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Forums - Gaming Discussion - No-longer-bold prediction: Sony will release PS5 Portable in late 2023/2024

 

Will it?

Probably 2 2.67%
 
Maybe 7 9.33%
 
Probably not 26 34.67%
 
No. 40 53.33%
 
Total:75
Kyuu said:
Wman1996 said:

No way.
The Steam Deck is comparable to PS4 specs, not PS5 or Xbox Series X. I don't see how Sony would release a handheld in 2023 or 2024 and have it perform similar to a PS5.
If Sony releases a handheld (or hybrid similar to the Switch) in the next 2-3 years, it would probably be around PS4 Pro level. Maybe slightly above, but still clearly below PS5 capabilities. Dedicated handheld gaming is still alive almost entirely due to the Switch. I don't think the Steam Deck will sell any more than 10 million units.
Having such a powerful handheld will not drive people to pick it up. That has really only ever worked with home consoles, and even that is debatable.

Since when is one-third the resolution at lower framerate = similar performance to PS5? You misunderstood me. And it won't be a dedicated handheld, rather a mid-gen SKU with a twist. It's something that has never been explored before.

RolStoppable said:

The major draw of such a console would be high-end PS5 games, because virtually all other third party games would already be available on Switch. This raises a multitude of issues:

1. Price of the console: The barebones SteamDeck goes for $399 while the handheld-only Switch Lite costs $199. If the SteamDeck is the measuring stick for comparisons here, Sony would be re-entering the handheld space at at least twice the price of Nintendo's machine.

2. Battery life: The games that sell the console would get ~2 hours of playtime per charge and that seems generous.

3. Game sizes: Third parties have not optimized the storage sizes on PS consoles and they aren't going to do that for this hypothetical PS5 handheld either. With individual game sizes coming in between 30 to 100 GB, the purchase of additional storage becomes mandatory, increasing the price of the system further.

4. The games themselves: We are talking about games that are tailor-made to be played on big screens, similar to how certain kinds of movies are much more enjoyable to be experienced in cinema and lose much of their luster when watched on a common TV set. It diminishes the selling power of these games and that's a point that is commonly overlooked. Switch has a monopoly over the portable console market, but this has not resulted in high sales for the AAA third party PS4 games that got ported over. Conversely, less demanding games that had previously been PS-exclusive have been able to achieve comparable sales to their PS counterparts. So while PS gamers who are not about the AAA experiences have bought Switch consoles, there are no serious indicators that there's high demand for AAA games to be played on a small screen.

5. Probably no physical media: I doubt that Sony would go for having PS5 games on disc (home console) and cards (handheld) alike, so this would most likely be a digital-only device.

I'd like Sony to go for it, because I'd like to see the failure unfold, but I don't think even Jim Ryan is that stupid. Point 4 of this post is the central problem, it's basically the question if there's even a sizeable market for a handheld that plays the big PS games. And while there would be cost savings in terms of game development in comparison to the old way of the PSP and PSV, there still remain significant costs for R&D of the device, its marketing and potentially loss-leading on hardware sales to prevent the handheld from being dead on arrival.

Is a PS handheld going to lead to enough additional software sales and PS+ subscriptions to make the whole endeavor worth it? That's for Sony to decide. But if a major consideration is to get in the way of Nintendo and/or appease Japanese third parties, then it would be a much safer investment to moneyhat third party content for the PS5 home console as is instead of going to the lengths of launching a competing device.

1. Sony often made higher specs per dollar than arguably anyone in the console business. Switch lite is getting comfortably outsold by the standard model and is likely to get outsold by the OLED model which is nearly double its price. And I very much doubt the Switch 2 (which should launch close to PS5P and pack slightly or moderately weaker specs) is gonna cost lower than $300. Knowing Nintendo and the Switch's momentum, they're probably going for $350, THAT is the price range that I'd compare it to. Or do you think Sony entering the market will throw Nintendo into panic mode and have them aggressively reduce their prices? Even if they do that, PS5P is self sustainable and can succeed purely on the existing Playstation fanbase. Playstation handhelds, the great PSP included, didn't have the kind of library you'd expect from a Playstation home console. It wasn't even close. PS5P can change that.

