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Forums - Nintendo Discussion - Metroid Memories

Hi everyone! We’re just days away from Metroid Dread, the much anticipated conclusion to the 2D Metroid Pentalogy began back in 1986 on the NES, continued on the Gameboy with Samus Returns, perfected on the Super Nintendo with Super Metroid, and given an even more enhanced narrative on the Game Boy Advance with Metroid Fusion. It seems only fitting that a series that has two main entries on both handhelds and consoles would culminate in a title that appears on a hybrid handheld console, bridging those worlds seamlessly. 

Now as well all wait as patiently as we can for Metroid Dread, I thought it would be fun to reminisce and wax nostalgic about this series over the next couple days. Feel free to talk about whatever you want Metroid, but here’s a few prompts to get those wheels turning. What was your first Metroid game? Was your first experience a positive one? What are your favorite boss battles or enemies? What are your favorite abilities? Do you have any powerful meta-memories of playing this series?

Let’s hopefully keep this thread spoiler free regarding Dread. VGChartz has done a great job with this to date, particularly in Curl-6’s great thread that has been keeping everyone up to date on new media surrounding the game, and I’m very appreciative that there is a place to get hyped about the game without worrying that people are spoiling anything. 

Well folks, let’s get sharing and let’s get hyping. As of this post there are less than 7 days to go until we take control of our favorite bounty hunter in what promises to be one of her most terrifying adventures yet!



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I have a complicated relationshup with the Metroid series.

I tried Super Metroid on SNES and years later Metroid Fusion on the Wii U virtual console, but could never get into them. I tried Other M on Wii as well, and that was just horrendous.

On the other hand, I absolutely adored the Metroid Prime games on Gamecube and Wii.

I'm very hyped for Dread and have high hopes it will be the one to finally get 2D Metroid to click with me.

Some of my fondest memories of the series are:

- The opening of Prime 1, from exploring the ruined station and reading the scan logs detailing in clinical detail how the pirates died, (and even gunning down badly injured ones to introduce you to combat) to the climactic escape where your suit is damaged and you barely make it out alive.

- Fighting Ridley while plummeting through a vertical tunnel in Prime 3.

- The ethereal beauty of Skytown and finally visiting the foreboding Pirate homeworld later in Prime 3.



I honestly liked Fusion the least in the series (Hunters doesn’t even qualify). Fusion had annoying dialogue, annoying save/nav/ammo points, and annoying retraverse limits. Other M was at least pretty and would have been a master piece if Itagaki hadn’t been fired from team ninja. 


SecretWeapons

i don’t remember how to embed video but there’s a link to YouTube. My favorite memories of Metroid are when I realized Samus was more powerful than the singular items I found her. The coolest is the recharge embryo. 

Not cheats and not singular items, not even told you could do them. These powers came from friends and magazines. Fun surprises like this are what I love. 

Similarly, (o.g. Metroid) I fondly recall the save code “Justin Bailey” that dressed Samus in a purple bathing suit and green hair. Because if you died at the end, you might not be able to refill your tanks. Therefore this code saved many of asses — and it looked cool. 

Last but not least, I just really liked the 3D play ground and sound in Metroid Prime. The water on your visor, the reflection of your face in an explosion of light. I don’t like either of primes control schemes, but everything else is a dream come true.



My earliest memories are with Super Metroid in Maridia, when I got lost so bad it wasn't funny anymore, and that hypnotizing music kept rotating in my head. It was painful to check every wall and floor, to finally find a new passage but then realizing it's just another dead end. It took me hours if not days to bypass that. Of course I checked the entire rest of the map as well, because the right path could be literally everywhere. Then I somehow stumbled upon Draygon after a long and tedious route, and I got my ass whipped pretty easily. It was frustrating.

I still loved it, though, it was an amazing experience. I liked to let the intro run by and watched these short videos where the game shows certain gameplay things by itself. Among them were these awesome Power Bomb combos that Snyps mentioned earlier. I was so happy when I tried to recreate the videos and figured out by myself how to do it. That alone took the game to a whole new level for me.

Back then I hated wall jumping. Couldn't properly do it at all. Nowadays I even used to speedrun this game, that's how much I love it. It is my favrite game of all time.



I honestly can't remember the first time I played Metroid.  It was probably at a friend's house.  In those days I was lucky to even have an NES (having worked all summer to buy one on my 10th birthday in 1986).  I think in my entire time of having an NES I probably only owned 6 or 7 games.  Games were expensive, and the local video store in the town where I grew up didn't rent out the games.  Likely it was that same friend who let me borrow the game for an extended period of time (but he definitely never let me borrow his gold cartridge Zelda).

Metroid reminded me instantly of another game I had played to death: Pitfall 2.  In Pitfall you didn't have a map, the screen wasn't just a repeating image with different colors.  You were playing in an open world...on the Atari 2600.  I absolutely loved that game more than all other 2600 games so when I saw Metroid for the first time I was instantly hooked.  I finally felt that here was a game that was truly pitting me against the game world in a battle of survival.  Farming for life wasn't a chore, it was the game loop.  In much the same way that crafting entices gamers today, farming for life from enemies you killed was part of the joy of playing the game.  It was like collecting coins in Mario.

I played Metroid on a 13" black and white TV that I was lucky enough to have in my room.  That TV had served as our family's main set when our color console TV was on the fritz, which was quite often.  I was addicted, so much so that I played throughout the night past my bedtime.  Quietly with no sound on and playing as quiet as I could so my parents didn't wake up I painstakingly battled my way to Kraid's Hideout every time.  For some reason this seemed like the easier area to go to since it was the first area I noticed and I assumed the lava levels would be more difficult.  It was a major mistake, but I didn't care.  I didn't want to beat the game; I wanted to explore it and feel that terrifying rush of trying to survive in this hostile alien world. 

