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Forums - Sales - Xbox One X and PS4 Pro sales

scrapking said:

As an aside, since apparently the PS4 Pro sold a little better, maybe we'll see some current-gen games that don't go to PS4 or the One X that DO go to the PS4 Pro, utilizing assets and running presets similar to the Series S version of the game that developer is also likely doing, if it's a third-party game, just aiming for 30 FPS on the Pro and 60 FPS on the Series S. If Sony would ever allow such a thing. Ironically, Microsoft would more likely say yes to such a thing (because they're more focused on sales of services). Whereas Sony apparently sold more Pro systems than Microsoft sold One X systems, yet Sony is more focused on selling new hardware so is more likely to say no to such a proposal, I suspect.

As long as they can keep a 30fps framerate on PS4, whatever else needed to make it playable would be done, rather than cut PS4 out. I wouldn't find it surprising to see some 720p PS4 games and 1080p on Pro before they both get cut off at this point. I don't see SNY splitting the PS4 userbase.

I do wonder if SNY is getting any idea's from XBSS though. Not necessarily an updated cheaper version of a PS5 Pro for a base PS6, but more like what was mentioned about PS4 Pro in the past. There was another PS4 Pro option that would've launched alongside XB1X that had a more advanced CPU, and who knows what else. If they chose that PS4 Pro SKU instead, leaving PS4 behind would've been easier, while they kept cross gen going with the more advanced PS4 Pro.

If XBSS sales continue to be reasonably strong, SNY may just go with a more advanced version for PS5 Pro this time so it can remain useful far longer into the next gen. That would basically mean the end of generations for SNY though, and that would require a shift in messaging/marketing.



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

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On the comments about the Japan 1/4 of the sales after the release of Pro being of Pro Sony have commented something very close to that as WW phenomenon not only Japan so we can use that as a very precise guess. X1X though we really don't have any precise comment (except what people put about Matt Piscadela, but that would be USA only, but ok since it was the most relevant market for them and well the jump from X1 to X1X was much bigger than PS4 to PS4Pro).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

EricHiggin said:

[...] It depends a lot on cloud gaming and how that goes. Game Pass as well. The better they do, cloud more so, the less reason to upgrade your hardware. Unless MS makes a change like Win 11 and forces you to get more recent hardware to use the service. Maybe, maybe not. Even then you'll have a cheaper option and I wouldn't doubt you'd eventually have the choice of a new Xcloud SKU for much cheaper than the XBSS.

I agree with you that AI-enhanced upscaling tech, and cloud streaming, will keep the Series S relevant.  And I also agree that an inexpensive streaming-only box would be a winner.

Actually, I'd love an inexpensive cloud-streaming box stylized like an OG Xbox Mini, that has some OG Xbox games out of the box (perhaps even some not in the current backwards compatible collection, and perhaps some running with resolution or frame-rate enhancements), but is also an xCloud streaming box.  It'd be the only retro mini console that ALSO plays current-gen games!  :D

Hmmmm...   back on topic, if a game runs great on Series S and can be made to run well on the One X, they could release an Xbox One version of a game that gives you access to streaming the game if you have a One S (or an OG One) but a native version if you have a One X.  This would be potentially of interest to people who have an OG One or a One S, but aren't Game Pass Ultimate subscribers.  You'd have to be REALLY clear on the box and/or in the description in the store what you are or are not getting, though!

The OG One/One S version could also be a hybrid release, with some elements of the game running natively and others being streamed.  So the game would run entirely natively on the One X, but could be a hybrid approach for One S with the sections of the game that are too challenging for the hardware being streamed.

I'm probably more interested in these options for their technical novelty than any business case that could be made for them.  :)



EricHiggin said:

[...] If XBSS sales continue to be reasonably strong, SNY may just go with a more advanced version for PS5 Pro this time so it can remain useful far longer into the next gen. That would basically mean the end of generations for SNY though, and that would require a shift in messaging/marketing.

