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Forums - Gaming Discussion - Assassin's Creed Valhalla: PS5 vs Xbox Series X - Updated NX Gamer - Update Digital Foundry

 

Were you expecting a big advantage for the XSX?

Yes 20 32.79%
 
No 41 67.21%
 
Total:61
hinch said:
JRPGfan said:
BOLLOCKS said:

I would recommend a watch of From Bedrooms to Billions documentary. Which goes through PS history. Sony back in the pre PS1 era (Ken Kuturagi) built the original PlayStation on the back of the feedback, set from big third party developers. Much like Cerny did the same with the PS5, as explained in the Road to PS5.

I still find it fascinating that a GPU with 256-bit bus and lower compute can keep up with a 320-bit one with higher CU's and slightly higher CPU speed/s.

XSX has a ~18% lead in GPU theorical peak performance (in calculations), and a ~2,85% lead in CPU frequency.

XSX has more Texture Mapping units, more Shader units, but PS5 runs them at a higher speed.

PS5 XSX Difference Notes:
CPU Clock (dual threaded) GHz 3.5 3.6 -2.85%
GPU Clock (MHz) 2233 1825 22.35%
Shading Units 2304 3328 -44.44%
Texture Mapping Units 144 208 -44.44%
Triangles (billion/sec) 8.92 7.3 22.19% 4 Primitive Units x clock speed
Triangles Culled (billion/sec) 17.84 14.6 22.19% (Each Primitive unit can cull two primitives) x clock speed
Pixel Rate (GPixel/s) via the ROPS 142.9 116.8 22.34% Clock speed x 64 ROPS (Render output unit)
Texture Rate (GTexel/s) 321.6 379.6 -18.03% Clock speed x TMU's (Texture mapping unit)
FP32 (float) performance 10.29 12.15 -18.07%
GPU Cache Speed (MHz) 2233 1825 22.35% Tied to clock rate.
SSD Rate (GB/sec) 5.5 2.4 229%

Supposedly PS5 Die is around ~300mm^2, while the XSX one is 360mm^2.


So why did the PS5 almost Match XSX in DMC? and come out ahead in Assassin Creed Valhalla?

Because theres more to it than just 12 > 10,3.

The 2 chips have differnt customisations, and thus slightly differnt architectures.
Theoretical peak performance, doesnt matter that much if you cant stay anywhere close to it, for gameing.

Stuff like those GPU Scrubbers (so gpu knows cache adr and doesnt need to do full flush for incomeing batches of data), or the "intersection engine" ability to do other work loads (when not fully utilised for ray traceing) is helping the PS5 punch above its weight (imo). Things like ease of developement, through tools (and familiarity to them) and a unified memory pool (at same speed) can make a differnce too.

Now its just 2 games, and a small sample size.
However I wouldnt be surprised if this turns out true.

Maybe a year or two down the road, we come to realise that the actual performance differnce between these two consoles is tiny.
And most games run about the same on either one.

Last edited by JRPGfan - on 14 November 2020

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JRPGfan said:
hinch said:
JRPGfan said:
BOLLOCKS said:

I would recommend a watch of From Bedrooms to Billions documentary. Which goes through PS history. Sony back in the pre PS1 era (Ken Kuturagi) built the original PlayStation on the back of the feedback, set from big third party developers. Much like Cerny did the same with the PS5, as explained in the Road to PS5.

I still find it fascinating that a GPU with 256-bit bus and lower compute can keep up with a 320-bit one with higher CU's and slightly higher CPU speed/s.

XSX has a ~18% lead in GPU theorical peak performance (in calculations), and a ~2,85% lead in CPU frequency.

XSX has more Texture Mapping units, more Shader units, but PS5 runs them at a higher speed.

PS5 XSX Difference Notes:
CPU Clock (dual threaded) GHz 3.5 3.6 -2.85%
GPU Clock (MHz) 2233 1825 22.35%
Shading Units 2304 3328 -44.44%
Texture Mapping Units 144 208 -44.44%
Triangles (billion/sec) 8.92 7.3 22.19% 4 Primitive Units x clock speed
Triangles Culled (billion/sec) 17.84 14.6 22.19% (Each Primitive unit can cull two primitives) x clock speed
Pixel Rate (GPixel/s) via the ROPS 142.9 116.8 22.34% Clock speed x 64 ROPS (Render output unit)
Texture Rate (GTexel/s) 321.6 379.6 -18.03% Clock speed x TMU's (Texture mapping unit)
FP32 (float) performance 10.29 12.15 -18.07%
GPU Cache Speed (MHz) 2233 1825 22.35% Tied to clock rate.
SSD Rate (GB/sec) 5.5 2.4 229%

Supposedly PS5 Die is around ~300mm^2, while the XSX one is 360mm^2.


