They aren't the studio who did that, though. That was Vicarious Visions with their Crash Trilogy remaster. All Toys For Bob did was co-develop the port to systems outside of the Playstation 4. Crash 4, which was made by Toys for Bob, barely made any splash at all.
People acted like Activision was stupid for not bringing Crash back ... but then all people ended up doing was supporting the nostalgia product and not the actual continuation of the series. As expected.
I thought Crash 4 sold pretty well all things considered. It was #1 first week in the UK, beating out EA's Star Wars Squadrons by just a hair. #1 in Switzerland, Australia, France, and New Zealand first week. Made 11th place on September NPD in the US with just 2 days of sales, then 10th place on October NPD. The late Xbox Series, PS5, Switch, and PC ports of the game boosted it back up to 15th place on March NPD. Superdata estimated digital sales for Crash 4 in the first month between Xbox One and PS4 at 402,000, compared to 520,000 first month digital sales for Crash N. Sane Trilogy and 552,000 for Crash Team Racing Nitro Fueled, which isn't a huge drop, and we don't have the digital first month estimate for Crash 4 on Xbox Series, PS5, Switch, and PC yet.
Considering Crash 4 doesn't seem to be super high budget, I can pretty much guarantee it turned a profit from the initial PS4/XB1 release alone, and was making pure profit by the time the Xbox Series, PS5, Switch, and PC ports released in March.