By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - Perfect Dark Returns!

Tagged games:

 

Did you enjoy then new Trailer?

Loved it! 30 60.00%
 
Its okay.. 13 26.00%
 
Hated it 7 14.00%
 
Total:50
CaptainExplosion said:
Pemalite said:

Turok had the Cerebral Bore... It was always satisfying firing a homing projectile that would bore into the skull of your enemies and detonating when it reaches the brain.

Yeah. Maybe in the new Perfect Dark they'll include the Golden Gun as a witty nod to GoldenEye, which the original Perfect Dark was built from.

Hope so. But there might be licensing issues involved... Which is also the reason why the remaster was never included in RARE Replay.

Perfect Dark was basically the spiritual successor to GoldenEye as, even used the same game engine... I think at that time the James Bond license had transferred over to EA before later going to Activision which is why we got Perfect Dark. (Someone correct me if I am wrong, my memory is hazy on stuff that happened 20~ years ago.)



--::{PC Gaming Master Race}::--

Around the Network

I only played the N64 Version of Perfect Dark , our N64 now is owned by older sister. Man i wish the Farsight Gun can return.



VMCJonCarter said:

I only played the N64 Version of Perfect Dark , our N64 now is owned by older sister. Man i wish the Farsight Gun can return.

It probably will. Expect it to change as controllers have or be exceptionally..... Rare...  

Would be to op with a modern controller, let alone mouse and keyboard. 



Pemalite said:
CaptainExplosion said:

Yeah. Maybe in the new Perfect Dark they'll include the Golden Gun as a witty nod to GoldenEye, which the original Perfect Dark was built from.

Hope so. But there might be licensing issues involved... Which is also the reason why the remaster was never included in RARE Replay.

Perfect Dark was basically the spiritual successor to GoldenEye as, even used the same game engine... I think at that time the James Bond license had transferred over to EA before later going to Activision which is why we got Perfect Dark. (Someone correct me if I am wrong, my memory is hazy on stuff that happened 20~ years ago.)

Pretty correct from what i know.

Rare was in a bidding war with EA to obtain the license after Golden Eyes success, and lost to EA. Rare went on to create there own Stealth Agent game instead. PD was the spiritual successor to Golden Eye.

EA went on to make, i think Tomorrow Never Dies and a Dream Cast Bond game (cant remember the name) than Activision obtain the license etc.



CaptainExplosion said:
Pemalite said:

Turok had the Cerebral Bore... It was always satisfying firing a homing projectile that would bore into the skull of your enemies and detonating when it reaches the brain.

Yeah. Maybe in the new Perfect Dark they'll include the Golden Gun as a witty nod to GoldenEye, which the original Perfect Dark was built from.

Original Perfect Dark already had the golden gun: https://perfectdark.fandom.com/wiki/DY357-LX



Around the Network
CaptainExplosion said:
Pemalite said:

Turok had the Cerebral Bore... It was always satisfying firing a homing projectile that would bore into the skull of your enemies and detonating when it reaches the brain.

Yeah. Maybe in the new Perfect Dark they'll include the Golden Gun as a witty nod to GoldenEye, which the original Perfect Dark was built from.

I’m fairly certain the original MP had a golden falcon. 

(nm I see someone allready said this)



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

CaptainExplosion said:
sales2099 said:

I’m fairly certain the original MP had a golden falcon. 

(nm I see someone allready said this)

Wasn't there also a Golden Dragon gun?

Also, sorry if I already asked this, but any idea who's doing the music for the new Perfect Dark?

No idea, however true gamers would know that PD has some of the best music in gaming. Like the new Battletoad game, it hit its music right out the park, and same with Killer Instinct, most Rare games had sound tracks that blew the doors right off. The sound track alone for this new PD entry is very exciting just in itself.



“Air Base” is the espionage track. “Air base X” is when cover is blown and you go into full firefight mode. Same base track yet totally different with some alterations. Another favourite song of the N64 game is Pelagic 2 and Datadyne Extraction. If half the music tone is carried over for the new game I’ll be very happy.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

This is how I imagine the game will be. I have no proof for half the stuff I'm going to say but this is how I would design the game:

- The game is divided in missions like Alpha Protocol or Hitman and you have a central hub (like the Normandy in Mass Effect), in this hub you can upgrade Joanna's gadgets and abilities (think of DMC V) and maybe talk to other characters that are in that base with you (people who help you, etc).

