PotentHerbs said:
It could simply be that Sony thinks the ROI for God of War, one of their biggest IP's, would be better on PS4/PS5 than it would be on just the PS5. Or as others have said development could have started on the PS4 and shifted towards the PS5 midway through. A lot of factors show the PS5 is doing much better than the PS4: the pace of PS5 sales with a higher price tag combined with a global pandemic and semiconductor shortages, increased player time, higher software sales, more subscription revenue, higher digital split, making profit instead of taking losses in a console launch, etc. From what we know, and what is publicly available, God of War being cross gen because the PS5 is performing poorly just doesn't add up. |
First, I want to point out there is a difference between current results and future prospects and I think a lot of people are mixing this up. The PS5 is selling well now, but the question is, will it continue to sell in the future. My point is that Sony sees something we don't so they delayed the game to port it down to the PS4. And consider all the points you mentioned. With all that in mind, why would Sony not keep it a PS5 exclusive. It would clearly do well and adds another reason for PS4 owners to upgrade. It adds no benefit because now they have to delay the game to make it work on the PS4, and PS4 owners don't have to buy a new PS5.
On ROI, first, it doesn't make sense with what you just told me. PS5s are selling at a faster pace and with higher software sales. They also are priced $10 higher. So something is off if that's the case. Second, even so, ROI isn't as relevant when you are a hardware manufacturing. First party software is designed to sell hardware. Sony invested a lot of money making the PS5, so they want it to sell and that's where the software comes in. In this case, Sony is taking an exclusive game, delaying it, and porting it down (which will increase cost). So consider this: if the return of delaying the game (cost), pushing the game out of a preferred selling time, and losing a potential PS5 sale is better than keeping it a PS5 exclusive, then something is wrong with the future prospects of the PS5.
the-pi-guy said: >what benefit does keeping the GoW sequel The benefit is that there are over 100 million PS4s out there, with high engagement. >Not to mention the PS4 version is cheaper too Cross platform games are the same price. All the PS4/PS5 titles have been $60 on both platforms. >And what about third parties? Third parties are going to support the fastest selling platform. It's absurd if you think third parties, many of which are releasing games on every platform they possibly can are going to be concerned about Sony releasing their games on their platforms. >My guess is that they don't foresee good sales once supply is taken care of. Uh not likely. Supply is technically "fine", it's demand that is through the roof. The PS5 isn't selling out because supply is abnormally low, it's selling out because demand is abnormally high. >It would have sold well on PS5 and help keep momentum Or it has absolutely no effect on momentum. PS5 is selling out, and it's going to be selling out for the foreseeable future. The vast majority of people aren't going to care that God of War is also on PS4. >Most likely, internal data shows that the PS5 isn't doing well with consumers Most likely, internal data shows that lots of people are still playing PS4 games and they don't care if games are exclusive. >It's low risk for Microsoft to promote cross gen You're very much misunderstanding Microsoft's aim for this gen. Microsoft doesn't care about hardware sales. Their strategy right now is to build game pass. They've literally said that was the case. They would put their games on PS5 if Sony allowed Gamepass on PS5, they've literally said that was the case on more than one ocassion. And similarly, if you look at Sony, it's pretty clear that they've changed their strategy as well. They still care about PS5 being successful, but they are pushing hard on their own games. That's why they released Horizon and Days Gone on PC. Because they want to introduce people to their games. That's why they are making movies and Tv shows based off Uncharted, The Last of Us and 8 other titles. Because Sony's primary aim isn't just to sell PS5's, it's to sell God of War, Horizon, etc, and to sell as many copies as they can. |
First off, there had to be a better way to write this reply because this is just obnoxious. If you are going to reply to something, just write normal. What always happens if people want to go line by line and then they miss the entire point. I'll just respond to the more egregious ones (which ended up being all of them save one or two)
>The benefit is that there are over 100 million PS4s out there, with high engagement.
Maybe the folks in the thread don't understand this, but Sony invested billions in to creating the PS5. They're going to want their money back. If the point was pleasing the 100 million PS4 owners, then why even invest in the PS5 to begin with?
>Cross platform games are the same price. All the PS4/PS5 titles have been $60 on both platforms.
OHHH, so now they also loss $10 on the PS5 copy to port it to the PS4. This is more evidence that this is a bad thing for the PS5.
>Third parties are going to support the fastest selling platform. It's absurd if you think third parties, many of which are releasing games on every platform they possibly can are going to be concerned about Sony releasing their games on their platforms.
If Sony isn't going to release their games only on the next generation machines, then why are third parties? They'll just make everything cross-gen too. Sony likely knows this would be a problem, so, again, how is that a good thing.
>Uh not likely. Supply is technically "fine", it's demand that is through the roof. The PS5 isn't selling out because supply is abnormally low, it's selling out because demand is abnormally high.
Demand is high because bots buy up every system available. Demand is inflated right now. Basically what your looking at is a bubble.
>Most likely, internal data shows that lots of people are still playing PS4 games and they don't care if games are exclusive.
Yeah, and guess what. Sony wants those people to go out and buy a PS5. This is Consoles 101. How do you not get that??
>You're very much misunderstanding Microsoft's aim for this gen. Microsoft doesn't care about hardware sales. Their strategy right now is to build game pass. They've literally said that was the case. They would put their games on PS5 if Sony allowed Gamepass on PS5, they've literally said that was the case on more than one ocassion.
If Microsoft's goal was "Gamepass" then why did they invest so much into the Series X? Obviously, these people want you to buy the machines they make. Gamepass is just another way to do that. Again, not a lot of people own an XBox One. So Microsoft is hoping that you'll get Gamepass and a new XBox to play the games on. The point is they go hand in hand.
And similarly, if you look at Sony, it's pretty clear that they've changed their strategy as well. They still care about PS5 being successful, but they are pushing hard on their own games. That's why they released Horizon and Days Gone on PC. Because they want to introduce people to their games. That's why they are making movies and Tv shows based off Uncharted, The Last of Us and 8 other titles. Because Sony's primary aim isn't just to sell PS5's, it's to sell God of War, Horizon, etc, and to sell as many copies as they can.
However, Simon Rutter, PlayStation’s EVP for Europe, says that for Sony exclusive games are “hugely important. More important, I think, than they’ve ever been. Through their proximity to the system’s designers, PlayStation’s studios are able to really extract the most out of the system performance and that’s a really valuable attribute for a platform holder to have. [PlayStation] can rely on a studio network that can really show off the innovations that we’re trying to put across … when the exclusives are as powerful as Marvel’s Spider-Man or Horizon, they are important games that people want to play.”
Take Gran Turismo, the hyper-realistic racing game that has been synonymous with PlayStation since the 90s. “Gran Turismo 7 is going to benefit from almost every single technological enhancement that we have in PlayStation 5,” says Rutter. “The loading times will be next to nothing compared to what they have been in the past. Sitting in the cockpit, the 3D audio allows you to hear the thunderous roar of a Ferrari behind you or in front of you, and you can recognise the difference between that and the engine noise of a Maserati. Driving the car using the DualSense controller, you’ll have a different feeling in your hands from the smooth undulating tarmac of a racetrack, compared to the gritty sensation on a gravel track. Pressing a soft accelerator will feel very different than pressing on a stiff brake pedal or gear paddle.”
Sony's strategy just prior to launch was exclusive games. Now, less than a year later, it's not. You can't blame COVID because this was during the height of it. So if they changed their strategy, they changed it based on new information, which is what I was asserting from the beginning.
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