By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - What is your opinion on gaming subscription services?

 

My opinion is best summed up as:

Subscribed to at least one and like it 36 36.36%
 
Subscribed to at least one and not a fan 6 6.06%
 
Thinking about subscribing 6 6.06%
 
Was a subscriber and lapsed 4 4.04%
 
Will subscribe for big games and then drop 4 4.04%
 
Zero interest at all 28 28.28%
 
None of the current subs ... 8 8.08%
 
Other 7 7.07%
 
Total:99
Shiken said:

See you are ignoring the Value.  If you truly want to compare what you are saving, while also spending more on DLC than you normally would have, you need to compare the price of all those games plus the DLC to what you are paying for the DLC plus a subscription.  The difference is staggering and most people would never pay that much.

So while you may be spending more than you normally would have on DLC across more games, you are still saving on the base cost of those games.  Most people will not have bothered with buying every game let alone the DLC on top of it.  It really is a simple concept.

I was under the impression that people saying gamepass saves them a lot of money, actually meant they're spending less on gaming (software) overall thanks to gamepass. At least that is my experience with gamepass as it saved me over a $1000 last gen which went to my gaming laptop and subsequent memory upgrade instead.

So I might have spend the same amount of money as without gamepass, however now it goes more towards hardware and accessories than game development. Good for me and the hardware vendors, not so good for future game development.

What you're saying is the same as saying ps+ and XBL Gold saves you tons of money because of the 'free' games while still spending money on games. That's not the same as looking at your overall spending on software.

Anyway no one is disputing the current value of gamepass, nor ignoring it. The value is the 'problem', especially combined with the focus on DLC and MTX, GAAS and always online. Good for TV and hardware vendors and of course the ones running the subscription services, just not that good for new content or the direction games are heading further into.



Around the Network
Shiken said:

See you are ignoring the Value.  If you truly want to compare what you are saving, while also spending more on DLC than you normally would have, you need to compare the price of all those games plus the DLC to what you are paying for the DLC plus a subscription.  The difference is staggering and most people would never pay that much.

So while you may be spending more than you normally would have on DLC across more games, you are still saving on the base cost of those games.  Most people will not have bothered with buying every game let alone the DLC on top of it.  It really is a simple concept.

Question: In the case were such a game for which you bought DLC for, leaves the service. Does that mean that you have to buy the base game or can you keep playing it without any issue?



Zkuq said:

Not a fan. I don't have enough time to play new (as in "games I don't own yet") games to make them worth my money, and if I really like a game, I want to own it (to support the developer/publishers and to be able to play it even without a subscription, regardless of whether I do so or not). The way I see it is that subscription services make sense when you have a lot of time to enjoy their content but not otherwise. Incidentally, for me the same goes for movie/TV subscriptions as well (to an extent).

Runa216 said:

Honestly, this is one thing I just fundamentally hate. Like, I don't think it's a bad deal or a bad option...for other people...but I'd never buy into one myself. There are a bunch of reasons why I don't like game subscriptions of any kind, and any one of them would be enough to keep me from buying in.

1 - I already own a sizeable library. I know this isn't the case for most people and many people sell their old games once they're done with them, but this is not the case for me. I have a massive library with a backlog over 100 games. I could never buy another game in my life and I'd likely never run out of things to do.

2 - Furthermore, I'm a collector. When I buy games, I do not get rid of them. Twice in my life I sold games and I regretted it ever since. I sold some SNES games when I Was a kid (For a Genesis) including TMNT: turtles in Time and Battletoads in Battlemaniacs. Bad decision. Second time was some DS games so I could buy Left 4 Dead on Xbox 360. Nowadays, I have an entire room in my house dedicated to gaming and as such I'm happy going back to my old consoles and playing my old as well as new games.

3 - Given the above two points, I tend to also prefer physical media for the most part. I have been replacing much of my collection with digital for the convenience of it all, but I will not get rid of my games or fully replace them.

4 - Given the first two points once more, I also want to play these games on my own time. I tend to pick up and play, then go away for months at a time and owning a subscription service is counterintuitive to that. I also don't buy MMO subs for the same reason. The moment any of this goes on a timer or there's a chance I won't always have access to it, playing it becomes work. a job. an obligation. the second that playing a game is something do on someone else's time, it stops being fun to me. (I rarely play coop games, either for this same reason.)

