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Forums - Sales Discussion - Famitsu Sales: Week 49, 2020 (Nov 30 - Dec 06)

noshten said:

Next few weeks will be very interesting.

First time we would see how much Ring Fit can sell with enough supply, how much New Horizon can sell during a holiday, whether Momotaro will ship close to 1.5 million by Week 1 2021, how well Sakuna can sell with supply, and finally how much demand there is for Switch in Japan and can it be satisfied. 

It's crazy that with digital Momotaro could be very close to the 2nd best selling game Konami has ever launched in Japan in less than 2 months since it's launch and the best selling game for them in 2021. That's just insane considering that this is only their 4th title on the system. 

  1. Game Boy: Yu-Gi-Oh! Duel Monsters 4 (2000) - 2.210.162
  2. Game Boy: Yu-Gi-Oh! Duel Monsters (1998) - 1.522.968
  3. NES: TwinBee (1986) - 1.200.000
  4. PS2: Metal Gear Solid 2: Sons of Liberty (2001) - 1.141.289
  5. PS2: Metal Gear Solid 3: Snake Eater (2004) - 1.129.926
  6. PS2: Winning Eleven 6 (2002) - 1.116.786
  7. PS2: Winning Eleven 7 (2003) - 1.100.238
  8. PS2: Winning Eleven 9 (2005) - 1.075.164
  9. PS2: Winning Eleven 8 (2004) - 1.059.585
  10. PS2: Winning Eleven 10 (2006) - 1.050.319
  11. PS1: Dance Dance Revolution (1999) - 1.023.821
  12. NSW: Momotaro Dentetsu (2020) - 1.000.000

Wonder how much Winning Eleven or MGS could do on the Switch, there has been rumors for both games making their way to the Switch in recent months.

Konami doesn't give a fuck about gaming, let alone Nintendo and switch. So why would they need to bother and make the effort to bring older versions of MGS or a new one on the switch? They barely make games outside efootball and eBaseball.



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heavenmercenary01 said:
noshten said:

Next few weeks will be very interesting.

First time we would see how much Ring Fit can sell with enough supply, how much New Horizon can sell during a holiday, whether Momotaro will ship close to 1.5 million by Week 1 2021, how well Sakuna can sell with supply, and finally how much demand there is for Switch in Japan and can it be satisfied. 

It's crazy that with digital Momotaro could be very close to the 2nd best selling game Konami has ever launched in Japan in less than 2 months since it's launch and the best selling game for them in 2021. That's just insane considering that this is only their 4th title on the system. 

  1. Game Boy: Yu-Gi-Oh! Duel Monsters 4 (2000) - 2.210.162
  2. Game Boy: Yu-Gi-Oh! Duel Monsters (1998) - 1.522.968
  3. NES: TwinBee (1986) - 1.200.000
  4. PS2: Metal Gear Solid 2: Sons of Liberty (2001) - 1.141.289
  5. PS2: Metal Gear Solid 3: Snake Eater (2004) - 1.129.926
  6. PS2: Winning Eleven 6 (2002) - 1.116.786
  7. PS2: Winning Eleven 7 (2003) - 1.100.238
  8. PS2: Winning Eleven 9 (2005) - 1.075.164
  9. PS2: Winning Eleven 8 (2004) - 1.059.585
  10. PS2: Winning Eleven 10 (2006) - 1.050.319
  11. PS1: Dance Dance Revolution (1999) - 1.023.821
  12. NSW: Momotaro Dentetsu (2020) - 1.000.000

Wonder how much Winning Eleven or MGS could do on the Switch, there has been rumors for both games making their way to the Switch in recent months.

Konami doesn't give a fuck about gaming, let alone Nintendo and switch. So why would they need to bother and make the effort to bring older versions of MGS or a new one on the switch? They barely make games outside efootball and eBaseball.

They are a big company interested in profit? Why does anyone do anything in the corporate World. 

This year they will be up one of the best selling 3rd Party publishers in Japan. 

The only game outselling Neon Switch right now on Amazon is a Konami game:



heavenmercenary01 said:

Konami doesn't give a fuck about gaming, let alone Nintendo and switch. So why would they need to bother and make the effort to bring older versions of MGS or a new one on the switch? They barely make games outside efootball and eBaseball.

Konami stopped caring about console games because their other businesses did better. This year is different, their gyms and gambling businesses have been negatively impacted by covid. Meanwhile their games have been selling better and they even got a million seller for the first time in ages.

They might be exploring DDR, Pop'n'Music or Goemon. They're more on the low-risk side and the Switch already has an audience for those.



noshten said:

This makes me even more interested to see what Switch numbers in Japan are like this month.

I hope this boost in stock made it to the West as well. They've been battling shortages all over the world almost all year.