- The missions take you to a great variety of places all around the world (I really doubt the entire game will be set in Egypt), one of those missions takes place in Egypt, as shown in the trailer.

- The gameplay is similar to that of an immersive sim, once you start a mission you have an objective (steal an object, kill someone, whatever) and you have a variety of ways to interact with the environment and with the characters around you. Think of a mix of Hitman and Deus Ex and Dishonored. You might be able to be stealthy or go guns blazing. You can also use gadgets like drones (shown in the trailer), hack devices and talk to people (I do think the game will have some kind of dialogue system, even if it's simple).

- The game is fully first person (this is confirmed) and has a parkour movement system similar to that of Mirror's Edge or Dying Light (this is confirmed as well).

- The combat revolves around light guns (pistols, revolvers, submachine guns, tasers, shown in the concept art) and small melee weapons like knifes. Why? Because these kinds of weapons 1) Can be easily hid and Joanna needs to infiltrate a lot of places without getting attention and 2) Do not intrude with this parkour movement the game has, for example you can easily jump over a fence and shoot an enemy while doing so, you cannot do that with large weapons. The game has larger weapons like sniper rifles but are rarely used (I can see missions that revolves around escorting someone with a sniper rifle or something like that).

- You can interrogate enemies (like in MGS) and you can also use enemies as human shields (Gears already does that and it's shown in concept art so I don't think it would be hard to implement). You can drag bodies and hide them.

- In general, the game takes elements and mechanics from Hitman, Dishonored, Deus Ex and Watch Dogs.

- The game is around 10-12 hours long. There could also be side quests you can launch from your central hub to gain extra experience points or money or whatever.

- I personally wouldn't add a multiplayer mode of any kind, but if they do I imagine The Coalition or another studio that is not The Initiative will handle it.

Last edited by Elputoxd - on 29 December 2020

Elputoxd said:

This is how I imagine the game will be. I have no proof for half the stuff I'm going to say but this is how I would design the game:

- The game is divided in missions like Alpha Protocol or Hitman and you have a central hub (like the Normandy in Mass Effect), in this hub you can upgrade Joanna's gadgets and abilities (think of DMC V) and maybe talk to other characters that are in that base with you (people who help you, etc).

- The missions take you to a great variety of places all around the world (I really doubt the entire game will be set in Egypt), one of those missions takes place in Egypt, as shown in the trailer.

- The gameplay is similar to that of an immersive sim, once you start a mission you have an objective (steal an object, kill someone, whatever) and you have a variety of ways to interact with the environment and with the characters around you. Think of a mix of Hitman and Deus Ex and Dishonored. You might be able to be stealthy or go guns blazing. You can also use gadgets like drones (shown in the trailer), hack devices and talk to people (I do think the game will have some kind of dialogue system, even if it's simple).

- The game is fully first person (this is confirmed) and has a parkour movement system similar to that of Mirror's Edge or Dying Light (this is confirmed as well).

- The combat revolves around light guns (pistols, revolvers, submachine guns, tasers, shown in the concept art) and small melee weapons like knifes. Why? Because these kinds of weapons 1) Can be easily hid and Joanna needs to infiltrate a lot of places without getting attention and 2) Do not intrude with this parkour movement the game has, for example you can easily jump over a fence and shoot an enemy while doing so, you cannot do that with large weapons. The game has larger weapons like sniper rifles but are rarely used (I can see missions that revolves around escorting someone with a sniper rifle or something like that).

- You can interrogate enemies (like in MGS) and you can also use enemies as human shields (Gears already does that and it's shown in concept art so I don't think it would be hard to implement).

- In general, the game takes elements and mechanics from Hitman, Dishonored, Deus Ex and Watch Dogs.

- The game is around 10-12 hours long. There could also be side quests you can launch from your central hub to gain extra experience points or money or whatever.

- I personally wouldn't add a multiplayer mode of any kind, but if they do I imagine The Coalition or another studio that is not The Initiative will handle it.

So it has nothing which made Perfect Dark an awesome game in the first place? Sounds like any other generic shooter the way you'd design it. I'm glad you are not in control of this franchise.

Perfect Dark needs cool weapons, lots of gadgets and interactivity with the AI & environment. Without multiplayer, it wouldn't be Perfect Dark at all.