No matter, PS5 at $500 (broke even by June) is setting records and crushing the $300 Series S which is hailed by the media as the holy grail of value. PS5P at $400-$450 will at worst do just fine imo. Games and functionality will outweigh prices unless we're talking $500+.

2. The Switch at launch had a battery life of just 2.5 hours for demanding games (and up to 6.5 hours, as opposed to 8 hours on Steam Deck). You're underestimating the difference 2 or 3 year make for efficiency. PS5P's hardware may well be significantly more powerful and more efficient than Steam Deck, and it's possible that Sony would opt for multiple profiles in the vein of handheld mode and docked mode to save energy.

3. PS5 is making strides as far compression technology which has shown ridiculous potential that I expect more and more developers to tap into, if (a big if) this can somehow carry over to the handheld which will run games at much lower resolutions, then there shouldn't be much to worry about. Sizes will be a lot smaller than on Steam Deck. If Switch 2 turns out as powerful as the rumors implied, it could face some game size challenges of its own.

4. PS5P is an unexplored territory. We have little clue on how the market will react to it and which type of players it will primarily appeal to. It's like Monster Hunter World, people swore it would flop ("2 million max across all platforms bruh, fucking Crapcom"), not willing to accept that a proper home console Monster Hunter had never been well-timed or properly done before. Or when everyone was crying doom gloom at Switch's reveal.

In my opinion though, I think the reactions for a PS5P would be overwhelmingly positive.

5. Digital will be the dominant format by then so I don't see it as a deal breaker for the majority of people. But yes, it is definitely a problem that will hurt sales.

Well... how much units sold would you define as being a "failure"? I think 20 million would be a pretty good result, and 30 million an excellent result.

PS5's R&D didn't stop Sony and Playstation from breaking profit and revenue records, did it? That's a non issue, especially seeing as how comfortable Sony will be by 2024. It's definitely a "risk" worth taking.

There's a reason though that the Switch's biggest advantage is its hybrid nature.  The launch model and the OLED Switch can both be used as a home console and a portable system as a single purchase.  $299 (or $350 when the OLED releases) gets you a home console and a handheld in one.  The hypothetical PS5 portable you are talking about is asking Sony gamers to purchase a PS5 home console for $500 and then another $350 or more to be able to play those same games portably?  That's a bad value proposition.  Not to mention the PSVR2 that has yet to release and will likely cost $300-$400.  That's potentially $1200+ for a PS5 gamer to get the most out of the multi-pronged platform you envision.  That barrage of costly addons you are advocating is the kind of thing that Sega fatigued Genesis owners with.



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Kyuu said:
Mandalore76 said:

There's a reason though that the Switch's biggest advantage is its hybrid nature.  The launch model and the OLED Switch can both be used as a home console and a portable system as a single purchase.  $299 (or $350 when the OLED releases) gets you a home console and a handheld in one.  The hypothetical PS5 portable you are talking about is asking Sony gamers to purchase a PS5 home console for $500 and then another $350 or more to be able to play those same games portably?  That's a bad value proposition.  Not to mention the PSVR2 that has yet to release and will likely cost $300-$400.  That's potentially $1200+ for a PS5 gamer to get the most out of the multi-pronged platform you envision.  That barrage of costly addons you are advocating is the kind of thing that Sega fatigued Genesis owners with.

Options are nice. I skipped the Vita and PSVR1, and would skip a portable PS5, but there is a market for it beyond the existing PS5 owners. And no one is required to buy both, why are you assuming it would be an add-on?

I meant addon in the sense that it would be part of the PS5 family of system, not that either would be required to purchase in order to use the other except in the case of the VR.  I just think the largest pool of customers for a PS5 portable would come from within the PS5 existing/potential userbase.  And in that scenario, it's a bad value proposition for having to pay twice for hardware to play the same game. 