Last edited by curl-6 - on 13 December 2020

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

Tsutaya Ranking: Week 50, 2020 (7 Dec - 13 Dec)

01./00. [PS4] Cyberpunk 2077 <RPG> (Spike Chunsoft) {2020.12.10} (¥7.980)
02./02. [NSW] Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! <TBL> (Konami) (¥6.300)
03./04. [NSW] Ring Fit Adventure <HOB> (Nintendo) {2019.10.18} (¥7.980)
04./08. [NSW] Animal Crossing: New Horizons <ETC> (Nintendo) {2020.03.20} (¥5.980)
05./00. [NSW] Puyo Puyo Tetris 2 <PZL> (Sega) {2020.12.10} (¥4.990)
06./11. [NSW] Sakuna: Of Rice and Ruin <SLG> (Marvelous) {2020.11.12} (¥4.980)
07./01. [NSW] Derby Stallion <SLG> (Game Addict) {2020.12.03} (¥7.800)
08./09. [NSW] Pikmin 3 Deluxe <ACT> (Nintendo) {2020.10.30} (¥5.980)
09./05. [NSW] Hyrule Warriors: Age of Calamity <ACT> (Koei Tecmo) (¥7.200)
10./16. [NSW] Minecraft <ADV> (Microsoft Game Studios) {2018.06.21} (¥3.600)
11./18. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980)
12./10. [PS4] Call of Duty: Black Ops - Cold War <ACT> (Sony Interactive Entertainment) {2020.11.13} (¥7.900)
13./22. [NSW] Super Smash Bros. Ultimate <FTG> (Nintendo) {2018.12.07} (¥7.200)
14./07. [PS4] Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition <RPG> (Square Enix) {2020.12.04} (¥4.980)
15./20. [NSW] Super Mario 3D All-Stars <ACT> (Nintendo) {2020.09.18} (¥6.480)
16./12. [PS4] Sakuna: Of Rice and Ruin <SLG> (Marvelous) {2020.11.12} (¥4.980)
17./06. [NSW] Atelier Ryza 2: Lost Legends & the Secret Fairy <RPG> (Koei Tecmo) {2020.12.03} (¥7.800)
18./15. [NSW] Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition [New Price Edition] <RPG> (Square Enix) (¥4.980)
19./25. [NSW] Splatoon 2 <ACT> (Nintendo) {2019.11.22} (¥5.980)
20./26. [NSW] Clubhouse Games: 51 Worldwide Classics <TBL> (Nintendo) {2020.06.05} (¥3.980)

Top 20

NSW - 16
PS4 - 4



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Well after COMG and Tsutaya rankings
- New Horizon, Ring Fit, Cyberpunk & Momotaro will be very close together
- Puyo Puyo Tetris 2 is heading for a bigger opening than the debut on the Switch
- Sakuna stock has allowed it to see WoW growth for three weeks in a row
- DerbyStallion will be close to 100K
- Atelier 2 seemingly having a better hold on the Switch
- DQXIS price cut will boost Switch version beyond 600K physical



Jranation said:
Farsala said:

Scalpers buy the system without a game.

Lol imagine using scalpers as the reason why people are not buying games. 

Even if we included scalpers and digital only console into the equation it's still low physical software numbers for DeS and Spider-Man MM. 

Top 5 Switch game after 4 weeks(Famitsu)

1. [NSW] The Legend of Zelda: Breath of the Wild - 307.621 
2. [NSW] 1-2-Switch - 138.790 
3. [NSW] Super Bomberman R - 63.149
4. [NSW] Dragon Quest Heroes I & II for Nintendo Switch - 39.244
5. [NSW] Puyo Puyo Tetris - 24.143 

The most logical answer is those games are too niche for japanese audience.