So why did the PS5 almost Match XSX in DMC? and come out ahead in Assassin Creed Valhalla?

Because theres more to it than just 12 > 10,3.

The 2 chips have differnt customisations, and thus slightly differnt architectures.
Theoretical peak performance, doesnt matter that much if you cant stay anywhere close to it, for gameing.

Stuff like those GPU Scrubbers (so gpu knows cache adr and doesnt need to do full flush for incomeing batches of data), or the "intersection engine" ability to do other work loads (when not fully utilised for ray traceing) is helping the PS5 punch above its weight (imo). Things like ease of developement, through tools (and familiarity to them) and a unified memory pool (at same speed) can make a differnce too.

Now its just 2 games, and a small sample size.
However I wouldnt be surprised if this turns out true.

Maybe a year or two down the road, we come to realise that the actual performance differnce between these two consoles is tiny.
And most games run about the same on either one.

There are architectural differences in play that actually makes all those statistical differences in functional units entirely redundant... Of course people will use them to try and "one up" each other in debates, but really... It's not going to get anyone anywhere.

Assassin Creed Valhalla is a ubisoft game, Ubisoft tends to prioritize a game specifically for a single platform and thus treats all other platforms as second-class citizens, just ask us PC gamers... It's Ubisofts M.O. since forever. And it sucks.

The Playstation 5 is *not* punching above it's weight, it's well within it's intended expected capabilities when compared to PC GPU's... No point counting your eggs when you still have 7+ years of this console hardware to play with, including that tiny 16GB of Ram.



--::{PC Gaming Master Race}::--

shikamaru317 said:

We now have reports from multiple sources that the Xbox Series SDK came in very late and incomplete. Devs had very little time to get used to it and update their engines to better take advantage of Series S and X before launch, so that is a big part of why XSX performance is a bit lackluster on some of these launch titles like AC. 

Now? We have been hearing It since the start of the year (and remember like couple months Ago on conference the launch games were still showing as target instead of captured on Xbox). A Lot of us have Said It would Impact quality of Xbox titles but defense force Said It wouldn't as the devs were making the game with target specs and the tweeks tô make It work on final console would be Very fast.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
shikamaru317 said:

We now have reports from multiple sources that the Xbox Series SDK came in very late and incomplete. Devs had very little time to get used to it and update their engines to better take advantage of Series S and X before launch, so that is a big part of why XSX performance is a bit lackluster on some of these launch titles like AC. 

Now? We have been hearing It since the start of the year (and remember like couple months Ago on conference the launch games were still showing as target instead of captured on Xbox). A Lot of us have Said It would Impact quality of Xbox titles but defense force Said It wouldn't as the devs were making the game with target specs and the tweeks tô make It work on final console would be Very fast.

On the other hand, we have all been drowned in 12 Tflops > 10, and even xbox contributed to it (to say nothing of its fan base).

There was talk about PS5, being a PS4pro 1,5 and that games would only run 1440p.
There was talk about PS5 not being able to do raytraceing.
Stuff about it not being RDNA 2, and xbox fans on forums were being very loud about it, and everytime someone said lets way and see.
They would post meme and tease people about it.

All that was just FUD (fear, doubt, uncertainty, PR) from xbox and its fans (trolls).

Some are saying its not surpriseing that xbox series x, runs worse, but most weren't saying so before the launch of the two consoles.

Call of Duty, and Assasins Creed Valhalla run better on the PS5.
Devil May Cry only has a slight advantage to the XSX.

That entire 12 > 10, hype hasnt come to pass.

I dont believe its down completely to SDKs and Dev Machines access.
I think the differnce in performane between the two consoles is just not as large as many Xbox fans were expecting it to be.
Its now showing that. There is more to performance that just theoretical peak compute numbers.



JRPGfan said:
DonFerrari said:

Now? We have been hearing It since the start of the year (and remember like couple months Ago on conference the launch games were still showing as target instead of captured on Xbox). A Lot of us have Said It would Impact quality of Xbox titles but defense force Said It wouldn't as the devs were making the game with target specs and the tweeks tô make It work on final console would be Very fast.

On the other hand, we have all been drowned in 12 Tflops > 10, and even xbox contributed to it (to say nothing of its fan base).

There was talk about PS5, being a PS4pro 1,5 and that games would only run 1440p.
There was talk about PS5 not being able to do raytraceing.
Stuff about it not being RDNA 2, and xbox fans on forums were being very loud about it, and everytime someone said lets way and see.
They would post meme and tease people about it.

All that was just FUD (fear, doubt, uncertainty, PR) from xbox and its fans (trolls).

Some are saying its not surpriseing that xbox series x, runs worse, but most weren't saying so before the launch of the two consoles.

Call of Duty, and Assasins Creed Valhalla run better on the PS5.
Devil May Cry only has a slight advantage to the XSX.