The hybrid route it's disruptive for handheld focus and console focus. Nintendo, until now, is well-positioned, in dedicated videogame space. A low-budged exclusive console or Netflix needs more attention by Nintendo than Valve or a premium portable exclusive. 



They will probably just release more and more games on PC/Steam Deck



Pemalite said:
Kyuu said:

We just learned through SteamDeck that it is already possible for a handheld device to house a downgraded RDNA2/Zen2 alongside an NVMe SSD at a fairly decent price and battery life. In other words, PS5's architecture is likely "scalable" as I was speculating/hoping it would be back in early 2018.

Downgrading silicon to hit various formfactors, TDP and power consumption targets has been a thing for decades.

So I wasn't really surprised.
In-fact I argued Nintendo could have gone down the same path by opting for AMD mobile hardware before Tegra got confirmed by Nintendo themselves.

Was the Switch form factor plausible at that time with x86?

I would have done the same thing Nintendo did, and that is to continue evolving their portable hardware with ARM.
"ARM chips are designed for low power draw, flexibility, low cost and low heat with good performance"

And adding this link, if this goes down to a x86 vs ARM, or CISC vs RISC:
https://www.extremetech.com/computing/323245-risc-vs-cisc-why-its-the-wrong-lens-to-compare-modern-x86-arm-cpus

With Apple betting on ARM, and the SteamDeck with AMD, it's going to make the portable space exciting:
https://debugger.medium.com/why-is-apples-m1-chip-so-fast-3262b158cba2



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TomaTito said:
Pemalite said:

Downgrading silicon to hit various formfactors, TDP and power consumption targets has been a thing for decades.

So I wasn't really surprised.
In-fact I argued Nintendo could have gone down the same path by opting for AMD mobile hardware before Tegra got confirmed by Nintendo themselves.

Was the Switch form factor plausible at that time with x86?

I would have done the same thing Nintendo did, and that is to continue evolving their portable hardware with ARM.
"ARM chips are designed for low power draw, flexibility, low cost and low heat with good performance"

And adding this link, if this goes down to a x86 vs ARM, or CISC vs RISC:
https://www.extremetech.com/computing/323245-risc-vs-cisc-why-its-the-wrong-lens-to-compare-modern-x86-arm-cpus

With Apple betting on ARM, and the SteamDeck with AMD, it's going to make the portable space exciting:
https://debugger.medium.com/why-is-apples-m1-chip-so-fast-3262b158cba2

Absolutely. 4 Jaguar cores at 1Ghz paired up with a low clocked VLIW4 integrated GPU with LPDDR3 ram would have been more than feasible.

TomaTito said:

And adding this link, if this goes down to a x86 vs ARM, or CISC vs RISC:
https://www.extremetech.com/computing/323245-risc-vs-cisc-why-its-the-wrong-lens-to-compare-modern-x86-arm-cpus

With Apple betting on ARM, and the SteamDeck with AMD, it's going to make the portable space exciting:
https://debugger.medium.com/why-is-apples-m1-chip-so-fast-3262b158cba2

Anyone who tries to argue CISC vs RISC in trying to compare x86 vs ARM really doesn't understand CPU design at all.
Decades ago that comparison would have been valid... But things are far more complicated today.

Atom was faster than ARM for ages until Intel stagnated.



--::{PC Gaming Master Race}::--

Stupid decision, the hardware has become a small part of total profit and seems to getting smaller so instead focus on what makes the most profit...Live services and software....Bring live service to more platforms like steam + software => Profit increase. A portable PS5 even if it is feasable and comes with 2TB SSD included would limit the potantial sales of the sofware and live services ..






What sony needs to do is to release a 1080p PS5 with a BluRay unit and replaceable internal SSD (exactly the opposite of what they have done with the digital version). THAT is the perfect console: cheaper, smaller, less power consumption, less heat and same games enjoying THE SAME WAY. But why to do the things correctly when they're obviously doing the things to piss off their customers since 2018?, and yes, you know it, they do because they can, that's enough reason and anybody saying opposite is automatically discredited.