Famitsu Switch 3rd Parties Top 50

  1. Minecraft (Microsoft)  - 1.593.870 
  2. Momotaro Dentetsu (Konami) - 588.310 
  3. Dragon Quest XI S (Square Enix) - 558.491
  4. Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 522.289
  5. Fishing Spirits (Bandai Namco) - 508.626
  6. Yo-kai Watch 4 (Level 5) - 358.356
  7. Mario & Sonic at the Olympic Games (Sega) - 333.678
  8. Monster Hunter Generations Ultimate (Capcom) - 309.596
  9. Dragon Quest Builders 2 (Square Enix) - 295.237
  10. eBaseball Powerful Pro Baseball 2020 (Konami) - 248.024
  11. Hyrule Warriors: Age of Calamity (Koei Tecmo) - 237.158 
  12. Jikkyou Powerful Pro Baseball (Konami) - 225.614
  13. Super Bomberman R3* (Konami) - 215.218
  14. Mario + Rabbids: Kingdom Battle (Ubisoft) - 213.453
  15. Octopath Traveller (Square Enix) - 193.780
  16. Dragon Ball: Xenoverse 2 (Bandai Namco) - 181.090
  17. Disney Tsum Tsum Festival (Bandai Namco) - 149.562
  18. Story of Seasons: Friends of Mineral Town (Marvelous) - 146.363
  19. Super Dragon Ball Heroes: World Mission (Bandai Namco) - 145.720
  20. Fitness Boxing (Imagineer) - 129.142
  21. FIFA 18 (EA) - 122.998
  22. One Piece: Pirate Warriors 4 (Bandai Namco) - 117.954 
  23. Doraemon: Story of Seasons (Bandai Namco) - 112.104
  24. Pro Baseball Famista Evolution (Bandai Namco) - 110.954
  25. The Snack World: TreJarers Gold (Level 5) - 109.955
  26. Trials of Mana (Square Enix) - 100.451 
  27. Fortnite (Warner Entertainment Japan)  - 98.451
  28. Dragon Ball FighterZ (Bandai Namco) - 92.697
  29. FIFA 19 (EA) - 89.875
  30. Olympic Games Tokyo 2020 (Sega) - 87.370
  31. Sumikko Gurashi (Nippon Columbia) - 84.957
  32. Puyo Puyo Tetris S (Sega) - 83.433
  33. Go Vacation (Bandai Namco) - 80.842
  34. Attack on Titan 2 (Koei Tecmo) - 80.471
  35. Hatsune Miku: Project Diva MegaMix (Sega) - 78.558 
  36. Dragon Quest Builders (Square Enix) - 74.772
  37. Derby Stallion (Game Addict) - 74.244  
  38. Persona 5 Scramble (Atlus) - 65.653
  39. Fire Emblem Warriors (Koei Tecmo) - 64.747
  40. Dragon Quest Heroes I & II (Square Enix) - 64.404
  41. Rune Factory 4 Special (Marvelous) - 62.412
  42. SD Gundam G Generation (Bandai Namco) - 60.173
  43. Shin Megami Tensei III: Nocturne (Atlus) - 59.549 
  44. FIFA 20 (EA) - 58.347
  45. Final Fantasy Crystal Chronicles (Square Enix) - 56.187
  46. Hyrule Warriors (Koei Tecmo) - 54.021
  47. Super Robot Wars T (Bandai Namco) - 53.810
  48. Final Fantasy X/X-2 (Square Enix) -52.670
  49. My Hero Academia: One's Justice (Bandai Namco) - 52.350
  50. Chocobo's Mystery Dungeon (Square Enix) - 52.098

TOTAL: 9.510.084

Top 15 Publishers:

  1. Bandai Namco - 2.127.746
  2. Microsoft  - 1.593.870 
  3. Square Enix - 1.448.090
  4. Konami - 1.277.166
  5. Sega - 583.039
  6. Level 5 - 468.311
  7. Koei Tecmo - 436.397
  8. Capcom - 309.596
  9. EA - 271.220
  10. Ubisoft - 213.453
  11. Marvelous - 208.775
  12. Imagineer - 129.142
  13. Atlus - 125.202
  14. Warner Entertainment Japan  - 98.451
  15. Nippon Columbia - 84.957

Bonus Top 3 Overall: 

  1. Animal Crossing: New Horizon - 6.103.801
  2. Smash Ultimate - 3.903.626
  3. Pokemon Sword / Shield - 3.888.12

TOTAL: 13.895.550



noshten said:

Top 15 Publishers:

  1. Bandai Namco - 2.127.746
  2. Microsoft  - 1.593.870 
  3. Square Enix - 1.448.090
  4. Konami - 1.277.166
  5. Sega - 583.039
  6. Level 5 - 468.311
  7. Koei Tecmo - 436.397
  8. Capcom - 309.596
  9. EA - 271.220
  10. Ubisoft - 213.453
  11. Marvelous - 208.775
  12. Imagineer - 129.142
  13. Atlus - 125.202
  14. Warner Entertainment Japan  - 98.451
  15. Nippon Columbia - 84.957

Amazing that Capcom has so far managed only 1/7th as much as Bandai Namco, 1/5th as much as Microsoft.

Of course, that's all about to change and soon they'll be #1 by far, but it shows how weak their support was up until 2021.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

Mnementh said:
theDX said:

PlayStation 5 Top 5 Software

1. Marvel's Spider-Man: Miles Morales (SIE) - 24,805
2. Demon's Souls (SIE) - 21,489
3. Call of Duty: Black Ops - Cold War (SIE) - 6,045
4. Godfall (Playism) - 5,342
5. Assassin's Creed: Valhalla (Ubisoft) - 4,227

PlayStation 5 Top 3 Publishers

1. Sony Interactive Entertainment - 52,339 (85%)
2. Playism - 5,342 (9%)
3. Ubisoft - 4,227 (7%)
.. All - 61,908 (100%)

Only Sony can sell Software on PS5?

Hardly anyone can sell software on PS5 because hardly anyone can buy a PS5. Its what happens when you produce a cutting edge console and have a biggest launch in the history of videogames.