That entire 12 > 10, hype hasnt come to pass.

I dont believe its down completely to SDKs and Dev Machines access.
I think the differnce in performane between the two consoles is just not as large as many Xbox fans were expecting it to be.
Its now showing that. There is more to performance that just theoretical peak compute numbers.

You were a massive instigator of the Teraflop wars over the last console generation... Forgot how many times I had to elaborate on why it's such a useless metric... And that has only become more pronounced with this generation. - What changed your mind? The Xbox Series X vs Playstation 5 I assume? Genuinely interested.

The Series X is undoubtedly the stronger machine overall... But like I said about a year ago... Does it actually matter?
Developer competence matters, API's matter, Drivers matter, SDK's matter... All of that matters.



--::{PC Gaming Master Race}::--

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Pemalite said:
JRPGfan said:
DonFerrari said:

Now? We have been hearing It since the start of the year (and remember like couple months Ago on conference the launch games were still showing as target instead of captured on Xbox). A Lot of us have Said It would Impact quality of Xbox titles but defense force Said It wouldn't as the devs were making the game with target specs and the tweeks tô make It work on final console would be Very fast.

On the other hand, we have all been drowned in 12 Tflops > 10, and even xbox contributed to it (to say nothing of its fan base).

There was talk about PS5, being a PS4pro 1,5 and that games would only run 1440p.
There was talk about PS5 not being able to do raytraceing.
Stuff about it not being RDNA 2, and xbox fans on forums were being very loud about it, and everytime someone said lets way and see.
They would post meme and tease people about it.

All that was just FUD (fear, doubt, uncertainty, PR) from xbox and its fans (trolls).

Some are saying its not surpriseing that xbox series x, runs worse, but most weren't saying so before the launch of the two consoles.

Call of Duty, and Assasins Creed Valhalla run better on the PS5.
Devil May Cry only has a slight advantage to the XSX.

That entire 12 > 10, hype hasnt come to pass.

I dont believe its down completely to SDKs and Dev Machines access.
I think the differnce in performane between the two consoles is just not as large as many Xbox fans were expecting it to be.
Its now showing that. There is more to performance that just theoretical peak compute numbers.

You were a massive instigator of the Teraflop wars over the last console generation... Forgot how many times I had to elaborate on why it's such a useless metric... And that has only become more pronounced with this generation. - What changed your mind? The Xbox Series X vs Playstation 5 I assume? Genuinely interested.

The Series X is undoubtedly the stronger machine overall... But like I said about a year ago... Does it actually matter?
Developer competence matters, API's matter, Drivers matter, SDK's matter... All of that matters.

I wasnt.
And never to the degree xbox fans have done since the Xbox One X, and the Xbox Series X.
You have to admit its been rampant for like a two years, and leading upto this launch of the gen.

What changed my mind?
I was always saying that at 4k with deminishing returns (on visuals vs power to run it), it wouldnt matter (10vs12).
Nothing changed my mind.
Infact I feel invindicated that PS5 is basically matching the XSX and apparently sometimes even beating the XSX in mutliplats.

If there wasnt so much talk about 12 > 10, I wouldnt even bother with which ran better in threads.
But since its been like 2 years of dogpileing from xbox fans sides, with FUD targeted at PS5, I feel crow needs to be eaten by those that where spreading it.

Also your quick to claim I was a instigator, but werent you in all those threads about power and going "factually the XSX is stronger?" whenever there was talk about "lets wait and see (how games run)" "maybe theres design differnces?" in threads? Your the pot calling the cettle black. 

Last edited by JRPGfan - on 15 November 2020

Okay people, I was wrong. I've been wrong for years now apparently. I'm absolutely blown away by what this game looks like on my screen. I still don't feel I need this level of graphics to enjoy a game, but wow does it make it more enjoyable for people like me who love seeing the massive beauty and scope of nature. Playing on my Razerblade 15 Advanced with a RTX 2080 supermax and this thing is blowing my mind. I know the screen is helping a lot with that, as this thing gets insane refresh rates. Blows my 4k tv out of the water, to be honest, and it's only 1080p lol.



JRPGfan said:
Pemalite said:

You were a massive instigator of the Teraflop wars over the last console generation... Forgot how many times I had to elaborate on why it's such a useless metric... And that has only become more pronounced with this generation. - What changed your mind? The Xbox Series X vs Playstation 5 I assume? Genuinely interested.

I wasnt.
And never to the degree xbox fans have done since the Xbox One X, and the Xbox Series X.
You have to admit its been rampant for like a two years, and leading upto this launch of the gen.

That is a blatant lie.

A quick search...

