https://www.nintendolife.com/news/2021/10/metroid-dread-staff-say-theyve-been-left-out-of-the-games-credits-mercurysteam-responds
Eh, im leaning much more towards emulating this game.
https://www.nintendolife.com/news/2021/10/metroid-dread-staff-say-theyve-been-left-out-of-the-games-credits-mercurysteam-responds
Eh, im leaning much more towards emulating this game.
Just defeated Kraid. A bit of a frustrating boss tbh with a lot of moves. A few deaths later I learned that positioning is key, as well as timing and some well placed charged shots at those pink orbs.
But yeah this is first time properly playing through a Metroid and having a lot of fun with it. Its like an old school game but with checkpoints. which is a godsend as the boss encounters can be a pita as with those dreaded EMMI's. Now back to playing!
I've been playing since Monday. Just got the Gravity Suit. I'm loving the game so far. I just wish the loading times between areas were a bit shorter. Can get a bit annoying...
Once I finish the main story I'll give actual impressions. I don't want to judge certain aspects of the game until I beat it...
TheTitaniumNub said: https://www.nintendolife.com/news/2021/10/metroid-dread-staff-say-theyve-been-left-out-of-the-games-credits-mercurysteam-responds |
That policy is definitely part of the contract, so these developers shouldn't be surprised, even if it's scummy.
But it's not like they didn't pay them or whatever.
Kakadu18 said:
That policy is definitely part of the contract, so these developers shouldn't be surprised, even if it's scummy. But it's not like they didn't pay them or whatever. |
Yeah, but I don't like the idea of someone not being credited because they worked on the project less than 25% of the development of it. I know it says there are exceptions, but they should be credited no matter how long they've worked on it.
I think we can all agree that everyone who worked on the game deserves to be credited, but I don't think it would help any of the hundreds of people who worked to make this game a reality to pirate it.
Mr.GameCrazy said:
Yeah, but I don't like the idea of someone not being credited because they worked on the project less than 25% of the development of it. I know it says there are exceptions, but they should be credited no matter how long they've worked on it. |
Yeah, I agree. Everyone except for a few exception should be credited.
But I don't see how that is a reason to boycott a game and instead to steal it. The other employees would only suffer if more people did so.
If a minor thing like that is enough for someone to boycott a product they may as well stop consuming any form of media, because that stuff and worse always happens everywhere.
These developers signed a contract, which they apparently didn't read, otherwise they wouldn't be surprised that they're not credited. Mercury Steam didn't breach any contracts here.
Around 20 hours now. I want to beat it 100% but I still having a fairly hard time backtracking
Some maps are over 70% collection, while others stands behind 30%
It's a really good game. One of the best Metroidvanias I've played and I'm absolutely addicted to it
Vodacixi said: I've been playing since Monday. Just got the Gravity Suit. I'm loving the game so far. I just wish the loading times between areas were a bit shorter. Can get a bit annoying... |
Do you mean areas inside the same map or between different maps? The areas in same map load so fast to a point of being almost seamless
curl-6 said: I think we can all agree that everyone who worked on the game deserves to be credited, but I don't think it would help any of the hundreds of people who worked to make this game a reality to pirate it. |
I agree. This game deserves the praise it gets and deserves to sell well despite the crediting issue.
Last edited by Mr.GameCrazy - on 14 October 2021