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If anybody has played Ocarina of Time on the original hardware, you can see how a 20-30 fps game can be built in a way that the framerate feels perfectly natural and the game basically plays flawlessly. A game like Pokemon Stadium 2 probably chugged at around 10 fps but it allowed for advanced visual effects and 360i resolution on the N64 hardware and camera movements were slowed down so that it still felt really smooth.

It matters to me most that the game is well-designed for the framerate that it runs at, not that it runs at a particular framerate. This is the advantage of console gaming over PC gaming: games can be tailor made for the hardware that they run on. There is always a sweet-spot that exists between framerate and visuals and I think that a console game developer can shift and determine this spot and build their game around it so that it never holds back the gameplay. In the case of Nintendo games which are not being ported to other consoles, the entire concept of the game can be built around this sweet-spot from the very beginning of development so that the game feels seemless. As a result, I can see how a really well-optimized 20-30 fps game can play and feel better than a 60 fps game that wasn't optimized for the framerate it runs at.