5 - I don't get to chose what games are on there, which means I'd have to buy a handful of games either way. Plus, as per point 4, if any game I'm playing is being pulled or won't be on there 100% of the time, it stops being something I do for fun and becomes an obligation.

There are more smaller points to consider but those are the big ones for me. All of this combines to make the idea of a game subscription counter to basically everything I like about gaming. Sure, the cost to value ratio is absolutely better than buying a dozen games a year full price, but cost isn't really a factor to me most of the time and I care a lot more about the collecting aspects and the ownership than the access. I like having shelves stocked full of games and movies. I like having a room in my house dedicated to JUST games. I like having a backlog and owning various versions of games. I like having collectors editions and steelbooks and neat little goodies. I like collecting.

I like gaming, but since it's an interactive medium the engagement is wholly different than movies or TV shows. I have no problem watching Netflix or disney+ or whatever...but I don't think that's at all the same as GamePass. I can put a movie on in the background or think nothing of it, but with games it's a more interactive experience and thus requires my time and effort. If that time and effort is put on a clock or in any ways out of my control, it stops being entertainment and starts being work.

So while I absolutely do feel that the dollar value proposition for game services is fantastic, it doesn't fulfil any of the things I like about game collecting and this it's the opposite of what I want in my medium. I have less than zero interest in any of these subscription models and I don't see that changing any time soon.

A couple of other users have summed up my feelings perfectly, with emphasis on the bolded parts. Thank you both for saving me the effort to find the words to sum up how I feel about subscription services.



DragonRouge said:
Shiken said:

See you are ignoring the Value.  If you truly want to compare what you are saving, while also spending more on DLC than you normally would have, you need to compare the price of all those games plus the DLC to what you are paying for the DLC plus a subscription.  The difference is staggering and most people would never pay that much.

So while you may be spending more than you normally would have on DLC across more games, you are still saving on the base cost of those games.  Most people will not have bothered with buying every game let alone the DLC on top of it.  It really is a simple concept.

Question: In the case were such a game for which you bought DLC for, leaves the service. Does that mean that you have to buy the base game or can you keep playing it without any issue?

All gamepass games are discounted by default for subscribers by a minimum of 20% while they are on the service, so if you want to keep it you can while still spending less than you would have by buying it at full price AND the DLC.

Last edited by Shiken - on 28 April 2021

Nintendo Switch Friend Code: SW-5643-2927-1984

Animal Crossing NH Dream Address: DA-1078-9916-3261

SvennoJ said:
Shiken said:

See you are ignoring the Value.  If you truly want to compare what you are saving, while also spending more on DLC than you normally would have, you need to compare the price of all those games plus the DLC to what you are paying for the DLC plus a subscription.  The difference is staggering and most people would never pay that much.

So while you may be spending more than you normally would have on DLC across more games, you are still saving on the base cost of those games.  Most people will not have bothered with buying every game let alone the DLC on top of it.  It really is a simple concept.

I was under the impression that people saying gamepass saves them a lot of money, actually meant they're spending less on gaming (software) overall thanks to gamepass. At least that is my experience with gamepass as it saved me over a $1000 last gen which went to my gaming laptop and subsequent memory upgrade instead.

So I might have spend the same amount of money as without gamepass, however now it goes more towards hardware and accessories than game development. Good for me and the hardware vendors, not so good for future game development.

What you're saying is the same as saying ps+ and XBL Gold saves you tons of money because of the 'free' games while still spending money on games. That's not the same as looking at your overall spending on software.

Anyway no one is disputing the current value of gamepass, nor ignoring it. The value is the 'problem', especially combined with the focus on DLC and MTX, GAAS and always online. Good for TV and hardware vendors and of course the ones running the subscription services, just not that good for new content or the direction games are heading further into.

You are missing the point.  If you spend more on DLC than you would have, you are still getting more bang for you buck in overall content, and still saving based on what you are playing.  Example...

If I play game A on gamepass for 15 bucks, I would feel more comfortable buying micro transactions or DLC packs for that same game due to the low cost of entry.  Lets say my DLC costs add up to 80 bucks.  Had I bought the game outright for say 60 bucks, I do not bother with DLC.  In this case, the developer gets more money out of me than if I were to buy the game at full price.

And I am still saving money because now I have 140 bucks worth of content, for only 80 dollars instead.  This is a case where dev gets more money and consumer spends less money.  Again it is a really simple concept.