"But what surprises me is that this 15watt APU has 1.63 Teraflop of GPU performance."
https://gamrconnect.vgchartz.com/thread/232686/playstation-5-amp-xbox-two-are-going-to-be-monsters/

**************

""xbox scorpio offers a 4.5x performance boost in graphical complilation over the xbox one"

1.3 tflops x4.5 = 5.85 or about 6 tflops."
https://gamrconnect.vgchartz.com/thread/225151/digital-foundry-scorpio-585-6-teraflops-no-esram-no-zen-cpu-still-jaguar-cores/

***************

"If theres no drastic bottlenecks to them, and their the same architecture in core design, you CAN absolutely use Teraflops as related to gameing performance."

https://gamrconnect.vgchartz.com/post.php?id=9118493


**************

I think the evidence speaks for itself. JRPGFan... All you did was focus on Teraflops/Gigaflops... And that was a quick and dirty 5-min search, imagine what I could uncover if I spent a few hours? ;)

You can try blaming the Xbox fans all you like, but the Gflop/Tflop issue has been going on for generations, with prominence during the 7th gen due to the Cell Processor... And people amplifying the issue with the Xbox One vs Playstation 4 performance divide.

And you were one of the instigators of that as the evidence proves.

JRPGfan said:


If there wasnt so much talk about 12 > 10, I wouldnt even bother with which ran better in threads.
But since its been like 2 years of dogpileing from xbox fans sides, with FUD targeted at PS5, I feel crow needs to be eaten by those that where spreading it.


And I have always said it never mattered as it's a theoretical denominator that doesn't actually give us real-world performance metrics.
I haven't suddenly changed my "position" due to new hardware releases.

JRPGfan said:

Also your quick to claim I was a instigator, but werent you in all those threads about power and going "factually the XSX is stronger?" whenever there was talk about "lets wait and see (how games run)" "maybe theres design differnces?" in threads? Your the pot calling the cettle black. 

The Xbox Series X is factually the stronger device... But not because of Teraflops... And in other threads I did elaborate on where the Playstation 5 actually takes the lead when I cared enough to elaborate, but I guess those aren't important?

I don't have "favorites" in the console war. I am not brand loyal. I am a PC gamer.



--::{PC Gaming Master Race}::--

Pemalite said:

You were a massive instigator of the Teraflop wars over the last console generation... Forgot how many times I had to elaborate on why it's such a useless metric... And that has only become more pronounced with this generation. - What changed your mind? The Xbox Series X vs Playstation 5 I assume? Genuinely interested.

The Series X is undoubtedly the stronger machine overall... But like I said about a year ago... Does it actually matter?
Developer competence matters, API's matter, Drivers matter, SDK's matter... All of that matters.

I mean he's here right now, trying to defend one box from another, while at the same time trying to make it like it's much about nothing, but still trying to put PS in the better light.

It was stupid back then, and it's stupid af now to see this level, this silly amount of depth for one game on two systems. It's the fanboy wars all over again. 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Pemalite said:
JRPGfan said:
DonFerrari said:

Now? We have been hearing It since the start of the year (and remember like couple months Ago on conference the launch games were still showing as target instead of captured on Xbox). A Lot of us have Said It would Impact quality of Xbox titles but defense force Said It wouldn't as the devs were making the game with target specs and the tweeks tô make It work on final console would be Very fast.

On the other hand, we have all been drowned in 12 Tflops > 10, and even xbox contributed to it (to say nothing of its fan base).

There was talk about PS5, being a PS4pro 1,5 and that games would only run 1440p.
There was talk about PS5 not being able to do raytraceing.
Stuff about it not being RDNA 2, and xbox fans on forums were being very loud about it, and everytime someone said lets way and see.
They would post meme and tease people about it.

All that was just FUD (fear, doubt, uncertainty, PR) from xbox and its fans (trolls).

Some are saying its not surpriseing that xbox series x, runs worse, but most weren't saying so before the launch of the two consoles.

Call of Duty, and Assasins Creed Valhalla run better on the PS5.
Devil May Cry only has a slight advantage to the XSX.

That entire 12 > 10, hype hasnt come to pass.

I dont believe its down completely to SDKs and Dev Machines access.
I think the differnce in performane between the two consoles is just not as large as many Xbox fans were expecting it to be.
Its now showing that. There is more to performance that just theoretical peak compute numbers.

You were a massive instigator of the Teraflop wars over the last console generation... Forgot how many times I had to elaborate on why it's such a useless metric... And that has only become more pronounced with this generation. - What changed your mind? The Xbox Series X vs Playstation 5 I assume? Genuinely interested.

The Series X is undoubtedly the stronger machine overall... But like I said about a year ago... Does it actually matter?
Developer competence matters, API's matter, Drivers matter, SDK's matter... All of that matters.

Drivers and SDK wasn't something we have been hearing that MS is the masters with DX12 and that abstraction wouldn't make much difference versus the higher or lower level of the API?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."