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Forums - Gaming - How important is 60fps to you?

 

What do you think?

Anything less is unacceptable 20 16.26%
 
It's very important 40 32.52%
 
It's nice, but 30fps is still fine 44 35.77%
 
It's not important 19 15.45%
 
Total:123
Bristow9091 said:
Shadow1980 said:

I played the Spider-Man 2018 remaster on PS5 in fidelity mode rather than performance mode. It felt perfectly fine to me at 30fps, and the ray-tracing was gorgeous. Same for a lot of other third-person games released this past generation.

This is how I'm gonna' be playing Miles Morales, with the performance mode, because from what I've seen it looks gorgeous and I really want to see it all on my tele, besides 30fps was fine in the original, felt really smooth... then again Insomniac seem to be really great when it comes to making their games feel smooth to play...



Yup, an incredibly good motion blur implementation can also help.



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Appreciated but otherwise not important. 30 is fine, it's games that struggle to maintain that that are the problem. Obviously that's kind of unheard of in anything post-PS360, but as Nintendo-exclusive player, it's something that I still have to deal with.



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

Metallox said:

Appreciated but otherwise not important. 30 is fine, it's games that struggle to maintain that that are the problem. Obviously that's kind of unheard of in anything post-PS360, but as Nintendo-exclusive player, it's something that I still have to deal with.

people that still play on an X1/X1S also have to deal with really shitty/unstable framerates

I hope this won't become a huge issue with my Series S down the line...



60fps is one of the reasons why PC has become my system of choice for multiplatform games.
After a certain threshold it is more important than resolution and image quality: for example at 1080p I'd take 60fps over any resolution upgrade.
I can still play games at 30fps but if given the choice I don't see why I should.

Last edited by freebs2 - on 25 May 2021

Imagine making a reboot to a frame-dependent game like Devil May Cry but only being 30FPS. Then you make the combat more mash button to appeal to nonfans to be easier.

Now imagine releasing a DMC game at 60FPS deep combo system while still making it accessible to new players but still appeals to the hardcore.


This is the difference between DmC and DMC5.

Sure a later release made DmC 60FPS but it just made it faster, not deeper. You can still mash out an S rank. DMC5 has one of if not the deepest combat systems in an action games like this that rewards both novice and hardcore.


If Bravely Default II is in 30FPS. Who cares?



Bite my shiny metal cockpit!

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ice said:

60 FPS is a must for this current gen, we need to ditch 30 FPS for good and have 60 as the new standard.

Most likely it will happen because the new generation and it's games are designed to run at 4k 30fps. Of course it is not simple math like that, but from 4k 30fps it should not be too difficult to offer 1080p (4x less pixels) at 60fps, at least for a few years.

As usual by the end of the generation developers will be developing games at only 1440p or even 1080p to have the best graphics available, by then it is possible the 60fps option will not exist anymore, but it will take a while for this to happen if it happens at all.



mZuzek said:
SvennoJ said:

SSD but it's on a laptop. Predator Helios 300 i7-8750H (2.2ghz with boost up to 4ghz but quickly heats up with boost, have it disabled)

The game runs fine when just running around, but stutters in fights, very annoying.

Hmm, that's kinda weird. Not really seen that. I imagine if it's laptop it'll naturally run worse than desktop, but still, that seems like a good enough setup to run the game without issues. Not sure when you last tried playing it, but the latest patch (I think in December?) added high/low graphics options, could make it run better. Other than that I can't say I'm the most knowledgeable guy on the subject.

I haven't played it since 2019, so might indeed be patched to work better now. I've upgraded to 32GB ram as well, maybe that helps too. Windows 10 uses the extra memory to cache data so even faster than running from SSD. Forza Horizon 4 ran buttery smooth at high settings, so I was pretty puzzled why Ori was struggling all the time. I'll try it again some day.

eva01beserk said:
SvennoJ said:

Don't expect a lot from it, you really have to look for the difference between 60 and 120. You only notice it when turning quickly or something scrolls by quickly. PSVR had a few 120 fps games and compared to 60 fps reprojected to 120, the difference is there but so minimal that its not worth it. Besides that, 120 is still too low not to get the 'cartoon' effect from fences scrolling by. (Trackmania turbo had a 120fps mode)

Good HDR makes a bigger difference, as well as ray tracing, improved shadows, longer draw distances, better AA, super sampling, then 120 fps :)

Agree. All those effects are way more noticeable. Not just instead of 60fps but I would also add native 4k to that. Checkerboard 30fps will still work fine for most games as my preference. 

It depends on the AA solution. Cheap TAA gives a pretty soft picture. I render FS2020 at 1620p and down sample it to 1080p for better picture quality, Very noticeable in this game. But upscaling to 4k is fine since, at least I, don't really notice a different above 1440p. That seems to be the sweet spot / maximum for resolution with my preferred sitting distance. So yep, native 4K is a waste.



Better know the facts, the CRT TVs/monitors and interlaced mode were great responsive and smooth animation on both 30fps and 60fps like extremely just fine!

Nowadays we got LCD/LED TVs or monitors and progressive mode, 120fps is a minimum. So, may i tell you why? 30fps and 60fps are really laggy latency, you're gonna beg for the GAME mode settings for better responsive as well as adaptive sync.



I only care about 60 fps in side scrollers and racing games other than that I'm fine with 30 fps



If anybody has played Ocarina of Time on the original hardware, you can see how a 20-30 fps game can be built in a way that the framerate feels perfectly natural and the game basically plays flawlessly. A game like Pokemon Stadium 2 probably chugged at around 10 fps but it allowed for advanced visual effects and 360i resolution on the N64 hardware and camera movements were slowed down so that it still felt really smooth.

It matters to me most that the game is well-designed for the framerate that it runs at, not that it runs at a particular framerate. This is the advantage of console gaming over PC gaming: games can be tailor made for the hardware that they run on. There is always a sweet-spot that exists between framerate and visuals and I think that a console game developer can shift and determine this spot and build their game around it so that it never holds back the gameplay. In the case of Nintendo games which are not being ported to other consoles, the entire concept of the game can be built around this sweet-spot from the very beginning of development so that the game feels seemless. As a result, I can see how a really well-optimized 20-30 fps game can play and feel better than a 60 fps game that wasn't optimized for the framerate it runs at.