Bofferbrauer2 said:
Vodacixi said:
Actually, good relationships with indies started with the Wii U... |
Or even with the Wii. To elaborate: WiiWare was was pretty much the first console platform which was specifically tailored to Indies, though AAA publishers also joined in with some smaller games and spinoffs. And while WiiWare died with the Wii, it laid the groundworks for Nintendo's relationship with Indies. When the Wii U came around and the big publishers jumped ship just a couple months later, the Indies stayed. Soon it became clear that they had the storefront practically for themselves and weren't drowned out by the bigger releases, and so they came in droves. And since they weren't drowned out and Wii U owners didn't have much else non-Nintendo stuff to play, they sold really well; better than on the more established competition despite the low install base. Nintendo realized this also and their loyalty to Nintendo and started actively pushing them, resulting in the Nindies moniker and program. And Nintendo thanks them to this day for keeping them alive by still coming with their Nindies Showcases (one probably comes this month btw, as there was always one either in December or January) even though they wouldn't really need them anymore to bolster their games catalogue, and even make regular mentions of them in other Nintendo Direct videos. |
A lot of great concepts came out of this and the innovation around the controls of the wii, i would say the most perfect example of this being the bit trip series: variety of genres in each entry, amazing gameplay, great visuals and godlike sound use, and all of that with the very limited filesize the games had to have for the wiiware, on a lesser scale the ARTSTYLE games also had good entries, Some games that came out by independent developers, that also greatly used wii controls, and appeared at the same time or were later ported to PC, mobile phones etc, were games like LostWindz and its sequel, NyxQuest, And Yet it Moves (well this one came before on PC but had additional content on wii), World of Goo, motoHeroz, and probably more that i don't remember.
The established franchises from big publishers also had some great outputs like the rebirth series of games with konami, megaman 9 and 10 rounding up the classic megaman games, if you already had the megaman 1-8 collection for the gamecube like me it was amazing to have all megaman games, but there was also people that liked some offshoots, like my sister that really enjoyed to play pokemon rumble (even if the reviewers did't like it), and she also relly liked FF Crystal Chronicles my life as a darklord.
The thing is that at this time Nintendo didn't capitalize on the growing interest on buying content online so they didn't marketed like they should, also they could have lessened some restrictions a little bit not completely but a little bit, like others say xbox live was the model to follow, learn and try to make somethings better.