Eventually I would get more time to devote to the game and try other regions and finally beat it, but not without losing many of my passwords or getting stuck in locations that required a hard reset.  It was a definite struggle and one which made me feel very accomplished once I had completed the game.  It solidified Metroid to me as one of the best experiences to be had on a Nintendo console, but I had no idea that it would pale in comparison to its Super Nintendo succesor.

Yeah, I never had a gameboy and didn't get around to playing Metroid 2 until the late 90s.  And in a world where I was focused more on music magazines than gaming magazines (I was just learning how to play guitar) I had no idea Super Metroid even existed until I was with a friend at the video store looking for movies to watch.  The Super Metroid box instantly grabbed my eye and I told my friend we weren't going to be watching movies that night at all, but playing this game.  There was no alternative.  We went to his house, popped the cartridge in and played all night long until the sun came up, beating the game in 16 hours.  We were blown away.  We would take smoke breaks throughout our session (thankfully I left that habit long ago) and geek out on what we had seen, where we should go, what rooms were now accessible with our new weapon or ability, and then rush back in to play more.  It was a glorious night and I'm not sure I'll ever again feel that level of joy from a gaming session.

When I went to college my roommate owned Super Metroid and that was when I first got 100% and learned how to speed run.  My fastest time was 1:11 and my fastest 100% was 1:31.  How amazing of a game is it that this 16 hour epic game that consumed almost an entire day of my life could be beaten in just over an hour.  I didn't have cheats or walkthroughs.  I figured out the sequence breaks on my own, based on the abilities that the game gave me.  Or should I say, that the etecoons gave me.  Yeah, the first time I encountered the etecoons I thought I had ended up in a game breaking room, similar to my days playing the original title.  So we quit, restart, and never returned to that section again.  Not until much later did I realize what they were telling me.  I had learned from using the Space Jump that the developers expected a certain amount of precision and timing to perform basic moves.  So after what was probably hours and hours of practice I finally released myself from that chasm prison.  The snarky etecoons weren't laughing at me and my misfortune; they were helping me learn.  They wee helping me learn how to break the game.  In some ways the etecoons are the Yoda of the Metroid universe and they will forever have a dear place in my gaming memory, as you can tell by my screen name.

I'm going to end my memories at this point, since this wall of text is much too long as it is.  The only Metroid games to take me to those heights again would be Metroid Prime and Metroid Prime 2.  The others I have enjoyed, but have nowhere near the affinity to than I do for Metroid/Super Metroid.  The isolation in those games is so complete, and that's truly what I loved about them.  It was me alone on this planet against an alien presence.  There were no rules, no guides.  Figure it out.  I will probably never get to have that from a Metroid game again as I can tell the developers are trying to bring more people into the fold, not limit its appeal.  For that reason I absolutely love games like Hollow Knight that bring me back to that feeling of dizzying unawareness of where to go or how to proceed.

But I am happy that Nintendo has created games like Fusion that bottle in the experience a little more, as I can tell that it really has succeeded in bringing in new gamers to the series.  Many of the things I like about the old games are what turns others off and I hope that Sakamoto and his team are going to give both types of fans a game for the ages in just six days.

Last edited by super_etecoon - on 02 October 2021

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Started with the first and played all the console entries. I have the portable entities on the WiiU but have yet to play them.

I loved them all but I do remember being stuck in a pit frustrated where I had to do a crap ton of Bomb Jumps (bomb ups) to get out and where I needed to be. I had trouble with the timing at that age (hell I still might) and I remember being very frustrated. I am extremely tenacious and couldn't just let it go. Spending long periods of time trying, failing, repeating, until at last I would make it out. Even that high level of frustration would not deter me from my love of the game. For a long long time Metroid was only second to the Zelda titles in my book and I really hope this release on the switch propels the series to what I feel is its rightful place in the hierarchy of Nintendo franchises.



My top 3

1. super Metroid snes

2. Metroid nes

3. prime gc



steve

The first time I played Prime I actually quit; its slower pace wasn't really to my teenage fancy and I ultimately gave up on the Omega Pirate cos I don't deal well with frustration.

When the Trilogy came out on Wii I replayed it with a more mature brain, finished it, and now consider it one of the greatest games of its decade.



I remember the day I first played Metroid on the NES. Back when I was around 7, me and my little brother were with my parents at an electronics shop to get a new TV for the living room (That 21” Hitachi got one heck of a good life! ?). As my parents were discussing with the shop clerk, we noticed a NES was plugged in on one of the TVs (the shop seemingly set it there to make the wait more bearable for young kids having to follow their parents there or something).

The cart that was in was Metroid. We had never played a game like this by that point. We had a Colecovision and a C64 at home but didn’t have a NES. We both got hooked by the game design, the visuals, the exploration-based gameplay, and the power-ups (that morph ball was so neat, I remember thinking.). We got to play maybe a little over an hour, and the game left a huge impression on me. It wasn’t until around Super Metroid came out that I got to replay the original and finish it, but Super was waiting for me then and that title cemented the series as one of my all-time favourites. Super Metroid unbudgingly holding a spot in my top 5 games of all time since then.

Last edited by Hynad - on 02 October 2021

One of my lasting first impressions of Prime 1 was the sheer attention to detail; the way steam fogged up the visor, the way the rocks of the Chozo ruins all were all cracked in a unique geometric way instead of the same flat crack texture being copied and pasted around like it would've been in most games.

The first time I took control of Prime 3 was also a revelation; it feel so effortless, so smooth, almost dreamlike.