you upgrade Thumper?

I just opened the store page of Thumper and was offered a digital upgrade for my digital PS4 version already bound to my PSN account:

It appeared after midnight (when the 22nd came along here in Canada) as well as Runner and the other 9 extra games. But I had to find it in the store as finding it in my game library didn't give me the option to upgrade. Rez Infinite and Tetris Effect did have that option from my game library. Inconsistent, but all set!

Now  just got to go pick up the headset, store opens in 7 minutes :)