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A little bit late but I looked through the video in this thread and one from linus tech tips from a week ago and there seems to be good and bad things.

Getting direct storage support from the xbox features seems really nice and auto HDR could be cool if they work well.

The general design is for now something that I'm not too keen on but I turned around on windows 10 after using it for a while. There are some removed features that might need to look into more to see how much they will affect my usage.

There are some nice ones though like:
*Windows groups in taskbar (might take a while to get used to but It seems like something that would be really useful),
*Snap layouts alternatives based on your screen is something that I have been wanting in windows for a long time. I have tested some third party ones but found them to be buggy, ugly and/or bloated with stuff I don't need. So just nice with a limited but clean standard alternative.
*Disconnected and reconnected screens having windows restored the way they were before is for me something that windows have been lacking in specifically as display port screens are disconnected every time they are turned of which has jumbles my layout more times than I can count.

Also being able to run android app directly in windows could be really nice (only amazon app store have to check that out). As of now I don't use most apps on my windows pc but this could change some of that.

The biggest worries is what specific programs and setting that I like are gone and privacy and thanks to these I will definitely wait before potentially getting it.



Around the Network

Fist U-Turn announced, DirectStorage is no longer a Win 11 exclusive
https://arstechnica.com/gaming/2021/07/microsoft-changes-course-gives-gamers-a-reason-to-stick-with-windows-10/

"Microsoft is committed to ensuring that when game developers adopt a new API, they can reach as many gamers as possible," DirectX Program Manager Hassan Uraizee writes in explaining that the upcoming DirectStorage API will no longer be Windows 11-exclusive. This statement comes alongside Microsoft's launch of a DirectStorage preview program that will let developers immediately begin testing this feature in intensive 3D software. The API, among other things, redirects I/O calls for 3D graphical assets directly to a computer's GPU.



Stuck on Win 10 unless they show support for Kaby Lake Intel CPUs



Bite my shiny metal cockpit!

SvennoJ said:

Fist U-Turn announced, DirectStorage is no longer a Win 11 exclusive
https://arstechnica.com/gaming/2021/07/microsoft-changes-course-gives-gamers-a-reason-to-stick-with-windows-10/

"Microsoft is committed to ensuring that when game developers adopt a new API, they can reach as many gamers as possible," DirectX Program Manager Hassan Uraizee writes in explaining that the upcoming DirectStorage API will no longer be Windows 11-exclusive. This statement comes alongside Microsoft's launch of a DirectStorage preview program that will let developers immediately begin testing this feature in intensive 3D software. The API, among other things, redirects I/O calls for 3D graphical assets directly to a computer's GPU.

Slight *

"Even so, Windows 11's "storage stack upgrades" will be exclusive to that OS, and thus Uraizee says that gamers will want Windows 11 to access the "full potential" of DirectStorage."



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Captain_Yuri said:
SvennoJ said:

Fist U-Turn announced, DirectStorage is no longer a Win 11 exclusive
https://arstechnica.com/gaming/2021/07/microsoft-changes-course-gives-gamers-a-reason-to-stick-with-windows-10/

"Microsoft is committed to ensuring that when game developers adopt a new API, they can reach as many gamers as possible," DirectX Program Manager Hassan Uraizee writes in explaining that the upcoming DirectStorage API will no longer be Windows 11-exclusive. This statement comes alongside Microsoft's launch of a DirectStorage preview program that will let developers immediately begin testing this feature in intensive 3D software. The API, among other things, redirects I/O calls for 3D graphical assets directly to a computer's GPU.

Slight *

"Even so, Windows 11's "storage stack upgrades" will be exclusive to that OS, and thus Uraizee says that gamers will want Windows 11 to access the "full potential" of DirectStorage."

Slight **

But one of DirectStorage's implied sales pitches is the ability to design real-time 3D worlds that revolve around a revolutionized I/O approach—one where wide-open landscapes and detailed elements no longer have to be hidden by mid-game trickery (i.e., waiting in an elevator or crawling through a thin passageway). Uraizee's brief explanation doesn't draw a line in the sand regarding how DirectStorage and its Win10 and Win11 variants will or won't factor into such ambitions for PC games.

"DirectStorage-enabled games will still run as well as they always have, even on PCs that have older storage hardware (e.g., HDDs)," he writes, but "as well as they always have" is a decidedly last-gen description. Once we see more ambitious console exclusives for the Xbox Series X/S and PlayStation 5, whose specs include aggressive SSD and I/O defaults, we'll see whether Uraizee's optimism will apply to those games' PC ports on slower-storage systems.

It won't make any difference in the near future. It won't make any difference to games like FS2020 either. While flying, disk access is in the hundreds of bytes range, basically non existent, while data from the net is in the hundreds of KB range to MB per second. It won't have any effect on procedural generation, ironically it will be most effective on last-gen type game design. Currently FS2020 is reading about 300 bytes per second from 3 files, while downloading over 300KB per second from 5 different servers. (Flying over Alaska atm)

Anyway good news, no need to worry about tpm requirements for quite a while.