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Shiken said:

You are missing the point.  If you spend more on DLC than you would have, you are still getting more bang for you buck in overall content, and still saving based on what you are playing.  Example...

If I play game A on gamepass for 15 bucks, I would feel more comfortable buying micro transactions or DLC packs for that same game due to the low cost of entry.  Lets say my DLC costs add up to 80 bucks.  Had I bought the game outright for say 60 bucks, I do not bother with DLC.  In this case, the developer gets more money out of me than if I were to buy the game at full price.

And I am still saving money because now I have 140 bucks worth of content, for only 80 dollars instead.  This is a case where dev gets more money and consumer spends less money.  Again it is a really simple concept.

And before anyone says it, no the 15 bucks is not counted toward that cost for that one game.  Because that 15 will also apply to any other gamepass game I play, plus 10 bucks for XBL Gold for a single month.

Except it's the same content, with parts 'saved' / kept behind to sell as DLC. That's been happening over the past years and GP will only further stimulate this 'episodic' practice.

You are not saving money, you are spending more money on the same game in your example, as when the game would release complete for $60. The developer doesn't get more money either, as the platform holder takes a cut from DLC sales as well as the subscription fee.

You don't have 140 bucks worth of content, they only make you think you have ;) Actually you don't have anything, you have a digital license for DLC that's worthless on its own, and access to rented games that can be removed any time.