Interesting line of thinking.  Once a PS5 Pro is in, the regular PS5 is likely out.  I'd expect it to be only the PS5 Digital and the PS5 Pro (with optical drive) at that point.  Sony doesn't have a history offering as many SKUs as Microsoft, and Sony is probably just as eager as Microsoft to get their customers going digital.  The physical case, and the internals, of the PS5 all hint at a system that at one point was likely going to only be an all-digital system, and at some point they caved and literally just badged on an optical drive onto the side.

If it being the only way to get a PS5-compatible system with an optical drive becomes a selling point for the upgrade to the Pro, probably all the better in Sony's eyes.  I predict only the most expensive option at all points in the PS5 life cycle will have an optical drive.



EricHiggin said:

SNY and MS need to figure out how to sell more Pro units this gen, or don't bother at all and just reduce the pricing quicker and lifecycle back to 5 or 6 years. Selling more Pro units also may mean waiting 4 years this time instead of 3, for a huge clearly significant upgrade.

The thing to do this time around for a Pro console, would be to push as many (AAA) games as possible, to advance far enough, that the PS5/XBSX basically become a 1080p/1440p console and the Pro becomes the new 4k top tier. This would likely make many more gamers upgrade to the Pro models this time around.

In another post, you ask the obvious question of whether keeping the last-gen "Pro" consoles relevant is even something you'd want to do.  In Sony's case, I think the answer is no.  Their business model is too closely tied to selling AAA first-party games at $70 USD a pop (and $80 with dual entitlement and some digital extras).

In Microsoft's case, the answer probably would have been yes, let's keep them relevant, as we want to keep them subbed to Game Pass Ultimate.  Except the numbers being speculated here suggests they didn't sell enough One X units to make it worth it.  Maybe if they hadn't released the Series S that'd be different, but the Series S means that almost everyone can upgrade to current-gen consoles and get a better experience (despite each having advantages, as someone who upgraded from the One X to the Series S I strongly believe the Series S is a significantly better experience overall).

TLDR; the One X didn't sell quite well enough, and the Series S is so easy to upgrade to, that the One X sadly won't be specifically catered too despite my fever dreams wishing they would.  :)



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Norion said:

In Japan about a quarter of PS4's sold since the Pro launched are it so sales are probably close to a quarter of sales since the launch date of the revisions so about 18 million Pro's and about 5 million One X's. Though I remember seeing Mat Piscatella say something about the One X doing comparatively better so it might be more like 6-7. For the other part that won't happen since if I remember right Sony and Microsoft require that if a game runs on one version of a console it has to run on all of them. Even without that the massive CPU performance gap combined with the userbase continually deceasing would make it not worth it. The type of gamer who'd buy one of the more powerful revisions is probably more likely than most people to want to get the new consoles right away so the amount of customers it would be for is rapidly declining.

I'm sure you're right.  That said, I know someone who would play Microsoft Flight Simulator right now, today, on his One X if it was compatible.  That game could be scaled to the One X, I have no doubt.  I can understand not doing so if it's for a maximum of 5-7 million people.  What's really going to decline the value of One X-only games is game streaming, actually.  Pretty soon now those One X owners will be able to subscribe to Game Pass Ultimate and stream Flight Simulator, and other Series X|S-only games, to their One X systems.  From Microsoft's perspective, this is a solution that doesn't require writing One X-specific code, and is therefore pretty appealing.

Now there's an interesting idea...  putting a game into xCloud, but ONLY for people who're running it on Xbox One systems.  I mean literally just putting it in xCloud, not also putting it on Game Pass (for a publisher for whom Game Pass isn't an appealing business model, or for whom Microsoft passed on cutting a deal with them for including it in Game Pass).  Meaning a customer would buy the game in the store, and get a streamed copy of the game to play.  You could even sell retail copies with a code to own the game through game streaming, without needing to subscribe to any services to play it (other than Gold if it has online multiplayer).



scrapking said:

EricHiggin said:

[...] It depends a lot on cloud gaming and how that goes. Game Pass as well. The better they do, cloud more so, the less reason to upgrade your hardware. Unless MS makes a change like Win 11 and forces you to get more recent hardware to use the service. Maybe, maybe not. Even then you'll have a cheaper option and I wouldn't doubt you'd eventually have the choice of a new Xcloud SKU for much cheaper than the XBSS.