And before anyone says it, no the 15 bucks is not counted toward that cost for that one game.  Because that 15 will also apply to any other gamepass game I play, plus 10 bucks for XBL Gold for a single month.



Nintendo Switch Friend Code: SW-5643-2927-1984

Animal Crossing NH Dream Address: DA-1078-9916-3261

Around the Network

I know value proposition and pricing, ownership, availability issues and etc are the main points discussed here

But why nobody is talking about the opportunity to give any game a try without spending more money? 

I feel absolutely miserable paying for a game and then hating it. I feel I already spend way too much time reading, watching and informing myself for games before making a purchase 

I also hate the feeling of not buying a game that I actually will love because I need to make choices. And I know there is hundreds of games that I will love if I play, but I will never discover because I can't afford paying for anything only to give a 2 hours try 

For instance, when I want to see a new anime series on Crunchyroll it's perfect, I can watch as much as I need to make a proper judgment and if I don't like I can just drop it and move on 

I pick a new anime, movie and music after looking for it for 5 minutes. Yes I don't bother losing my time making a bad choice 

Meanwhile I need to spend days, sometimes even weeks, choosing games before buying to avoid losing my money  

A place where you can play some hours of a game without paying is the most important value on subscription services imo 

In reality, if I have an option of paying full price for every game I beat ever if it means I should not pay for games I stop playing before 5-6 hours I would call it an awesome deal. I lowkey feel at least half of the games I buy I finish only for the sake of making my money more "worth it", and I hate this feeling as well



twintail said:
IcaroRibeiro said:

But why nobody is talking about the opportunity to give any game a try without spending more money? 

I feel absolutely miserable paying for a game and then hating it. I feel I already spend way too much time reading, watching and informing myself for games before making a purchase 

I guess that really depends.

For instance, I know exactly what games I like. I know what games I will buy. I know what games pique my interest enough to look into them more. But, I'm not going to try stuff that I have little to no interest in (which accounts for like 95% of all games).

Freedom to explore a vast array of games is great, but it's also just incredibly tiresome imho. Just like cable TV tbqh. But I can see the benefits to being able to try out games without the worry of paying for them. I just don't think that accounts for everyone. 

It's true you know what you like, but you don't know what else you would like if you tried it first 

It indeed can be tiresome for some, but alas I like to discover new things. Playing something myself it's just much better than just reading somebody else's opining about any game 



IcaroRibeiro said:

I know value proposition and pricing, ownership, availability issues and etc are the main points discussed here

But why nobody is talking about the opportunity to give any game a try without spending more money? 

I mean, If I just wanted to try the game before purchasing it, I could just pirate it.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Darwinianevolution said:
IcaroRibeiro said:

I know value proposition and pricing, ownership, availability issues and etc are the main points discussed here

But why nobody is talking about the opportunity to give any game a try without spending more money? 

I mean, If I just wanted to try the game before purchasing it, I could just pirate it.

Too much work to allow pirate games on my Switch and PS4. But I admit I've done it some times on my PC, I think Life is Strange I've played the whole game pirate and even forgot it was a pirate copy, buying it only after finishing it



Shiken said:

You are missing the point.  If you spend more on DLC than you would have, you are still getting more bang for you buck in overall content, and still saving based on what you are playing.  Example...

If I play game A on gamepass for 15 bucks, I would feel more comfortable buying micro transactions or DLC packs for that same game due to the low cost of entry.  Lets say my DLC costs add up to 80 bucks.  Had I bought the game outright for say 60 bucks, I do not bother with DLC.  In this case, the developer gets more money out of me than if I were to buy the game at full price.

And I am still saving money because now I have 140 bucks worth of content, for only 80 dollars instead.  This is a case where dev gets more money and consumer spends less money.  Again it is a really simple concept.

And before anyone says it, no the 15 bucks is not counted toward that cost for that one game.  Because that 15 will also apply to any other gamepass game I play, plus 10 bucks for XBL Gold for a single month.

Except it's the same content, with parts 'saved' / kept behind to sell as DLC. That's been happening over the past years and GP will only further stimulate this 'episodic' practice.

You are not saving money, you are spending more money on the same game in your example, as when the game would release complete for $60. The developer doesn't get more money either, as the platform holder takes a cut from DLC sales as well as the subscription fee.

You don't have 140 bucks worth of content, they only make you think you have ;) Actually you don't have anything, you have a digital license for DLC that's worthless on its own, and access to rented games that can be removed any time.