I agree with you that AI-enhanced upscaling tech, and cloud streaming, will keep the Series S relevant.  And I also agree that an inexpensive streaming-only box would be a winner.

Actually, I'd love an inexpensive cloud-streaming box stylized like an OG Xbox Mini, that has some OG Xbox games out of the box (perhaps even some not in the current backwards compatible collection, and perhaps some running with resolution or frame-rate enhancements), but is also an xCloud streaming box.  It'd be the only retro mini console that ALSO plays current-gen games!  :D

Hmmmm...   back on topic, if a game runs great on Series S and can be made to run well on the One X, they could release an Xbox One version of a game that gives you access to streaming the game if you have a One S (or an OG One) but a native version if you have a One X.  This would be potentially of interest to people who have an OG One or a One S, but aren't Game Pass Ultimate subscribers.  You'd have to be REALLY clear on the box and/or in the description in the store what you are or are not getting, though!

The OG One/One S version could also be a hybrid release, with some elements of the game running natively and others being streamed.  So the game would run entirely natively on the One X, but could be a hybrid approach for One S with the sections of the game that are too challenging for the hardware being streamed.

I'm probably more interested in these options for their technical novelty than any business case that could be made for them.  :)

They are even working on app for TV and already have on smartphone to connect on tv, so I'm quite certain at some point they'll either make a dongle for regular tvs or some other android like box will be able to install it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

scrapking said:
Norion said:

In Japan about a quarter of PS4's sold since the Pro launched are it so sales are probably close to a quarter of sales since the launch date of the revisions so about 18 million Pro's and about 5 million One X's. Though I remember seeing Mat Piscatella say something about the One X doing comparatively better so it might be more like 6-7. For the other part that won't happen since if I remember right Sony and Microsoft require that if a game runs on one version of a console it has to run on all of them. Even without that the massive CPU performance gap combined with the userbase continually deceasing would make it not worth it. The type of gamer who'd buy one of the more powerful revisions is probably more likely than most people to want to get the new consoles right away so the amount of customers it would be for is rapidly declining.

I'm sure you're right.  That said, I know someone who would play Microsoft Flight Simulator right now, today, on his One X if it was compatible.  That game could be scaled to the One X, I have no doubt.  I can understand not doing so if it's for a maximum of 5-7 million people.  What's really going to decline the value of One X-only games is game streaming, actually.  Pretty soon now those One X owners will be able to subscribe to Game Pass Ultimate and stream Flight Simulator, and other Series X|S-only games, to their One X systems.  From Microsoft's perspective, this is a solution that doesn't require writing One X-specific code, and is therefore pretty appealing.

Now there's an interesting idea...  putting a game into xCloud, but ONLY for people who're running it on Xbox One systems.  I mean literally just putting it in xCloud, not also putting it on Game Pass (for a publisher for whom Game Pass isn't an appealing business model, or for whom Microsoft passed on cutting a deal with them for including it in Game Pass).  Meaning a customer would buy the game in the store, and get a streamed copy of the game to play.  You could even sell retail copies with a code to own the game through game streaming, without needing to subscribe to any services to play it (other than Gold if it has online multiplayer).

I'm not sure if it could be scaled since while the One X got a big GPU improvement the CPU improvement was really mild in comparison and Flight Simulator isn't just GPU demanding. I could see that xCloud idea becoming a thing when cloud gaming becomes more viable though.



Norion said:

I'm not sure if it could be scaled since while the One X got a big GPU improvement the CPU improvement was really mild in comparison and Flight Simulator isn't just GPU demanding. I could see that xCloud idea becoming a thing when cloud gaming becomes more viable though.

Lots of games are scaling great to One X and Series S.  They tend to scale the One X version to a higher resolution, the Series S version to a higher frame-rate, and the Series X version to both.

As for Flight Simulator in particular, perhaps Microsoft simply doesn't want to do a high-res/low-frame rate version of Flight Simulator, especially when it's coming to xCloud in the new year and they'll be able to stream it at 1080p@60?

Last edited by scrapking - on 18 December 2021